Sand Loop Level 25 Solution Walkthrough | Sand Loop 25

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Sand Loop Level 25 Gameplay
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Sand Loop Level 25 Guide: The Autumn Pines Puzzle

Sand Loop Level 25 presents a classic "Autumn Pines" pixel art scene. You are looking at two distinct Maroon pine trees set against a background of rolling Yellow/Orange hills, a Cyan river, and a deep Blue sky.

This is a Blocker Break level. Unlike speed levels where sand flows freely, this board is locked down tight by high-HP Ice Blocks. The hook here isn't just color matching; it’s the massive "20" HP Ice Block sitting dead center. It acts as a dam, preventing you from accessing the bottom half of your supply until you grind it down. If you aren't efficient with your slot usage, you will run out of space on the conveyor before that ice breaks.

Sand Loop Level 25 Solution: Analyzing the Landscape

Before you start tapping, look at the color distribution in the "Autumn Pines" image.

  • Color Palette: The level demands a lot of Yellow and Orange for the hills. The Maroon (Dark Red) is strictly for the trees. Cyan and Blue handle the water and sky.
  • The "Danger Zones": The pine trees are the trap. They are vertical and thin. If you load three Maroon cups in a row, the first one might paint the bottom of the tree, but the second might miss entirely because the "paint head" moves horizontally. You need to space out your Maroon pours.
  • Fill Order Prediction: The game will generally try to fill the broad background areas (Yellow hills) first. The trees often fill in parallel. Do not hoard Maroon cups; use them when the trees are active, or they will clog your belt.

Tackling the "Ice Triad" in Sand Loop Level 25

The specific obstacle defining Sand Loop 25 is the triangular formation of Ice Blocks in the tray.

  1. Left Block (8 HP): The weakest link.
  2. Right Block (15 HP): A mid-tier annoyance.
  3. Center Block (20 HP): The boss.

This "20" block is a nightmare. It touches the most crucial cups in the center column. You cannot target it directly. You have to clear the cups adjacent to it to lower its counter. Every time you successfully send a cup that touches the ice to the conveyor, the number drops.

The trap here is tunnel vision. If you focus only on the center "20" block, you will ignore the side blocks. The side blocks (8 and 15) are actually the keys to winning. Breaking them opens up flanking routes to clear the center.

Sand Loop Level 25 Step-by-Step Walkthrough

You have a strict 5-slot limit on your conveyor belt. Efficiency is king.

1. Cracking the Left Flank (The '8' Block)

Your opening move must be aggressive on the left side.

  • Look at the top row. You have a Blue cup and a Yellow cup readily available. Send them to the belt.
  • This exposes the cups touching the '8' Ice Block.
  • Prioritize clearing the Blue cup in the second row (left side). This sits directly next to the '8'. Getting this out early chips the ice and, crucially, starts painting the blue sky sections.
  • Ignore the right side (the '15' block) for the first few seconds. Focus all your "tap budget" on the left to break that '8' wall.

2. Managing the Mystery Blocks

You will see gray cups with question marks (?) in the second and fourth rows.

  • Warning: These are RNG (Random Number Generation) traps. They turn into a random color once tapped.
  • Do not tap a Mystery Block if your conveyor belt is full (4/5 or 5/5). If it turns into a color you don't need (like a second Maroon when you only need Blue), it becomes "dead weight" on the belt.
  • Only tap a Mystery Block when you have 2 or 3 empty slots. This gives you wiggle room if the color is bad.

3. The Center Grind (Breaking the '20')

Once the '8' block on the left is shattered, the board opens up. Now you attack the center.

  • You need to churn through the Yellow cups sitting above and around the '20' block.
  • Fortunately, the "Autumn Pines" art requires a ton of Yellow for the hills. This is synergy. Spam the Yellow cups onto the belt. This paints the background and rapidly lowers the '20' counter.
  • Keep an eye on the Orange cups. They are often mixed in with the Yellows. The hills use Orange too, so feel free to weave them in.

4. The Final Cleanup (Right Side)

By the time the center ice is below 10 HP, you should switch focus to the right side (the '15' Ice Block).

  • The Maroon cups for the trees are often buried here or at the very bottom.
  • Once you break the '15' block, you will unlock the final reserve of Maroon and Blue cups needed to finish the tree peaks and the sky.
  • Pro Tip: If the conveyor jams, check if you have a Maroon cup sitting at the pour point waiting for the slow-filling trees. Be patient. Let it drain before tapping more.

Clear the left. Grind the center with Yellows. mop up the right. That is how you beat Sand Loop Level 25.