Sand Loop Level 294 Solution Walkthrough | Sand Loop 294
How to solve Sand Loop level 294? Get instant solution for Sand Loop 294 with our step by step solution & video walkthrough.

Sand Loop Level 294 Guide: The Seagull Duo Puzzle
Level 294 is all about sequence management. You aren't breaking ice or unlocking keys here; you are playing a game of strict order. The artwork depicts two white seagulls standing on a maroon island, set against a split background of deep ocean blue and light sky blue. While the image looks peaceful, the supply tray below is a cluttered mess of blocked cups and mystery crates.
This is a Logic Level. There are no speed requirements or ticking clocks, but the "Mystery Cups" (the grey ones with question marks) create a fog of war. You cannot see what color those cups will demand until you clear the layers above them. If you pull the wrong trigger early, you jam the conveyor belt, hit your 5/5 capacity limit, and game over.
Sand Loop Level 294 Solution: Analyzing the Birds
The pixel art dictates your rhythm. Let's break down the color palette because mixing up the two shades of blue is the most common reason for failure here.
- Maroon (Dark Red): This forms the small island the birds are standing on. It's a foundational layer.
- Deep Blue: The bottom half of the canvas. This is the water.
- Light Cyan: The top half of the canvas (sky) and the water ripples.
- White: The bodies of the seagulls and the clouds.
- Yellow/Orange: The sun in the top left corner and the birds' beaks/legs.
The Danger Zones: The seagulls' legs are thin, orange vertical lines. These are tricky. They sit right in the middle of the maroon island and the blue water. If you flood the board with blue sand too early, you might "paint over" the leg pixels before the orange sand gets a chance to settle. Similarly, the white clouds in the sky need to be preserved against the massive amount of Light Cyan you'll be pouring.
Fill Order Prediction: You typically want to build from the bottom up physically, but in Sand Loop, you paint by color layer. The game usually prioritizes the dominant background colors last. Expect to need the Deep Blue and Maroon early for the base, followed by the White for the birds, then the Light Cyan sky, and finally the Yellow/Orange details.
Tackling the "Mystery Cup" Blockade in Sand Loop Level 294
The specific obstacle here isn't a lock; it's the geometry of the cup stack. Look at the tray. You have a central pyramid structure.
- Top Tip: Two Deep Blue cups are accessible immediately at the peak.
- Flanks: The sides are lined with Orange, Maroon, Deep Blue, and White cups in vertical columns.
- The Core: The center is clogged with Grey Mystery Cups.
The Grey Mystery Cups are the problem. You cannot use them until the cups above them are moved. In this V-formation, the two top Deep Blue cups are "corks" keeping the rest of the center column stuck. However, just clearing those two isn't enough. The Mystery Cups are wedged between the side columns (Cyan) and the outer columns.
You are forced to work from the inside out. The central Deep Blue cups must go first to expose the top Mystery Cups. Once those Mystery Cups are revealed, they will likely turn into a color required for the mid-layer (usually White or Maroon). If you try to pull from the extreme left or right (the Orange/Maroon cups) too early, you will fill your 5 slots with colors you can't pour yet, because the nozzle is currently dispensing Blue or Cyan.
Sand Loop Level 294 Step-by-Step Walkthrough
This level punishes you for trying to "save" good cups for later. You need to burn through the top layers to find the colors the nozzle actually wants.
1. Clearing the Blue "Corks"
Your first move is rigid. Tap the two Deep Blue cups at the very top of the center pyramid. These are the only cups that effectively clear space without blocking your flow. The sand dispenser almost always starts with the bottom-most canvas layer, which is the Deep Blue water. Send these two up immediately. Do not touch the side Orange cups yet; the game isn't ready for beaks or suns.
2. The First Mystery Reveal
Once the top blues are gone, the two top Mystery Cups are exposed. They will reveal their true color. Watch the nozzle. If the nozzle switches to Cyan (for the water ripples), check if the Mystery Cups turned Cyan. If they did, send them up. If the nozzle wants Maroon (for the island), look to the Left and Right Flanks. You have Maroon cups pinned under the Orange ones. This is tricky—you might have to pull an Orange cup onto the belt just to access the Maroon one below it. If you do this, let the Orange cup ride the belt past the nozzle without filling, looping it around until it's needed later.
3. Flushing the Cyan Mid-Section
The middle of the tray is heavy with Light Cyan cups. The canvas needs a lot of this for the sky and water highlights. Once the initial Deep Blue water and Maroon island are set, the nozzle will likely demand a long stream of Cyan. This is your chance to clear the bulk of the tray. Rapid-fire the Cyan cups from the inner columns. Be careful not to send up a White cup in the middle of a Cyan stream, or you'll ruin the sky background.
4. Precision Work: The Seagulls and Sun
The final phase is the "Detail Phase." You'll be left with the White cups (bottom corners of the tray) and the Orange cups (top corners of the tray).
- White: Needs to fill the bird bodies. Ensure no Cyan is left dripping when you send these up.
- Orange: This is for the legs, beaks, and sun. Because these details are small, the pour duration is short. Do not stack three Orange cups in a row; space them out. If you send them back-to-back, the first one will catch all the orange sand, and the second one will pass under an empty nozzle, wasting a loop cycle.
Keep one slot open on your conveyor belt at all times during this final phase so you can cycle "trash" cups if the Mystery crates gave you a color you don't need yet.


