Sand Loop Level 128 Solution Walkthrough | Sand Loop 128
How to solve Sand Loop level 128? Get instant solution for Sand Loop 128 with our step by step solution & video walkthrough.




Sand Loop Level 128 Guide: The Green Planet Puzzle
Level 128 features a vibrant pixel art rendition of a ringed planet, likely a stylized Saturn. This is a classic "Key Unlocking" logic level rather than a pure speed challenge. You aren't just racing the clock; you are managing a tight tray economy while trying to break through specific barriers. The puzzle forces you to prioritize unlocking sections of the tray before you can even think about finishing the painting.
The color palette is distinct:
- Lime Green: The main body of the planet.
- Dark Blue: The deep space background.
- Cyan (Light Blue): Swirls or energy waves around the planet.
- White/Cream: The planetary ring cutting diagonally across the image.
Sand Loop Level 128 Solution: The Green Planet
Looking at the top screen, you can see the finished goal. The planet dominates the center, but the diagonal white ring is the most critical element for timing.
Color Palette Deep Dive
The level uses four primary colors that you must juggle:
- Dark Blue: Used for the massive background fill.
- Lime Green: The core of the planet.
- Cyan: The accent swirls.
- White: The diagonal ring.
The "Danger Zones"
The biggest danger zone in Sand Loop Level 128 is the diagonal ring. Because the ring cuts through both the background and the planet, it requires precise timing. If you pour the green for the planet too early without layering the white ring segments correctly, you might overwrite the ring or create a gap. Similarly, the cyan swirls are thin lines; missing them often means you have to wait for a full rotation of colors to try again, wasting precious time.
Fill Order Prediction
Standard logic applies here: Fill the large background first if possible, but the tray layout dictates your actual moves. You will likely need to focus on the Green Planet body and the Cyan swirls early on simply because those cups are available to clear the path to the keys. The Dark Blue background usually comes in heavy toward the end once the bottom rows are unlocked.
Tackling the "9" Ice Block in Sand Loop Level 128
The specific obstacle that defines the early game of Sand Loop Level 128 is the "9" Ice Block located on the left side of the tray, directly below a column of blue and cyan cups.
This isn't just a standard block; it's a bottleneck. It sits right next to a cluster of Mystery Cups (Grey with ?). You cannot access the lower-left reserve of cups until this block melts. It requires 9 units of sand to pass through it or adjacent matching colors to clear efficiently. However, you don't have a direct "match 9" mechanic here. Instead, you need to clear the cups above it to let gravity feed new cups down, eventually exposing the lock mechanism or simply clearing the space to maneuver.
More importantly, notice the Gold Key on the right side. This key is trapped behind a White cup and next to a Green cup. You cannot unlock the bottom-right section (and the other Ice Block labeled "6") until you clear the cups physically blocking that key.
Sand Loop Level 128 Step-by-Step Walkthrough
This level is about dependency chains. You can't reach the bottom until you clear the top, and you can't clear the top without smart pours.
1. Clearing the Top Cluster
Your conveyor belt has 5 slots. You start with 0/5 filled. Look at the top center cluster: You have a Dark Blue, Cyan, and Green cup accessible immediately.
- Action: Tap the Green cup and the Cyan cup first.
- Why: You need to start filling the planet and the swirls. More importantly, removing these top cups causes the cups below them (the ? cups and the key blockers) to shift or become accessible. Do not pull the Dark Blue cup yet unless the dispenser is currently pouring blue; focus on the planet colors to clear the center jam.
2. Hitting the Gold Key
Once the top layer thins out, you will see the Gold Key on the right become exposed. It is likely blocked by a White cup or a Green cup depending on how the stack falls.
- Action: Prioritize whatever color is blocking that key. If a White cup is sitting on it, wait for the White sand dispenser and send that cup up immediately.
- Result: Turning this key is your primary goal. It unlocks the entire bottom-right quadrant, giving you access to more Dark Blue cups needed for the background.
3. Melting the "9" and "6" Ice Blocks
You have two ice blocks: a "9" on the left and a "6" on the right.
- Left Side (9): This block is annoying. You usually clear it by exhausting the columns above it. Keep feeding Cyan and Dark Blue cups from the left side. As you clear them, the stack drops.
- Right Side (6): This one is usually hidden behind the Gold Key gate. Once the key is turned, focus on sending cups from this column to chip away at the ice count.
4. The White Ring Timing
As you progress, the White cups will become available.
- Critical Tip: Do not spam the White cups. The ring is thin. Watch the progress bar on the canvas. Send a White cup only when the sand nozzle is near the diagonal path of the ring. If you send it while the nozzle is over the deep blue background, you waste the cup and might ruin your "Perfect" streak.
5. Final Background Fill
By the time the key is turned and the ice blocks are melted, you should be left with mostly Dark Blue and Mystery cups. The Mystery cups often turn into the color you need most (usually background blue or planet green).
- Action: Now you can flood the conveyor. Keep your slots at 4/5 or 5/5 capacity, rotating Dark Blue cups continuously to fill in the massive empty space of space. If a Green cup pops up from a mystery reveal, slot it in immediately to finish the planet core.


