Sand Loop Level 238 Solution Walkthrough | Sand Loop 238
How to solve Sand Loop level 238? Get instant solution for Sand Loop 238 with our step by step solution & video walkthrough.

Sand Loop Level 238 Guide: The Winter Cottage Puzzle
We have arrived at the "Winter Cottage." This level is deceptively calm. It looks like a standard painting job, but it is actually a pure Ice Breaking marathon. You aren't just matching colors; you are fighting a massive health pool in the center column.
The hook here is the 0/5 slot limit combined with heavy vertical blocking. You have very few moves at the start. The board is choked. If you try to paint the pretty house too fast, you will deadlock immediately because the central Ice Blocks (Health 35 and 30) are holding hostage the most accessible cups.
This is a grind level. Patience is the only way through.
Sand Loop Level 238 Solution: The Snowy House
Let's break down the pixel art target on the top screen. It's a classic winter scene: a red house with a dark red interior, a snowy white roof, cyan accents (windows/trim), and a blue sky background with white snowflakes.
Color Palette Deep Dive:
- Bright Red: The main body of the house and the chimney.
- Dark Maroon/Red: The windows and the darker shaded side of the house. Be careful not to mix these up. The supply tray has both.
- White: The roof snow, ground snow, and smoke/stars. This is your highest volume color.
- Cyan: The trim on the roof and the smoke outline.
- Blue: The background sky.
The "Danger Zones": The biggest risk is the Cyan trim. It's thin. If you accidentally send a Cyan cup down while the dispenser is switching to Red, you'll ruin the crisp line of the roof. Also, the White Smoke is tricky; it curves. You need precise timing to hit those white pixels without bleeding into the blue sky.
Fill Order Prediction: You are forced to work from the center outwards. Because of the tray layout, you will likely paint the White ground snow and parts of the Cyan/Red house structure first. The Blue sky background will be the very last thing you finish, simply because those blue cups are buried deep in the corners.
Tackling the Center Ice Column in Sand Loop Level 238
The specific obstacle here isn't a key; it's that brutal vertical column of Ice Blocks. Look at the center of the tray.
You have a 35 HP Cyan Ice Block sitting directly on top of a 30 HP Blue Ice Block.
This is a "high-health blockade." Together, that is 65 hits required just to clear the middle lane. Until that ice is gone, the cups on the left and right wings are functionally useless because you can't reach them easily without clogging your 5-cup conveyor belt.
The problem is the Feed Mechanism. The cups needed to break the ice (Cyan and Dark Blue) are scattered. You have to burn through the white and red cups surrounding the ice just to get access to the colors that damage the ice. It’s a catch-22: you need to paint the house to get the ammo to break the ice, but the ice prevents you from getting the paint.
Sand Loop Level 238 Step-by-Step Walkthrough
This level is tight. One wrong move and your slots fill up. Follow this dependency chain strictly.
Clearing the Top Layers (The "White/Red" Opening)
Your first moves are dictated by the top row. You have White, Dark Red, Cyan, and Bright Red cups available immediately.
- Start with the White: Tap the top-left and top-right White cups. Get them on the belt. The bottom of the canvas is white snow, so these are safe pours.
- Burn the Reds: You’ll see Bright Red and Dark Maroon cups on the top row. Send them up. Focus on hitting the house structure. You need to clear this top "crust" of the supply tray to expose the cups touching the Ice Blocks.
- Ignore the "7" Blocks: You will see two side blocks with "7" HP. Ignore them. They are distractions. Focusing on them now wastes precious slots. Your target is the center "35."
Cracking the 35 HP Cyan Block
Once the top row is thinned out, you have access to the Cyan cups flanking the center column.
- Cyan Focus: Identify every reachable Cyan cup. You need to hit that 35 HP Ice Block hard. Do not use Cyan cups for painting yet if you can avoid it; prioritize hitting the ice.
- The Slot Trap: Watch your capacity (0/5). As you dig for Cyan cups, you will uncover more White and Red cups. Do not let them pile up. If you have 4 cups on the belt and none are the right color for the current dispenser, stop tapping. Wait for the pour.
- The "Under-Ice" Layer: Once the 35 block shatters, the 30 HP Blue block below it becomes vulnerable. You now need Dark Blue cups.
The Mid-Game Grind (Blue Ice & Side Wings)
Now the board opens up slightly, but the danger increases.
- Switch to Blue: The bottom center block requires Blue hits. Start pulling Blue cups from the side wings (the areas previously blocked by the top row).
- The "7" Blocks will Break Naturally: As you dig for Blue and Red cups in the middle rows, you will naturally chip away at the side "7" blocks. Don't stress about them.
- Paint the Roof: By now, you should be generating a lot of White and Red cups as byproduct. Use these to finish the heavy sections of the house art. Keep the belt moving. A stagnant belt kills you here.
Final Cleanup: Sky and Smoke
The 30 HP block is gone. The bottom tray is accessible.
- Sky Last: You likely have a reserve of Blue cups left at the very bottom. Use these to fill the sky. Since the sky is a large, solid block of color, you can spam these cups rapidly at the end.
- Smoke Precision: Be careful with the final White cups. The smoke comes out of the chimney in a curve. Don't spam the White cups here. Time them so they hit the smoke pixels, not the blue sky pixels.
- Empty the Tray: If you have any leftover cups that don't match the remaining unpainted pixels, dump them. But if you played efficiently, you should have just enough.
The victory here comes from ignoring the pretty house and hating that center column of ice. Break the ice, and the house paints itself. Good luck.


