Sand Loop Level 275 Solution Walkthrough | Sand Loop 275
How to solve Sand Loop level 275? Get instant solution for Sand Loop 275 with our step by step solution & video walkthrough.

Sand Loop Level 275 Guide: The Blueberry Branch Puzzle
This isn't just another pretty picture. Sand Loop Level 275 presents a "Blueberry Branch" pixel art challenge that disguises a nasty ice-breaking gauntlet. While the art itself—deep blue berries, stark green leaves, and a thin brown branch—looks straightforward, the mechanic here is pure endurance. You aren't just matching colors; you are chipping away at high-HP ice blocks that choke your supply lines.
The primary hook of this level is the Ice Blockade. You have three distinct ice blocks (values 10, 10, and 15) sitting directly in the middle of your most useful columns. Until you shatter these, your access to the critical Dark Blue and Green cups is severely throttled.
Sand Loop Level 275 Solution: The Blueberry Art
Let's break down the canvas at the top of the screen. You are painting a diagonal branch structure.
- Color Palette Deep Dive: The level demands four specific colors: Dark Blue (berries), Green (leaves), Cyan (background sky), and Dark Red/Brown (branches). There are also White/Cream cups, likely used for the negative space or highlights on the berries.
- The "Danger Zones": The pixel art has thin, diagonal lines for the branch (Dark Red). These are easy to miss if you are speed-tapping. If you send a Red cup too early or too late, you'll paint over the sky or a leaf. The other danger zone is the highlight on the berries. Notice the lighter blue pixels inside the dark blue circles? You need specific timing to hit those small details without flooding the whole berry with one color.
- Fill Order Prediction: You cannot rush the background here. The Cyan cups are buried deep in the second and third rows of the tray. You are forced to deal with the Dark Blue and Green elements first because those cups are blocking the way. The game forces you to paint the "foreground" (berries/leaves) before you can even touch the "background" (sky).
Tackling the Ice Blockade in Sand Loop Level 275
The specific obstacle here is the 10-10-15 Ice Triangle.
Look at the tray layout. The top row has three Cyan cups sitting in the corners, but directly between them are two massive Ice Blocks with 10 HP. Below those sits a third block with 15 HP.
This structure is a "bottle-neck." You have a 0/5 Slot Capacity. This is tight. If you flood the belt with 5 cups, you have zero room to maneuver. Because the Ice Blocks require repeated hits (matches made adjacent to them) to break, you need to cycle cups through the belt constantly. If you fill all 5 slots with colors you can't use yet (like the bottom row Reds), the belt jams, and you can't crash cups to break the ice.
You need to treat the Cyan cups in the top row as "breakers." You aren't just sending them to paint; you are sending them to clear space so new cups fall down and hit the ice.
Sand Loop Level 275 Step-by-Step Walkthrough
Success here depends on a strict dependency chain: Break the top ice -> access the middle greens -> break the bottom ice -> access the bottom reds.
Clearing the Twin 10s
Your first moves must be aggressive but controlled. You have three Cyan cups available immediately in the top row (left, center, right). Tap the Left and Right Cyan cups first. Do not tap the center one yet.
Why? You need to create vertical movement. By clearing the side cups, the White and Dark Blue cups below them will slide up. This sliding motion is what damages the ice. You want to trigger as many "matches" or "slides" next to those "10" blocks as possible. If you dump all three Cyan cups at once, you might clear the sky quickly, but you'll be left with a static board and intact ice.
Breaking the Center 15
Once the top two "10" blocks shatter, the Green cups in the middle columns become accessible. This is the hardest phase. The "15" block is right in the center, blocking your best Green cups.
You must alternate between Dark Blue (berries) and Green (leaves). Send a Dark Blue cup to paint a berry, then immediately send a Green cup. Keep the rhythm 1-to-1. Do not spam three Blue cups in a row. The goal is to keep the columns moving so the cups physically crash into that "15" block. The moment the "15" breaks, the bottom Dark Red cups are freed.
Painting the Branch Last
The Dark Red cups are at the very bottom of the tray for a reason: the branch is the final detail. If you manage to free a Red cup early, hold it. Do not put it on the belt until the leaves (Green) around the branch are mostly filled. The branch is thin pixel work; if you send the Red cup while the belt is cluttered, it will likely miss its tiny target window and ruin your 100% completion. Wait until the belt is clear (0/5 or 1/5 capacity) before sending the Red cups for precision painting.


