Sand Loop Level 318 Solution Walkthrough | Sand Loop 318
How to solve Sand Loop level 318? Get instant solution for Sand Loop 318 with our step by step solution & video walkthrough.




Sand Loop Level 318 Guide: The Purple Forest Deer
This isn't a speed level. It’s an endurance run. Sand Loop Level 318 presents a pixel art piece featuring a stylized "Deer in the Purple Forest." The image is vertically stratified: a dark blue mountain peak at the top, a cyan transition layer, and a heavy purple/pink forest floor where the deer silhouette stands.
The palette is distinct: Dark Blue, Cyan, Neon Purple, Hot Pink, and Beige (White).
The challenge here isn't complex color mixing; it's board management. You start with a heavily blocked board featuring a massive "25" count Curtain and a "15" count Ice Block. You have zero wiggle room.
Sand Loop Level 318 Solution: The Layered Mountain
Look at the canvas. It is strictly layered.
- The Danger Zone (Bottom): The deer is negative space. You are painting the forest (Purple/Pink), not the deer itself. If you overflow the purple, you lose the leg definition.
- The Transition (Middle): The Cyan jagged line between the forest and the mountain is sharp. Sloppy pours here will bleed green or muddy the image.
- The Sky (Top): The Beige/White clouds are tiny corner details. Do not waste White cups early. You barely have any access to White sand until the late game.
Fill Order Prediction: The game wants you to grind the bottom layers first. The board is flooded with Purple and Pink cups. Clear these to lower the blocker counts. The Blue/Cyan mountain comes second. The Beige sky is last.
Tackling the Roped Cluster in Sand Loop Level 318
The primary headache in Sand Loop 318 is the Roped Cluster in the bottom right. A single rope binds four cups together: White, Purple, Cyan, and Pink.
This is a nasty trap. Because they are tied, you cannot move them individually. If you put one on the belt, you drag the others with it, instantly clogging your 5-slot limit. You effectively have a "block" of four cups that moves as one unit until the rope breaks. The Fix: Do not touch the Roped Cluster until you have cleared the free-floating single cups. You need at least 3-4 open slots to safely maneuver that rope chain without causing a deadlock.
Sand Loop Level 318 Step-by-Step Walkthrough
1. Grinding Down the "15" Ice Block
Your top priority is the top-left corner. A Purple cup is frozen behind a "15" Ice Block. This means you must successfully pour sand into any 15 cups before this block shatters. Ignore the fancy ropes for a second. Grab the loose Blue, Pink, and Purple cups in the center. Feed the conveyor belt constantly. Speed is your friend here. You aren't trying to finish the art yet; you are trying to decrement that "15" counter to zero. Every successful pour counts.
2. Managing the Curtain Count
While you chip away at the Ice, look at the bottom-left Red Curtain. It has a count of 25. This is massive. Behind that curtain is your reserve supply of cups. You will run out of available cups on the main board long before you finish the painting. You must prioritize high-volume colors (Purple/Pink) to drop that "25" count quickly. If you get picky and only look for Blue cups, you will stall out with a locked curtain and an empty belt.
3. The Rope Release
Once you have cleared about 5-6 loose cups, you have room for the Roped Cluster. Drag the cluster onto the belt. Watch the order. The cups will pass under the dispensers in a specific sequence. Ensure the current sand colors match at least two of the cups in the chain. If you mistime this, you just cluttered your belt with four useless cups. Tip: The White cup in the rope chain is often the hardest to fill because the White dispenser is rare early on. Focus on filling the Purple/Pink cups in the chain to break the rope.
4. The Final White Cup Trap
Near the end, you'll be left with the "Ice 4" block (covering a White cup) and the White clouds in the art. The game often starves you of White sand until the very end. Save that frozen White cup (blocked by Ice 4) for the final sky corners. If you waste it on a mixed color earlier, you'll be stuck waiting for a refresh that might not come. Keep it clean.


