Sand Loop Level 20 Solution Walkthrough | Sand Loop 20

How to solve Sand Loop level 20? Get instant solution for Sand Loop 20 with our step by step solution & video walkthrough.

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Sand Loop Level 20 Gameplay
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Sand Loop Level 20 Guide: The Goldfish Puzzle

This is the "Goldfish" level. It's not a speed challenge; it's a layout puzzle. Unlike earlier levels where you just dump sand, Sand Loop Level 20 forces you to respect the outline. The tricky part isn't the big orange body of the fish—it's the thin red and white borders that trap you. If you fill the background green too early, you'll ruin the crisp edges of the fish. If you ignore the white bubbles, you'll have to backtrack and likely run out of slots.

Sand Loop Level 20 Solution: The Goldfish Pixel Art

Look at the canvas at the top. You are painting a fat, pixelated Goldfish on a bright Green background.

  • Color Palette Deep Dive:

    • Orange: The primary fill for the fish's body. You need a lot of this.
    • Red: Used for the fish's outline, the eye, and the gill details.
    • White: Crucial for the reflective shine on the fish's back, the bottom belly outline, and the three bubbles floating above.
    • Green: The massive background fill. This is your "cleanup" color at the end.
  • The "Danger Zones": The biggest trap here is the White. Notice the white pixels aren't just one block; they are scattered. There is a white line on the belly, a white shine on the back, and white bubbles detached from the main body. Miss one bubble while the green background is filling, and you are toast.

  • Fill Order Prediction: Logic dictates you paint the "subject" before the "wall." Focus on the fish layers (Orange/Red/White) first. Leave the Green buckets for last, or intersperse them carefully only when the fish shape is safe.

Tackling the "3-Count" Locks in Sand Loop Level 20

The specific obstacle in Sand Loop Level 20 is the pair of "3-Count" Locks guarding the upper corners of your supply tray.

Look at the tray layout. You have two locks labeled with the number 3. These aren't color-coded keys; they are count-down locks. You must clear three cups adjacent to them to break the lock.

  • Left Lock: Blocks access to a stash of White and Orange cups.
  • Right Lock: Blocks access to Green and White cups.

These locks are annoying because they sit directly on top of Grey Stone Blocks. You cannot clear the stone blocks. You must clear the cups underneath the locks (the ones in the active columns) to tick that number down. This forces you to play the center columns aggressively to open up the sides.

Sand Loop Level 20 Step-by-Step Walkthrough

This level has a tight slot economy (5 slots max). If you pull too many cups without clearing them, the conveyor jams.

1. Breaking the Center Column

Your first moves must focus on the center. You have a stack of Green, White, and Orange cups right in the middle two columns.

  • Ignore the corners. You can't touch them yet.
  • Tap the center Green cups. Even though Green is the background, you need to clear these specific cups to lower the "3-count" on the locks.
  • Wait for the pour. Don't spam tap. Let the Green pour completely. If you mix Green into the fish body area now, it's fine as long as you don't overfill. The game usually prioritizes the center fill first.

2. The White/Red Weave

Once you've cleared a few top-layer cups, you'll expose the White and Red cups in the middle rows.

  • Prioritize Red and White. The fish needs its outline. Send the Red cups up to establish the edges of the fish.
  • The Bubble Trap: Watch for the White cups. You need these for the bubbles in the top left corner of the canvas. If you see a White cup, send it up before you flood the screen with too much Orange. The bubbles are high up; they need to be caught early or the Green background will overwrite their position.

3. Unlocking the Side Stacks

After you have cleared about 6 cups from the middle columns, the "3-Count" Locks will shatter.

  • Immediate Danger: When the locks break, the cups behind them (Left and Right columns) become available. Do not just tap them all.
  • Check the order: The Left column has a Red cup on top. The Right column has a Green cup.
  • Grab that Left Red Cup immediately. You need it to finish the fish's tail and eye details.

4. The Orange Flood & Green Finish

Now that the board is open, you are in the final stretch.

  • Pour the Orange: You likely have a surplus of Orange cups sitting in the middle-bottom rows. Send them up in a chain. Since the fish body is the biggest contiguous block, you can safely chain 2-3 Orange cups without gaps.
  • The Green Cleanup: You should have several Green cups remaining in the right-hand column and the bottom of the center.
  • Verification: Before you send the final Greens, check the canvas. Is the fish eye red? Are the three white bubbles visible? Is the belly line white?
  • If yes, send every remaining Green cup to fill the void. The background fills last, wrapping perfectly around your pixel fish.