Sand Loop Level 374 Solution Walkthrough | Sand Loop 374
How to solve Sand Loop level 374? Get instant solution for Sand Loop 374 with our step by step solution & video walkthrough.




Sand Loop Level 374 Guide: The Desert Island Puzzle
This stage features a classic pixel art scene: a Desert Island. You're painting an aerial view of a sandy island surrounded by tropical water, complete with crashing white waves and patches of deep ocean.
It's primarily a Logic Level, not a speed run. The challenge isn't moving fast; it's managing a very crowded supply tray where the colors you need most (Cyan and Sand) are buried under colors you need least (Dark Blue and White). One wrong move in the early game will clog your 5-slot conveyor belt and force a restart.
Color Palette Breakdown
- Cyan: The dominant water color. You'll need tons of this.
- Sand (Orange/Tan): The island itself and the beach at the top.
- Dark Blue: Deep water patches. Used sparingly.
- White: Wave foam. Crucial for detailing but dangerous if released too early.
- Green: Palm trees or vegetation at the very top.
- Dark Red/Maroon: Shadows or rocks on the upper coastline.
Sand Loop Level 374 Solution: The Island Overhead View
Look at the canvas. It's built in layers. The center is a sandy donut shape. The bottom is mostly cyan water with dark blue specks. The top is complex, mixing sand, green vegetation, and maroon rocks.
The Danger Zones:
- The White Waves: Notice the white pixels aren't solid blocks; they are thin, squiggly lines around the island. This means White cups need short bursts. Do not send three white cups in a row, or you will overfill and ruin the cyan water next to them.
- The Green Top: The green is isolated at the very top. If you pull Green cups early, they will sit on your belt doing nothing for 90% of the level, taking up space you desperately need.
Fill Order Prediction: You generally want to establish the Cyan water and Sand island base first. The Dark Blue and White serve as accents that cut into those base layers. The Green and Maroon come last to finish the top edge.
Tackling the "U-Shape" Trap in Sand Loop Level 374
The specific obstacle here is the U-Shaped Cup layout in the supply tray.
Look at the tray setup. You have a solid wall of cups on the left and right, but a deep valley in the middle. The cups you actually need to start painting the bottom of the picture (Cyan and Dark Blue) are scattered.
- The Trap: The top row of the tray is almost entirely Cyan and Blue, which is good, but the middle column is blocked by a random White cup.
- The Problem: The White cup is useless at the start. The painting starts from the bottom up, meaning you are painting water first. There is no white foam at the very bottom edge. If you pull that White cup immediately, it will block a slot on your conveyor belt until the sand dispenser reaches the middle of the canvas. That is a long time to play with only 4 slots.
You must clear the sides to access the Cyan/Sand reserves buried underneath without flooding your belt with useless White/Green cups.
Sand Loop Level 374 Step-by-Step Walkthrough
This level is about digging. You have to "dig" through the top layer of cups to get to the colors that match the bottom of the painting.
1. The Opening Salvo (Cyan & Dark Blue)
Your first moves define the rest of the game. The bottom of the canvas is water.
- Tap the Cyan cups on the far top left and right.
- Tap the Dark Blue cups immediately adjacent to them.
- Do NOT touch the White cup in the top center yet. Leave it. It’s a blocker.
- Let the conveyor paint the bottom strip of water. You want to clear out those top-row blues so you can see what's underneath.
2. Building the Island Base (Sand & Cyan)
Once the first wave of water is done, the dispensers will move up toward the island. Now you need Sand color.
- Look at the second row of the tray. You'll see Sand (Orange) cups on the left and right sides.
- Start alternating. Send a Cyan, then a Sand, then a Cyan.
- The Rhythm: The island is surrounded by water. You never want two Sand cups touching each other on the belt unless the island is very wide at that point. Always keep a buffer of water (Cyan) between land masses if possible to prevent "bleeding" where sand accidentally paints over the ocean.
3. The Wave Phase (White & Dark Blue)
As the painting reaches the middle, you'll see the white lines of foam.
- Now you can finally release that center White cup you ignored earlier.
- You will also uncover more White cups in the lower layers of the tray.
- Timing is key: Only put a White cup on the belt when the dispenser is nearing the white squiggly lines. If you mistime this, the White sand will pour into the deep blue water spots, ruining your percentage.
4. The Northern Coast (Green & Maroon)
The final 20% of the painting is the top coastline.
- Stop feeding Cyan. The top of the image is land, not water.
- You will need the Green and Maroon/Red cups that are buried at the very bottom of the supply stacks.
- You likely have a backlog of these colors because you couldn't use them earlier.
- Flush the belt: If you have 1-2 Cyan cups left over on the belt, let them wash out before you start the Green/Red sequence. It's better to have a 2-second delay than to accidentally pour blue water on your green palm trees.
- Send the Green and Maroon cups in a steady stream to finish the top edge. The Green fills the trees, the Maroon fills the rocky shadows.
Final Tip: Watch your slot limit (0/5). In the middle phase, it’s tempting to tap every cup you see. Don't. Keep it at 3/5 or 4/5 so you always have room to grab an emergency color if you realize you missed a spot.


