Sand Loop Level 218 Solution Walkthrough | Sand Loop 218
How to solve Sand Loop level 218? Get instant solution for Sand Loop 218 with our step by step solution & video walkthrough.

Sand Loop Level 218 Guide: The Red Sailboat Puzzle
Identify the Art: This level features a classic Red Sailboat riding on blue waves against a lighter cyan sky. It’s a nostalgic, pixel-art maritime scene. Identify: This is purely a Logic Level. While there are "20" HP Ice Blocks, the real challenge is the heavy use of Ropes and Mystery Cups that obscure your resource management. Speed won't help you if your conveyor belt is clogged with the wrong colors. The Hook: The visual trap here is the water. The bottom of the artwork is blue/cyan, but your main supply of blue cups is frozen under massive Ice Blocks at the top of the tray. You have to paint the ship first to survive.
Sand Loop Level 218 Solution: The Ship Before the Sea
The pixel art canvas dictates your flow. If you try to paint the background sky or water too early, you will run out of slots.
- Color Palette Deep Dive: The image uses two shades of Red (a Dark Red for the hull/shadows and a Bright Red for the main body), a Golden Yellow for the sails, and two shades of Blue (Cyan for the sky/light water, Dark Blue for the deep water).
- The "Danger Zones": The biggest risk is the intersection of the hull and the water. It's easy to accidentally pour a Dark Blue cup meant for the waves into the hull area if your timing is off.
- Fill Order Prediction: You must prioritize the Red Hull and Yellow Sails. The Cyan and Blue cups are largely trapped behind obstacles or located in the "iced" zones at the top corners.
Tackling the "Roped Mystery" in Sand Loop Level 218
The primary headache in Sand Loop Level 218 is the vertical column of Mystery Cups (the grey cups with question marks) combined with the Ropes.
Ropes bind two cups together physically. If you tap one, both move to the belt. This consumes 2 slots instantly on your 5-slot conveyor. The problem? In this level, visible colored cups are roped to Mystery Cups. You might tap a Red cup you need, only to drag along a Mystery cup that turns out to be Cyan (which you don't need yet). This clogs your output. You cannot just blindly tap roped pairs; you have to ensure you have space to buffer the "junk" cup that comes along for the ride.
Sand Loop Level 218 Step-by-Step Walkthrough
The dependency chain here is brutal. The Ice Blocks block the Blue supply. To break the ice, you need to cycle cups. To cycle cups, you have to clear the Ropes.
1. Breaking the Bottom Ropes
Start at the very bottom of the tray. You will see Red and Dark Red cups roped to Mystery Cups. You have 5 slots.
- Tap a bottom Red pair. This puts two cups on the belt.
- Wait for them to pour. The Red will likely fill the hull. The Mystery cup will reveal itself.
- Crucial: Do not tap a second pair until the first pair has cleared partially. If the Mystery cup reveals a color that can't be poured yet (like Blue for the frozen section), it will sit on your belt, occupying a slot forever until that part of the canvas opens up.
2. The Mystery Cup Gamble
The central columns are almost entirely Mystery Cups. You have to clear these to reach the lower layers of the side columns. Treat these like landmines. Only tap a Mystery Cup if you have 3 or more open slots. Why? If it reveals a color you can't use, you need the other slots to keep playing around it. If you fill your belt with 5 Mystery Cups that all turn out to be Cyan (when the canvas needs Red), you dead-end the level immediately.
3. Thawing the "20" Ice Blocks
Look at the top corners. There are Blue Cups encased in Ice with the number 20. This number usually represents hit points or a "turns waited" countdown, but in this specific layout configuration, they act as supply bottlenecks.
- You generally cannot clear these efficiently by matching next to them because the neighboring cups are also blocked.
- Focus on the Red and Yellow parts of the ship. As you complete the main body of the boat, the game logic often triggers the ice to crack or allows matches adjacent to them once the top rows of the tray slide down. Don't obsess over the "20". Ignore the ice. Build the boat.
4. Finishing the Cyan Sky
Once the hull is done and the central Mystery pile is thinned out, you will finally have access to the Cyan and Dark Blue cups needed for the water and sky. By this point, the "20" blocks should be accessible or broken. Now you can spam the blue cups. Since the sky is a large, continuous fill area, timing matters less here. You can fill the belt with blue cups rapidly to finish the level in a burst.


