Sand Loop Level 276 Solution Walkthrough | Sand Loop 276
How to solve Sand Loop level 276? Get instant solution for Sand Loop 276 with our step by step solution & video walkthrough.

Sand Loop Level 276 Guide: The Camel Sunset Puzzle
This is a logic-heavy level masquerading as a simple fill job. The pixel art for Sand Loop Level 276 depicts a classic desert scene: a dark silhouetted camel walking across dunes against a massive setting sun. It looks peaceful. It isn't.
The hook here is the Mystery Cup trap located dead center in your supply tray. Unlike speed levels where you just tap furiously, this level punishes you for guessing wrong on those black question-mark cups. You have a very tight slot economy (5 slots max) and a supply tray cluttered with Ice Blocks that refuse to budge until you clear the cups adjacent to them.
Sand Loop Level 276 Solution: Analyzing the Desert Scene
Before you tap a single cup, look at the color layering on the top screen. The fill order is strictly bottom-to-top, which dictates exactly which cups you need to pull from the tray.
The Color Palette:
- Deep Maroon: This is the foreground and the camel silhouette. It's the absolute base layer.
- Bright Red: The transitional dunes just above the camel.
- Orange: The fading sunlight on the horizon.
- Yellow: The main sky.
- Cream/White: The large sun (or moon) in the center.
The "Danger Zones": The camel’s neck and legs are thin pixel lines. If you try to rush the Maroon pour, you might accidentally spill over or leave gaps that are hard to fill later without wasting an entire cup. The real danger, however, is the Mystery Cups. Because the middle of the tray is full of black '?' cups, you don't know if you're getting Yellow, Red, or White. If you pull a Yellow mystery cup while you are still working on the Maroon base, it will sit in your 5-slot conveyor, choking your flow and potentially causing a deadlock.
Tackling the Ice & Mystery Blockade in Sand Loop Level 276
The specific obstacle wrecking runs in Sand Loop 276 is the combination of Side Ice Blocks (5) and Center Mystery Cups.
The Ice Blocks labeled '5' on the left and right flanks are durable. They block access to the cups directly behind them. They only tick down when you clear cups adjacent to them. This forces you to play from the center-out.
Simultaneously, the center is clogged with Mystery Cups. This is a nasty pincer movement. You must play the center to break the side ice, but the center is full of unknown variables. If you pull the wrong colors from the mystery pile, your conveyor jams, you can't clear adjacent cups, and the ice never breaks. Game over.
Sand Loop Level 276 Step-by-Step Walkthrough
You need a strict order of operations here. Do not tap randomly.
Clearing the Maroon Foreground
Your first moves are obvious but critical. Ignore the White/Cream cups in the top row initially if you can. Your priority is the Dark Maroon cups.
- Tap the Maroon cups in the top row immediately. These correspond to the bottom of the canvas.
- Get them on the belt. Watch the pour. The bottom of the canvas is wide, so these cups will drain quickly.
- Once the top row Maroon cups are gone, you will expose the second row.
Cracking the Mystery Layer
Now you are staring at the second row (Red/Yellow) and the third row (Mystery Cups).
- Check the canvas progress. Is the Maroon layer done? If yes, start feeding the Bright Red cups.
- The Mystery Gamble: You will inevitably have to tap a Mystery Cup to clear space for the Ice Blocks to tick down. Do this slowly. Tap one Mystery Cup. Wait. See what color it is.
- If it reveals a color you need (like Red or Orange for the dunes), great. If it reveals White (for the sun), and you aren't there yet, do not tap another Mystery Cup. Let that White cup ride the belt. Keep one or two slots open on the belt always.
- Do not spam-tap the Mystery Cups. If you reveal three unusable colors at once, you will fill your 5 slots and lose.
Melting the Ice Blocks (5s and 3s)
As you clear the center cups (the Mystery ones and the visible Reds), the '5' counters on the side Ice Blocks will lower.
- Prioritize any visible cup that touches an Ice Block. If you have a choice between a central cup and a side cup touching the Ice, take the side cup.
- Once the '5' blocks break, you gain access to the side reserves. These are usually the Yellow and White cups needed for the top half of the image.
- The bottom '3' Ice Blocks will likely break naturally as you clear the rows above them.
Filling the Sun and Sky
By the time you reach the Yellow sky and White sun, the hard part is over.
- The top of the image is large blocks of color (the big round sun).
- You can speed up here. The precision required for the camel's legs is gone.
- You can flood the belt with Yellow and White cups to finish the level quickly. Just ensure you don't leave a single stray pixel of Orange empty in the dunes before switching to the sky.


