Sand Loop Level 298 Solution Walkthrough | Sand Loop 298
How to solve Sand Loop level 298? Get instant solution for Sand Loop 298 with our step by step solution & video walkthrough.

Sand Loop Level 298 Guide: The Yellow Submarine Puzzle
This isn't just a cute picture; it's a bottleneck level. You are looking at a pixel art rendition of a Yellow Submarine navigating deep waters. While the art style is chunky and approachable, the tray layout below it is designed to stall you. This is a classic "Ice Wall" level. You aren't fighting a timer as much as you are fighting a restricted supply line that only opens up after you've done your chores.
The palette here is distinctly nautical. You have a massive amount of Dark Blue for the deep ocean, which is your primary "filler" color. There is Cyan for the upper water and the bubbles (plus the submarine window). Orange makes up the bulk of the sub's hull, with Red accents on the fins and propeller. Finally, there's White for the clouds at the surface and the periscope trim.
Sand Loop Level 298 Solution: The Submarine Ecosystem
Let's break down the image on the top screen because your fill order is dictated by the tray's restrictions.
Color Palette Deep Dive:
- Dark Blue (Primary): This consumes about 40% of the canvas. It's the water surrounding the sub. It is your best friend early on because it requires zero precision. You can just dump Dark Blue and it will find a home.
- Orange (Secondary): The main body of the sub. It's a large, solid block of pixels.
- Cyan (Detail/Background): Used for the sky/surface water at the top and the "cross" bubbles floating around.
- Red & White (Accents): These are dangerous. The Red fins are small. The White clouds are scattered. If you dispense a Red cup when the conveyor is moving too fast, you might miss the fin and clog the nozzle, forcing a waste cycle.
The "Danger Zones": The real headache in Sand Loop Level 298 is the Cyan distribution. Look at the bubbles. They are shaped like little "plus" signs (+). They are isolated islands of color surrounded by Dark Blue. If you pour Cyan continuously, the sand stream will try to paint the gap between bubbles and fail, resulting in contamination or waste. You have to use "burst pours" for the bubbles—short taps to release just enough sand for one cross, then stop.
Fill Order Prediction: You don't have a choice here. The game forces you to play "Inside-Out." The tray setup blocks the outer edges, so you must paint the center of the image (the sub and the deep water) before you can even think about the edges or the sky.
Tackling the "15" Ice Blocks in Sand Loop Level 298
The specific obstacle defining this level is the pair of Ice Blocks labeled "15".
If you look at the tray, you'll see two frozen blocks sitting on the second row, flanking the center. They have the number 15 etched into them. These are Progress Gates. Unlike standard blocks that break when you make matches next to them, these numbers represent a pixel debt. You must successfully fill 15 pixels on the canvas using the other available cups before these blocks shatter.
This is a massive constraint. It essentially locks the left and right columns of the tray. You cannot access the cups below those ice blocks until you've paid the toll. This funnels all your activity into the center three columns. The game is daring you to run out of legal moves in the center before the ice breaks. If you mismanage the central stack, you deadlock.
Sand Loop Level 298 Step-by-Step Walkthrough
The strategy here is patience. Do not try to rush the "15" count. Focus on efficiency in the center lane.
1. The Dark Blue Grind
Your first few moves are scripted. Look at the center of the tray. You have two Dark Blue buckets readily available in the top-middle positions. This is perfect. The background of the art is Dark Blue.
Tap the Dark Blue cups. Do not tap anything else yet. Let them hit the pour point. Because the Dark Blue area is so large, you will easily eat up 5, 10, maybe 12 pixels just with these initial pours. Watch the "15" counters on the Ice Blocks. They will tick down with every successful pixel filled. Your goal right now is not to finish the picture; it is strictly to destroy the ice. Ignore the Cyan cups on the far edges for a second; focus on the center feed.
2. Weaving in the Orange Hull
Once the top Dark Blue cups are cleared, you'll expose Orange cups in the center stack. The submarine body is huge, so Orange is safe.
Alternate between Dark Blue and Orange. The rhythm should be:
- Check if a Dark Blue patch is open.
- Send a Dark Blue cup.
- While that pours, check if the Orange hull needs filling.
- Send an Orange cup.
Avoid the Red cups for now if you can help it. The Red fins are small targets. If you send a Red cup too early while the sub body is empty, the sand might take too long to find the specific "fin" pixels, slowing down your fill rate. We want speed to break the ice.
3. Shattering the Ice & The Flood
Around the time you finish the main chunk of the sub's body, the "15" counter will hit zero. The ice blocks will shatter.
This is the trap. When the ice breaks, the columns below them shoot upward. Suddenly, you have access to a lot more cups, including those Mystery Cups (?) at the bottom corners and edges.
Do not panic tap. The conveyor belt slots are limited to 5. If you celebrate the ice breaking by tapping five new cups instantly, you will clog your line. The layout of Level 298 is tall, meaning cups take a while to travel. If you flood the belt, you lose control of the timing. Keep 2 slots open at all times.
4. The Mystery Cup Gamble
Now that the sides are open, you have to deal with the Gray buckets marked with a "?". In Sand Loop Level 298, these mystery cups are usually hiding the White sand for the clouds or extra Cyan for the sky.
Treat these like unexploded ordnance. Tap one mystery cup. Wait for it to reach the nozzle and reveal its color.
- If it's White: Great, let it fill the clouds.
- If it's Cyan: Good, let it fill the sky.
- If it's a color you don't need right now (like extra Orange when the sub is done): You have to let it pass or use the trash if you have to.
The biggest mistake players make here is tapping three Mystery Cups in a row. If they all turn out to be Red and you only have 4 pixels of Red left to fill, you've just wasted two slots and created a backlog.
5. Precision Pours for the Bubbles
The final stage of Level 298 is the cleanup. You likely have the sub finished and the deep water done. All that remains are the Cyan bubbles and the White clouds.
This requires a change in rhythm. Earlier, you were doing long, lazy pours for the ocean. Now, you need short bursts. The Cyan bubbles are separated by Dark Blue water.
- Tap a Cyan cup.
- Watch the stream.
- As soon as one "plus sign" bubble fills, stop the pour or ensure the conveyor moves the cup away.
- If you let the Cyan cup linger, it will dump sand into the Dark Blue area, ruining your 100% rating or wasting sand.
Finish the white clouds last. They are at the very top of the image, so usually, the game logic fills them naturally as the "water level" of the painting rises. Once the last cloud is fluffy and white, you're clear.


