Sand Loop Level 10 Solution Walkthrough | Sand Loop 10
How to solve Sand Loop level 10? Get instant solution for Sand Loop 10 with our step by step solution & video walkthrough.




Sand Loop Level 10 Guide: The Lighthouse Pixel Art
Sand Loop Level 10 features a classic Lighthouse Scene. This is a deceptively simple logic puzzle disguised as a relaxed painting session. Unlike the speed-focused levels before it, this one is about digging. You have to excavate the right colors from a buried supply pile to match the picture's vertical progression.
The color palette is strictly four tones:
- Safety Orange: For the beach at the bottom and the lighthouse windows.
- Navy Blue: For the sky and the ocean edges.
- Crimson Red: For the lighthouse roof and stripes.
- Cream White: For the lighthouse body and clouds.
Sand Loop Level 10 Solution: Analyzing the Build
Look at the canvas. The image is built from the bottom up. The Orange Sand creates the foundation. Once that’s laid, the complexity spikes. You have a massive block of Blue sky flanking a central tower that alternates Red and White.
The Danger Zone: The stripes. The lighthouse requires alternating bands of Red and White. If you pour all your Red early while trying to fill the roof, you might block the White sections or run out of conveyor slots when you actually need to switch colors.
Fill Order Prediction:
- Orange (Beach): This is the massive bottom layer.
- Blue (Sky): Fills the sides.
- Red/White (Tower): These need to be feathered in carefully.
Tackling the Mystery Cups in Sand Loop Level 10
The primary obstacle in Sand Loop Level 10 isn't speed—it’s the Mystery Cups.
Looking at your tray, you'll see black buckets marked with a "?" interspersed in the top and third rows. These are blockers. They hide random colors, but more importantly, they occupy physical space in the tray. You cannot access the Blue and Red cups in the second row until you clear the Orange and Mystery cups in the top row.
Even worse, the crucial White cups (needed for the lighthouse body) are buried in the third row. You have to chew through two full layers of cups just to get the color needed for the center of the image. This vertical dependency is the main trap. If you don't clear the top junk fast enough, your painting stalls.
Sand Loop Level 10 Step-by-Step Walkthrough
1. The Orange Rush (Top Row)
Your supply tray gives you a gift: the top row is packed with Orange Cups. This matches the bottom of your image perfectly.
- Immediately tap all three visible Orange Cups in the top row.
- Do not hesitate. Get them on the conveyor. They will fill the sandy beach at the bottom of the canvas instantly.
- This clears three slots in the tray, exposing the Blue cups underneath.
2. Clearing the Mystery Blockers
Now you have two Mystery Cups left in the top row. You have to move them. You have no choice.
- Tap the Mystery Cups to put them on the belt.
- Ideally, space them out. Don't clump them. If they turn out to be Blue or Red, great. If they are a useless color for the current layer, let them pass or hope the overflow doesn't ruin the detail. You just need them gone so you can access the second row.
3. Digging for White (The Mid-Game Grind)
This is where players get stuck. You have the beach (Orange) done. Now you need to build the tower. The tower needs White, but your White cups are stuck in Row 3, buried under Blue and Red.
- Start processing the Blue Cups from Row 2. The sky takes up a lot of "paint volume," so you can safely dump Blue onto the canvas without ruining the lighthouse stripes.
- Use the Reds sparingly. You only need Red for the stripes and roof. If you dump all the Red now, you might overfill the lower stripes before you have White available to separate them.
- Once you clear a path in the middle columns, grab the White Cups from Row 3 immediately. You need to get that white sand flowing to build the base of the lighthouse tower before the Red roof gets filled.
4. The Final Stripe Pattern
By now, the tray should be open. You have access to the bottom rows.
- Watch the tower construction. It goes White -> Red -> White -> Red.
- Don't spam the belt. Place a White cup, let it pour. Then a Red cup.
- Keep 1 or 2 slots open on the conveyor (don't go 5/5 capacity) so you can quickly react if you accidentally grabbed the wrong color.
- Finish with the final Red for the triangular roof. If you saved an Orange cup, it goes into the small window slots at the top, but usually, the initial Orange rush covers this.


