Sand Loop Level 303 Solution Walkthrough | Sand Loop 303
How to solve Sand Loop level 303? Get instant solution for Sand Loop 303 with our step by step solution & video walkthrough.

Sand Loop Level 303 Guide: The Window View Puzzle
Sand Loop Level 303 is a logic-heavy grid puzzle disguised as a simple painting task. The pixel art depicts a four-pane window view—likely a snowy mountain scene against a sunset or sunrise—framed by dark reddish-brown borders. This isn't a speed level where you're racing against ice; it's a slot economy level. With a strict 0/5 capacity limit and a deeply buried set of recycler cups (the ones with arrows), your main enemy is deadlock. You have very few open moves at the start, and grabbing the wrong color too early will clog your belt and force a restart.
The palette here is specific: Dark Red (Maroon) for the window frame, Bright Red for the sky, Cyan for the background sky, Dark Blue for the mountains, White for the snowcaps, and Orange for the ground or lower sky.
Sand Loop Level 303 Solution: Anatomy of the View
Looking at the top canvas helps us reverse-engineer the paint order. The image is segmented by that thick Dark Red cross (the window frame). This frame is the most critical structural element, but paradoxically, it's often the last thing you finish because it sits "on top" visually, though the game fills it linearly.
- The Cyan/Blue Divide: The top left quadrant is heavy on Red and Cyan. The bottom right is dominated by Dark Blue and White.
- The Danger Zones: The white snowcaps on the blue mountains are the trickiest part. They are small, jagged clusters of pixels. If you mistime a White pour, you'll likely spill over into the blue mountain area or the cyan sky, ruining the definition of the peaks.
- Fill Order Prediction: The game will likely ask for the large background swaths first. Usually, the sky (Red/Cyan) or the mountains (Dark Blue) trigger early. However, because the tray is locked up tight, your fill order is dictated by what you can actually reach in the tray, not just what the canvas wants.
Tackling the "Arrow Cup" Obstacle in Sand Loop Level 303
The specific obstacle in Sand Loop Level 303 is the Recycle Cup buried in the 4th row.
Notice the cups with the rotating arrows? These are "Recycle Cups" or "Multi-use Cups." They return to the tray after pouring. In this level layout, they are trapped behind standard single-use cups. You have standard Orange, Red, and Blue cups blocking access to the infinite-use ones. This creates a scarcity problem. You might need 15 units of Blue sand, but you only see 4 Blue cups immediately available. If you waste the single-use cups on small patches, you won't have the volume needed to finish the large mountain sections later.
You must treat the single-use cups as "keys" to unlock the infinite cups. Do not just grab them because they match the current color need. Grab them to dig.
Sand Loop Level 303 Step-by-Step Walkthrough
This level punishes random tapping. The 0/5 slot limit is unforgiving. If you put 5 cups on the belt that don't match the current pixel need, the belt stops, and you lose.
1. Clearing the Top Row "Crust"
Your first moves are strictly limited to the top visible row: Orange, Dark Red, Orange, Dark Blue, Red, Orange, Cyan.
- Check the paint nozzle. Is it asking for Orange or Red? It likely starts with the bottom "ground" layer (Orange) or the Sky (Red).
- Do not grab the Dark Blue yet unless the nozzle explicitly demands it. That Blue cup is sitting on top of a locked structure on the left side.
- Your priority is the right side of the tray. The column with the Red cup sitting on top of a White cup is your best entry point. Clearing that Red cup exposes the White one, which is essential for the snowcaps.
2. Navigating the "L-Shape" Blocks
The grey concrete blocks form awkward L-shapes that segregate the tray.
- The left section is isolated. Once you clear the top layer there, you'll find a Cyan recycle cup buried deep. This is vital for the large sky sections.
- Focus on clearing the middle column obstruction. There is a cluster of Dark Blue and Cyan cups wedged between the grey blocks. You need to alternate between clearing an Orange cup from the left and a Red cup from the right to "pinch" these middle cups out.
- Gap Management: Always keep 2 slots open on your belt (showing 3/5 or less). If you fill to 5/5, the cups bunch up under the nozzle. If the color changes while they are bunched, you will pour the wrong sand.
3. Filling the Snowcaps (The Precision Phase)
Around 50% completion, the canvas will need White for the mountain peaks.
- This is the most dangerous phase. You only have a few White cups initially visible (one on the right, one deep left).
- Watch the nozzle. When it switches to White, tap the White cup immediately but wait before tapping the next cup. Let the White cup clear the nozzle completely.
- The "snow" pixels are jagged. If you run a train of [White, Blue, White] too closely, the Blue might pour onto a pixel meant for White due to the delay. Leave a visible gap of belt space between these color changes.
4. The Final Window Frame
The last percentage of the level is usually the Dark Red window frame.
- By this point, you should have uncovered the bottom-most cups.
- There are plenty of Dark Red cups scattered in the second and third rows.
- Save at least one or two Dark Red cups if possible, but usually, the game provides enough single-use cups for the frame. The real trap is using them too early when the nozzle isn't ready, clogging your 5 slots. If the nozzle is painting Blue mountains, do NOT put a Dark Red cup on the belt "just to get it out of the way." It will sit at the front of the line and block the Blue cup from pouring. Wait until the frame is actually being painted.


