Sand Loop Level 188 Solution Walkthrough | Sand Loop 188
How to solve Sand Loop level 188? Get instant solution for Sand Loop 188 with our step by step solution & video walkthrough.




Sand Loop Level 188 Guide: The Yellow Submarine Puzzle
This level features a pixel art rendition of a Yellow Submarine. It is definitely a logic-heavy level, not a speed run. The main challenge here isn't just the painting; it's the incredibly restrictive tray layout at the start. You have a tiny 5-slot capacity and a board clogged with "20-hit" Ice Blocks and Roped Cups that force you to play in a very specific order.
The hook? You need a massive amount of Yellow sand to paint the submarine, but if you look at your starting tray, there isn't a single Yellow cup visible. You have to dig for them.
Sand Loop Level 188 Solution: The Submarine Layers
The target image is a bright yellow sub submerged in blue water with green seaweed at the bottom.
- Color Palette: The dominant colors are Yellow (Body) and Blue (Water). Secondary colors are Green (Seaweed), Red (Propeller/Periscope), and Cyan (Windows/Bubbles).
- The "Danger Zones": The bottom of the canvas is the trickiest part. The Green seaweed grows up from the floor, mixed with the Blue water. If you pour the Yellow sand (for the sub) before the Green seaweed is fully established, the yellow will sink to the bottom and ruin your pixel art.
- Fill Order Prediction: The physics of Sand Loop dictate that sand falls to the lowest point. You must prioritize Green and Blue first to build the "ocean floor." Only once the seaweed is painted should you switch to the Yellow cups.
Tackling the Roped Blockade in Sand Loop Level 188
The specific obstacle that ruins runs in Level 188 is the Central Roped Column.
In the middle of your tray, you have three pairs of Blue cups tied together with ropes.
- How it works: When you tap a roped cup, you usually pull the whole connected unit, or you have to clear them in pairs.
- The Risk: Your conveyor belt only has 5 Slots. If you pull a roped pair, you instantly fill 2 slots (40% of your capacity). If you already have 3 cups waiting on the belt, pulling a rope will jam the machine and cause a game over.
- The "20" Ice Blocks: Flanking the ropes are massive Ice Blocks with the number "20." These are damage sponges. They won't break quickly. You have to work around them, making matches adjacent to them to chip them down slowly while you focus on the ropes.
Sand Loop Level 188 Step-by-Step Walkthrough
This level requires patience. Do not spam tap. One wrong move with the roped cups creates a deadlock.
1. Clear the Bottom Corners First
Ignore the center ropes for a second. Look at the bottom left and right of the tray. You have loose Cyan and Red cups, along with some Blue ones. Start by sending these to the belt to clear space in the lower rows. You need to create vertical movement so the cups stuck under the "20" Ice Blocks can shift.
2. Surgery on the Ropes
Once you have 3 or more empty slots on your conveyor bar (0/5 or 1/5 filled), tackle the Roped Blue Cups. Tap them to send them up. Do this cautiously. Do not send a rope pair if your belt is nearly full. Clearing these central blockers is priority #1 because they are physically blocking the Yellow cups from spawning or falling down.
3. Establishing the Seaweed (Green)
As you clear the central column and chip away the "20" Ice Blocks, you will gain access to the Green cups. Use these immediately. The seaweed is at the very bottom of the canvas. If you delay the Green pours, you might accidentally cover the bottom layer with Blue or Yellow, which is impossible to fix later. Alternate between Green and Blue pours to fill the bottom jagged layer of the ocean.
4. The Yellow Flood
Once the "20" blocks are shattered and the ropes are gone, the game will finally start feeding you Yellow cups (likely appearing from the dispensers that were blocked). At this point, the bottom seaweed layer should be done. Now you can safely pour continuous streams of Yellow to fill the fat oval shape of the submarine body. Save the Red cups for the very end to detail the propeller and the periscope on top.


