Sand Loop Level 205 Solution Walkthrough | Sand Loop 205
How to solve Sand Loop level 205? Get instant solution for Sand Loop 205 with our step by step solution & video walkthrough.

Sand Loop Level 205 Guide: The Rocket Ship Puzzle
Welcome to the blast zone. Sand Loop Level 205 features a vibrant Rocket Ship taking off into a starry night sky. This isn't just about pretty colors; it's a tight logic puzzle masked as a simple pixel art challenge. While it looks like a standard "fill the picture" job, the real difficulty lies in managing the three distinct Ice Blocks at the bottom of the tray. You have limited access to the specific colors needed for the rocket's exhaust trail until you deal with those frozen barriers.
The hook here is the Slot Economy. You have a 0/5 capacity limit on your conveyor belt. That sounds generous, but with three separate columns locked behind ice, you can easily choke your board if you pull too many "garbage" cups out while trying to reach the keys or ice breakers. The colors are distinct—Orange, Pink, Cyan, and White against a Deep Blue sky—so the challenge isn't visibility, it's accessibility.
Sand Loop Level 205 Solution: Decoding the Rocket Art
Let's break down the canvas at the top. The image is a white rocket with red fins, launching upwards. Beneath it are massive plumes of colored smoke.
- Color Palette: The level demands five main colors. Deep Blue covers the largest area (the sky). White is crucial for the rocket body, the stars (cross shapes), and the small clouds. Red is used sparingly for the fins and window. The tricky part is the exhaust smoke, which alternates between vertical stripes of Cyan, Pink, and Orange.
- The "Danger Zones": The biggest risk areas are the small white details—the stars and the clouds. These require single bursts of white sand. If you send a continuous stream of white cups thinking you are filling the rocket body, you will likely overshoot and contaminate the Deep Blue sky next to a star.
- Fill Order Prediction: You cannot paint the sky first. The tray layout forces you to deal with the colorful smoke (Cyan, Orange, Pink) early on because those cups are sitting on top of key blockers. Expect to paint the bottom stripes of the image first, then the rocket body, and finally the blue background as you unlock the deeper layers of the tray.
Tackling the Triple Ice Barrier in Sand Loop Level 205
The specific obstacle defining Level 205 is the Triple Ice Block Setup. Look closely at the bottom of the supply tray.
There are three separate stacks blocked by ice:
- Right Side: A block with the number 5 sits atop a stack of Pink cups.
- Middle-Left: A block with the number 6 sits atop White and Cyan cups.
- Middle-Right: Another block with 6 sits atop White and Deep Blue cups.
These aren't just generic blocks; they are counters. You need to clear 5 or 6 cups adjacent to them to shatter the ice. The problem? The cups adjacent to them are buried under the initial top layers. You have to peel away the top rows of Red, Cyan, and Orange cups just to start chipping away at those ice counters. This creates a bottleneck: you need to use cups to clear space, but you can't use the frozen cups yet, so your color options are severely restricted at the start.
Sand Loop Level 205 Step-by-Step Walkthrough
Success here depends on clearing those ice blocks without clogging your 5 slots. If you pull a cup that doesn't have a matching color on the canvas ready to accept it, it just rides the loop forever, wasting a precious slot.
Clearing the Top Layer (The "Exhaust" Phase)
Your first few moves are dictated by the top row. You have Red, Cyan, and Orange readily available.
- Prioritize the Bottom Smoke: The pixel art has vertical stripes of color at the bottom. Start by tapping the Cyan and Orange cups from the top of the columns.
- Don't Over-pull Red: You have a stack of Red cups on the far left. The rocket fins (Red) are small. Do not flood the belt with Red cups yet. You only need a couple for the fins. If you pull four Red cups now, they will jam your belt because the fins aren't big enough to consume that much sand.
- Target the "5" Block: Focus on the column next to the Right-side Ice Block (5). You need to clear cups adjacent to it to lower that number. This usually means processing the Orange and Deep Blue cups sitting in the column to its immediate left.
Navigating the Ice Break
As you clear the top layer, the counters on the ice blocks will tick down.
- Watch the Counters: Once a counter hits '1', the next match will shatter it. Be ready. When the Right Block (5) breaks, it releases a flood of Pink cups. You need these immediately for the pink stripe in the rocket's exhaust.
- The White Cup Shortage: You will likely struggle to find White cups early on. They are trapped under the Middle-Left (6) and Middle-Right (6) ice blocks. Do not waste the few White cups you find scattered in the open columns. Save them for the rocket body, not the tiny stars yet.
- Open the Middle: To break the two '6' blocks, you have to aggressively clear the central columns. This often requires you to start filling the Deep Blue sky. If you see a Blue cup, take it—it’s the highest volume color and will always have a spot to go on the canvas, keeping your belt moving.
Filling the Deep Blue Sky & Final Details
Once the ice is gone, the bottom half of the tray becomes accessible.
- The Blue Rush: With the ice shattered, you now have access to the bottom reservoirs of Deep Blue. Use these to fill the massive background area. This is the safest time to play fast.
- Precision for Stars: Now, slow down. You have small White stars and clouds left. Send single White cups. Do not stack them. Let one White cup pass the dispenser, fill a star, and ensure the dispenser stops before the next cup arrives. If you chain three White cups, the sand will spill over the tiny star boundaries and ruin your perfect run.
- Final Red Polish: If you saved the Red cups from the start (as advised), you can now cleanly fill the rocket nose or window if you missed them earlier. The level ends when that final patch of blue sky or white cloud is sealed.


