Sand Loop Level 212 Solution Walkthrough | Sand Loop 212
How to solve Sand Loop level 212? Get instant solution for Sand Loop 212 with our step by step solution & video walkthrough.

Sand Loop Level 212 Guide: The Peace Dove Puzzle
Sand Loop Level 212 is a deceptive logic level masquerading as a simple coloring task. At first glance, the pixel art is a beautiful White Peace Dove holding a purple olive branch. It looks serene. Do not be fooled.
This level is an excavation challenge. The white sand required for the main subject—the dove—is buried at the very bottom of your supply tray. You cannot paint the bird until you have successfully cleared the entire background and the branch. This inverse layering (background first, subject last) forces you to be efficient with your trash management. If you waste slots holding out for white sand too early, you will choke the board.
Sand Loop Level 212 Solution: The Color Layering
Look closely at the canvas at the top of the screen. The pixel art dictates your move order strictly.
- The Palette: The art uses four primary sand types: Magenta (dark pink) for the right/bottom background, Light Pink for the top-left background, Purple for the olive branch, and White for the dove’s body. There are tiny Red accents for the beak and feet.
- The Danger Zones: The red accents are the run killers. These small details consume very little sand. If you send a full Red cup down the belt for a tiny beak pixel, the rest of that sand will spill over into the dove’s white area or the background, contaminating your canvas.
- Fill Order Prediction: Because the White cups are chained at the bottom of the tray (Row 5), you have no choice but to paint the Magenta and Purple sections first. You are essentially painting a negative image, outlining the bird before you can fill it in.
Tackling the "Count Blocks" in Sand Loop Level 212
The most annoying obstacle in Sand Loop Level 212 isn't the sand itself; it's the two blue blocks labeled "4" sitting in the second row.
These blocks act as stoppers. They physically block the cups below them (the Mystery Cups and the Light Pink supply) from sliding up. You cannot access the middle columns until these are destroyed. To break a block with a number, you usually need to clear adjacent cups or utilize the cups sitting directly on top of them.
Here, the Magenta cups sit directly on these "4" blocks. Prioritize pulling these specific Magenta cups immediately. Every time you clear the space above or around these blocks, you chip away at that number. Ignoring them restricts your workspace to the far left and right columns, which throttles your speed.
Sand Loop Level 212 Step-by-Step Walkthrough
Clearing the Top Row
Your tray capacity is 5. Do not flood the belt. Start by pulling the Purple cups on the far edges (Row 1, columns 1 and 5). These will start filling the olive branch leaves on the right side of the canvas. While those are pouring, pull the central Magenta cups. This serves two purposes: it fills the dark pink background areas and, more importantly, it interacts with the "4" blocks to begin clearing the obstruction.
Navigating the Mystery Cups
Once the top layer is thin, you will expose a row of Mystery Cups (black cups with question marks) in the center. In Sand Loop Level 212, these are risky.
- These cups often contain the Red sand needed for the beak, or extra Light Pink for the top corner.
- The Trap: Do not pull a Mystery Cup if your belt is full (4/5 or 5/5). If it reveals a color you don't need (like White, if you get lucky early), and you have no space to stash it, it will pour over the wrong area. Always keep 1-2 slots open on the belt before tapping a Mystery Cup so you can let it ride past the dispenser if the timing is wrong.
Excavating the White Sand
You have cleared the Purple leaves. The Magenta background is done. The "4" blocks are shattered. Now, finally, you reach the bottom row containing the White cups. The dove is a large, solid block of color. This is the easy part. You can queue up multiple White cups back-to-back. Since the background is already filled, you don't have to worry about the white sand spilling "outside" the lines—the game logic will direct it only to the remaining empty pixels (the dove). This is your reward for the earlier grind. Unleash the white sand in a continuous stream to finish the level instantly.


