Sand Loop Level 14 Solution Walkthrough | Sand Loop 14

How to solve Sand Loop level 14? Get instant solution for Sand Loop 14 with our step by step solution & video walkthrough.

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Sand Loop Level 14 Gameplay
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Sand Loop Level 14 Guide: The Desert Cactus Puzzle

Sand Loop Level 14 presents a classic pixel art scene: a lonely green cactus standing in a desert, complete with a blazing sun and rolling sand dunes. This isn't a speed-run level like the earlier ice-breaking stages. Instead, it's a logic puzzle about vertical stacking. You have limited slots on your conveyor belt (5 max capacity), and the supply tray is heavily blocked by frozen locks at the bottom. The trick isn't moving fast; it's moving the right colors in the exact sequence to prevent a jam.

The hook here is the color distribution. You have massive blocks of white sky and yellow sand, but they are buried under layers of red and green cups. If you pull the white cups too early, you'll clog your belt. If you ignore the green cups, you'll never finish the cactus. It requires strict discipline.

Sand Loop Level 14 Solution: The Desert Scene

Take a good look at the canvas before you tap a single cup. The pixel art dictates your strategy.

  • Color Palette Deep Dive: You are working with four distinct colors.

    • White: The dominant color for the sky.
    • Orange/Yellow: The sand dune and the sun.
    • Green: The cactus body.
    • Dark Red/Maroon: The ground at the very bottom left and right.
  • The "Danger Zones": The cactus arms are the biggest trap. They require specific, short bursts of green. If you overfill green, you waste a cup. The other danger zone is the "Sun." It's a small yellow circle surrounded by white. It's very easy to accidentally paint over the sun with white if your timing is sloppy, or waste yellow sand on the sky.

  • Fill Order Prediction: The sand physics in Sand Loop Level 14 fill from the bottom up.

    1. Dark Red: This is the absolute bottom layer (ground).
    2. Orange/Yellow & Green: The dune rises on the right, while the cactus grows on the left. These happen simultaneously.
    3. White: The sky fills the negative space last, along with the sun.

Tackling the "Frozen Locks" in Sand Loop Level 14

The primary obstacle in Sand Loop Level 14 is the Ice Lock mechanism at the bottom corners of your supply tray.

Look at the bottom left and right of your tray. You see two white cups encased in ice with the number "3". This number means you must successfully fill and clear 3 cups of that specific color (white) to shatter the ice.

Here is the problem: The white cups you need to break the ice are buried in the middle rows (rows 2 and 3). You literally cannot access the "key" to the lock until you clear the top layer of red and orange cups. This creates a forced dependency: Clear Red/Orange -> Access White -> Break Ice -> Finish Level.

You cannot rush the white cups. You have to earn them.

Sand Loop Level 14 Step-by-Step Walkthrough

This level punishes you for trying to do everything at once. Focus on one layer at a time.

1. Clearing the Top Layer (Red and Orange)

Your first few moves are dictated by the top row of the supply tray. It is alternating Dark Red and Orange.

  • Tap the Dark Red cups first. The canvas fills from the bottom, and the dark red ground is the lowest point. Get those three red cups onto the belt immediately.
  • Next, tap the Orange cups from the top row. The sand dune starts low and rises to the right.
  • Do not touch the Green cups yet. Let the red and orange settle. You need to clear space in the tray to reach the white cups underneath.

2. The Green Column Strategy

Once the top row is gone, you expose the center column of Green cups.

  • The cactus is a vertical structure. You need a steady stream of green, but not all at once.
  • Tap one Green cup. Let it fill.
  • While the green is filling, you can now access the White cups on the second row (the ones that were under the reds).
  • Crucial Tip: Do not flood the belt with white yet. You have a slot limit of 5. If you put 3 white cups on the belt while the green is still pouring, you might hit the limit and freeze the game.

3. Breaking the Ice Locks

Now you need to focus on those "3" counters on the bottom locks.

  • Start feeding White cups onto the belt. You need to clear 3 white cups total to unlock the bottom corners.
  • Mix them in with the remaining Orange cups. The dune needs to rise while the sky fills.
  • Keep an eye on the conveyor capacity (0/5). Keep it around 2/5 or 3/5. Never let it hit 5/5 or you won't be able to drop the next cup needed to break a lock.

4. The Final Polish (Sun and Sky)

Once the bottom locks shatter, you get access to the final reserves of white sand.

  • The last tricky part is the sun. It’s a small patch of orange/yellow high up in the sky.
  • Make sure you have one Orange cup saved for the end (or near the end) to catch that sun detail. If you use all your orange on the dune too early, you might find yourself stuck with only white cups left, unable to finish the sun.
  • Send the final white cups to fill the remaining sky around the cactus arms.

By strictly following the Red -> Orange -> Green -> White hierarchy, you ensure the bottom fills first and the locks open exactly when you need them.