Sand Loop Level 236 Solution Walkthrough | Sand Loop 236

How to solve Sand Loop level 236? Get instant solution for Sand Loop 236 with our step by step solution & video walkthrough.

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Sand Loop Level 236 Gameplay

Sand Loop Level 236 Guide: The Tiny Neighborhood Puzzle

This level features a cute, deceptively simple pixel art piece: a set of four Tiny Houses. You’ve got a yellow skyscraper-style building on the right, a red house in the middle, and a darker, brick-red cottage on the bottom left.

This is a Logic Level, not a speed run. The challenge isn't the sand pouring speed; it’s the Tray Management. You are dealing with a heavily blocked supply tray featuring multi-hit Ice Blocks and Mystery Cups. The hook here is the severe lack of space. With only 5 slots on your conveyor belt and durable blockers in the tray, it is incredibly easy to jam your belt with cups you can't use yet.

Sand Loop Level 236 Solution: The House Palette

Before you start tapping, look at the target image. The color separation is strict here, and mixing up your reds will ruin your run.

  • Bright Red vs. Dark Red: This is the main trap. The central house is a standard Bright Red. The house in the bottom left corner is Dark Red/Maroon. If you send Dark Red cups to the belt while the sand dispenser is pouring Bright Red, you waste the cup and clog the belt.
  • The Blue Roofs: The roofs act as the "glue" for this image. They are the most common connector color. You will need a steady stream of Blue cups to finish the tops of the houses.
  • The Yellow Tower: The tall building on the right is almost entirely Yellow. It’s a massive block of a single color, which makes it the easiest section to fill rapidly if you can free up enough yellow cups from the ice.

Tackling the "Double-Hit" Ice Blocks in Sand Loop 236

The specific obstacle wrecking players on Sand Loop 236 is the Level 2 Ice Block.

In the tray screenshot, you can see white icy squares with the number "2" on them. Unlike normal blockers that break after one adjacent clear, these require two separate interactions to shatter.

  • The Problem: These ice blocks are sitting directly on top of crucial columns. They effectively cut your board in half. Until you break them, you cannot access the cups below them.
  • The Risk: To break them, you have to clear cups next to them. But if the cups next to them are the wrong color for the current sand pour, you end up filling your 5-slot conveyor belt with "junk" cups just to chip away at the ice.

Sand Loop Level 236 Step-by-Step Walkthrough

Success here relies on a "Chip and Clear" strategy. You cannot rush. You must plan every tap to ensure it contributes to breaking a block or filling a pixel.

1. The Opening Salvo (Top Row Priority)

Look at your starting tray. You have exposed Blue, Red, and Yellow cups at the very top. Do not just tap them randomly.

  • Check the current sand color. If the sand is yellow, tap the Yellow cup first.
  • Your goal is to clear the cups that are touching the Mystery (?) cups or the Ice Blocks.
  • Crucial Move: You need to activate the Mystery Cups in the second row as soon as possible. They are likely hiding the colors you need to clear the Level 2 Ice below them.

2. Breaking the "2" Ice Blocks

This is the grind. You need to clear cups adjacent to the Ice Blocks marked "2".

  • Don't get greedy. If you see a match that hits an Ice Block, take it, even if it doesn't match the current sand color perfectly.
  • However, watch your 0/5 Slot Limit. If you have 4 cups on the belt, do not tap a cup to hit the ice unless you know that cup will get filled and disappear immediately. If you tap a cup that sits on the belt unfilled, you will hit 5/5 and Game Over.
  • Focus on one side first. Don't try to chip all the ice at once. Break the left-side ice first to open up a vertical column of cups. This gravity-falls more options into play.

3. Managing the Mystery Cups (?)

The gray cups with question marks are wildcards. In Sand Loop 236, they are often placed in choke points.

  • The Rule of Thumb: Only tap a Mystery Cup if you have at least 2 empty slots on your conveyor belt.
  • If you tap a Mystery Cup and it turns out to be a color you don't need (e.g., Orange when you need Blue), it will sit on your belt and block you. If you have 2 slots open, you have a buffer to work around that mistake.

4. Filling the Roofs and Windows

Once the ice is gone, the level becomes a standard fill.

  • Watch out for the Windows. The yellow house has small windows that might require a quick color swap.
  • Save your Blue Cups. Since Blue is used for the roofs of multiple houses, you might run out of accessible Blue cups in the tray. If you see a Blue cup buried deep in a stack, make a mental note to dig it out before you finish the red/yellow bodies, or you’ll be stuck waiting for a refill.