Sand Loop Level 256 Solution Walkthrough | Sand Loop 256
How to solve Sand Loop level 256? Get instant solution for Sand Loop 256 with our step by step solution & video walkthrough.

Sand Loop Level 256 Guide: The White Duck Puzzle
This level features a pixel art White Duck with a bright yellow beak set against a two-tone blue background. It's not a speed level; there are no ice blocks or countdown timers threatening to fail you immediately. Instead, this is a pure logic and sequencing puzzle. The primary challenge here lies in the Slot Economy. You have a capacity of 0/5, meaning you can only have 5 cups on the conveyor belt at once.
The hook for Sand Loop Level 256 is the deceptive arrangement of the supply tray. The colors you need for the background (Dark Blue) dominate the outer columns, but the colors you need for the central figure (White, Yellow, Cyan) are buried in the middle. If you mindlessly tap the outer blues first because they are available, you will clog your belt and have no way to reach the yellow cups needed for the beak.
Sand Loop Level 256 Solution: The Duck Canvas
Let's break down the pixel art target at the top of the screen.
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Color Palette Deep Dive: The image is composed of five distinct colors.
- White: The majority of the duck's head and neck.
- Yellow: The upper part of the beak.
- Orange: The shading on the lower beak and tip.
- Dark Blue: The primary background color, filling the large negative space around the head.
- Cyan (Light Blue): Used for the water/sky horizon line and a patch on the duck's neck.
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The "Danger Zones": The most critical area is the Neck and Beak Intersection. The duck's neck transitions from white to cyan very abruptly. Additionally, the beak has a specific orange shading at the bottom. The game requires precise color matching here. Mixing up the Cyan neck patch with the Dark Blue background is the most common mistake that forces a restart.
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Fill Order Prediction: You generally paint from the "front" to the "back" in terms of accessibility. The supply tray dictates this. Since the White and Yellow cups are central, you'll likely finish the duck's face first, then the neck, and finally the massive blue background.
Tackling the Supply Tray Jam in Sand Loop Level 256
The specific obstacle in Level 256 is the Vertical Column Lock. Look at your supply tray. It is arranged in five neat columns.
- Columns 1 & 5 (Outer): Entirely Dark Blue and Cyan cups.
- Columns 2 & 4: White and Cyan cups.
- Column 3 (Center): Dark Blue, Yellow, and one Orange cup at the bottom.
This arrangement is a trap. The level tempts you to clear the outer columns (Dark Blue) because they are easy to reach. Do not do this. If you fill your 5 conveyor slots with Dark Blue cups, you will paint the background, but you will have blocked access to the Yellow and White cups needed for the duck's face. The painting logic often prioritizes the center of the canvas first. You need to dig into the middle columns immediately.
Sand Loop Level 256 Step-by-Step Walkthrough
Success here depends on managing that 0/5 capacity limit. You never want 5 cups on the belt unless you are sure they are about to be emptied. Keep 1 or 2 slots open as a buffer.
1. Excavating the Beak (Yellow & Orange)
Your first moves must target the center. Ignoring the tempting blue cups on the far left and right, tap the Top Center Blue Cup (Column 3) just to get it out of the way. It will paint a bit of the background. Now, you have access to the Yellow cups underneath.
Tap the Yellow cups in the center column. You need to clear the Yellows to reach that single Orange cup at the very bottom of the center stack. The duck's beak cannot be completed without that orange cup, and it is the hardest cup to reach in the entire level. Prioritize getting that orange cup onto the belt as soon as it is exposed.
2. The White & Cyan Mix
While you are digging down the center for the Yellow/Orange beak, you need to start working on columns 2 and 4. These contain the White cups for the head.
- Alternate between sending a Yellow cup (center) and a White cup (columns 2/4).
- Watch out for the Cyan cups mixed into columns 2 and 4. The Cyan is needed for the neck patch and the horizontal stripe in the background. If you send a Cyan cup too early, it might try to paint the background stripe before the head is done, which is generally fine, but don't let it clog the belt if the nozzle isn't ready for it.
3. Filling the Dark Blue Void
Once the "expensive" colors (White, Yellow, Orange) are largely on the belt or used, you will be left with the massive stacks of Dark Blue on the far left and right (Columns 1 & 5).
- Now you can unload on these.
- Because the background is large and solid, you can tap these in rapid succession to fill the belt up to 4/5 or 5/5 capacity. The nozzle will pour continuously for the background, making this the fastest part of the level.
- Just ensure the duck's face is totally finished before you flood the belt with blue, or you might find yourself waiting for a slow blue pour to finish before you can place that last necessary white pixel.


