Sand Loop Level 373 Solution Walkthrough | Sand Loop 373
How to solve Sand Loop level 373? Get instant solution for Sand Loop 373 with our step by step solution & video walkthrough.




Sand Loop Level 373 Guide: The Pixel Beach Day Puzzle
This isn't a speed level; it’s a marathon of attrition. You are looking at a classic "Summer Beach" scene. We have a striped umbrella, rolling green hills, a cyan ocean, and a massive orange sunset. The vibe is chill, but the tray layout is aggressive.
You are dealing with a heavy Logic Level. The board is strangled by high-count blockers (19, 23, 25, 27). You won't be speed-running this; you'll be chipping away at ice and curtains while trying not to choke your conveyor belt.
Sand Loop Level 373 Solution: The Beach Scene
Look at the top canvas. This is your roadmap.
- Color Palette Deep Dive:
- Dominant Yellow: The bottom third is almost entirely sand. This is your safety net for yellow cups.
- Cyan: A thick band of water across the middle.
- Green: The hills on the left and right.
- Red & White: The umbrella. Warning: This is the detail trap. The stripes alternate sharply.
- Orange: The entire top right sky/sun. Huge area.
- The "Danger Zones": The umbrella is the killer here. It requires precise alternation between Red and White. If you dump three Red cups in a row thinking you are helping, you will clog your belt because the game might need a single White pixel before it accepts more Red.
- Fill Order Prediction: The game usually paints bottom-up. Expect to need a lot of Yellow immediately for the sand, followed by the Red/White for the umbrella base and Cyan for the water. The Orange sky comes last.
Tackling the "Red Curtain" in Sand Loop Level 373
The specific obstacle defining this level is the Red Curtain (23) in the bottom left corner.
This is a "Counter Gate." It holds a stash of cups hostage until you successfully place 23 other cups onto the conveyor belt. It forces you to play with a limited hand. You cannot access the bottom-left reserves until you have cycled through almost half the level. This creates a scarcity of specific colors (likely Green and Red) early on. You have to be extremely efficient with the cups you do have in the middle and right columns.
Sand Loop Level 373 Step-by-Step Walkthrough
The layout is claustrophobic. You have three distinct columns, and the left one is blocked. Here is how to dismantle it.
1. The Opening Salvo (Top Row Focus)
Your first moves are dictated by the top row. You have Yellow, White, and Orange readily available.
- Tap the Yellows first. The sand at the bottom needs them immediately.
- Get the White cup onto the belt early. The foam on the waves and the umbrella bits will need it, and it frees up the slot behind it.
- Ignore the Mystery Cups on the right for now. You don't have enough open slots on the belt to gamble on random colors yet.
2. Breaking the Ropes
In the center column, you’ll see cups wrapped in Ropes.
- These are annoying because they act as physical barriers to the cups below them.
- You must prioritize using these Roped Cups the second their color is valid. If the Roped Cup is Yellow and the sand is painting, take it immediately. Do not leave Roped Cups sitting there if they are valid; they block the flow of the entire middle column.
3. Grinding Down the Ice Blocks (19, 25, 27)
You will see Blue Ice Blocks with high numbers (19, 27, 25).
- Do not focus on breaking these intentionally. You can't. These numbers simply represent how many other cups must be cleared before the ice melts.
- Treat them as walls. You have to work around the Ice Block (19) in the middle. This restricts your workspace significantly. Just keep playing valid cups from the top; the ice will lower naturally.
4. The Mystery Cup Gamble
Once you have cleared the top layer of simple cups, you are forced to dig into the right-hand column of Mystery Cups (Black with '?').
- Timing is key: Only play a Mystery Cup when the canvas is asking for multiple colors (e.g., when both the Yellow sand and Cyan water are active).
- If you play a Mystery Cup when the game only wants Red for the umbrella, and the cup turns Green, you now have a dead cup clogging your 5-slot belt.
- Wait until the Orange sky or large Green hills open up before spamming the Mystery Cups.
5. The Curtain Call
Around the mid-game, that Red Curtain will finally lift.
- This releases a flood of new cups. Pause. Do not just tap wildly.
- Check your belt capacity. It’s likely 2/5 or 3/5 full.
- The cups behind the curtain are often exactly what you need to finish the tricky umbrella or the specific green pixels of the hill. Slot them in carefully.
Final Tip: Save your Orange cups. It feels tempting to clear them to make space, but the sky is the very last thing to paint. If you flood the belt with Orange too early while the game is still trying to finish the Umbrella, you will game over. Keep 1-2 slots open always.


