Sand Loop Level 368 Solution Walkthrough | Sand Loop 368

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Sand Loop Level 368 Gameplay
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Sand Loop Level 368 Guide: The Red Demon Puzzle

This level introduces a menacing pixel art piece: a Red Demon (or Devil) face. It’s a logic-heavy level that tests your ability to manage a constricted supply chain. The image is dominated by a large central mass of Bright Red for the face, framed by Yellow aura/background, Maroon hair, and Purple wing accents at the bottom.

Don't let the aggressive face scare you. The real enemy here isn't the demon; it's the vertical "rope" constraints that lock your best colors behind useless ones.

Sand Loop Level 368 Solution: The Color Layering

Before you tap a single cup, look at the "Danger Zones" in the art.

  • Dominant Red: The face is a massive block of red. You will need a steady stream of red cups. The game knows this and hides them.
  • The Yellow Trap: The background is yellow, but so are parts of the "eyes" and the aura. Yellow is scattered. If you dispense yellow too early when the nozzle is over the red face area, you ruin the canvas.
  • Purple & Maroon details: These are the borders and hair. They are thinner layers. Precision matters here more than volume.

Fill Order Prediction: The painting fills roughly from the bottom up and center-out. You’ll likely need Purple early for the bottom "wings," followed immediately by a flood of Red for the chin and face, with Yellow interspersed for the background edges.

Tackling the [Ice Counters] in Sand Loop Level 368

The most intimidating visual element is the central column of Numbered Ice Blocks (39, 33, 30). These are Countdown Blocks. They don't break by matching next to them. They break based on your overall pouring progress. As you successfully fill pixels on the canvas, these numbers tick down.

The Strategy: Ignore them. Seriously. Many players panic and try to "clear" the middle. You can't. These blocks are strictly there to limit your board space to two columns for the first half of the level. They force you to work with a cramped inventory. Focus entirely on the left and right supply columns until the ice shatters on its own later in the level.

Sand Loop Level 368 Step-by-Step Walkthrough

1. Breaking the Roped Columns

Your supply tray is split into two main vertical stacks. Both have a nasty trap: Roped Cups.

  • Left Side: A Purple and Maroon cup are tied together.
  • Right Side: An Orange and Red cup are tied.

You cannot access the generators at the bottom (labeled '5') until you clear these ropes. The move: Start by clearing the top loose cups (Orange/Yellow). Do not clutter your belt yet. Once the top is clear, you must pull the roped groups. Be careful: pulling a roped group puts two cups on your belt instantly. If you are at 4/5 capacity, this will deadlock you. Ensure you have at least 2 empty slots before tapping a rope.

2. The Red Flood (Mid-Game)

Once you crack the ropes, you hit the "Red Phase." The demon's face requires a massive amount of red sand. The generators at the bottom will start pumping out cups. Crucial Tip: Watch the nozzle position. The Red face is in the center. Do not put Yellow cups on the belt if the pour nozzle is hovering directly over the center of the face. Wait for the nozzle to drift to the edges (background) before releasing Yellows. Conversely, when the nozzle is center-aligned, spam your Red cups.

3. Cleaning the Hair (Maroon) and Eyes

The Maroon cups are for the hair (top of the head). These come late. You might find yourself with Maroon cups clogging your belt while you are still trying to finish the red face. Do not let them overflow. If you have a Maroon cup and the nozzle is nowhere near the hair, keep it on the belt but don't spawn more cups. Let it ride the loop. Only spawn new cups when you have an immediate match. The 0/5 slot limit is unforgiving in the final 20% of the painting.

4. Final Polish

As the Ice Blocks in the center finally break (usually when you are ~70% done), you gain extra space. Use this breathing room to clear out any trash cups (colors you don't need) by letting them loop harmlessly while you hunt for the final few Yellows needed for the top corners.