Sand Loop Level 320 Solution Walkthrough | Sand Loop 320
How to solve Sand Loop level 320? Get instant solution for Sand Loop 320 with our step by step solution & video walkthrough.




Sand Loop Level 320 Guide: The Floral Garden Puzzle
This level features a bright, pixelated garden scene. It's not a speed test; it's a logic puzzle about managing heavy blockers. You are painting a lush floral arrangement with yellow blooms, green vines, and a distinct red-brown fence, all set against a split background of cyan sky and beige sand.
The color palette is wider than usual:
- Cyan: The dominant sky color.
- Beige/White: The sandy ground and the moon/sun.
- Green: The intricate vines and leaves.
- Yellow: The flower clusters.
- Orange: Scattered accents within the flowers.
- Dark Red: The horizontal fence line.
Sand Loop Level 320 Solution: Deconstructing the Garden
Look closely at the top canvas. This isn't just a random splash of color.
- The "Danger Zones": The Green vines are the real troublemakers here. They snake through the entire image, connecting the yellow flowers. Because the green is so spread out, you can accidentally waste green sand if you pour it while the dispenser is over a yellow or cyan patch. The Dark Red fence is another trap—it's a thin horizontal strip. If your timing is off, you'll paint the sand below it red instead of beige.
- Fill Order Prediction: You generally want to tackle the bottom layers first. The beige sand ground and the dark red fence provide the base. The green vines and yellow flowers sit "on top" visually, but in Sand Loop physics, you often need to clear the heavy colors blocking your tray first. Here, that's Cyan.
Tackling the "Ice Blockade" in Sand Loop Level 320
The biggest obstacle in Sand Loop Level 320 isn't the painting itself—it's the supply tray. Look at the bottom right. You have a massive 30-count Cyan Ice Block sitting on top of a Cyan cup, and another 35-count Cyan Ice Block at the bottom center.
This is a High-Volume Dependency Trap. You cannot just tap whatever color you want. Those ice blocks require you to pour specific colors (usually the color of the cup trapped inside or adjacent dependencies) to chip them down. In this case, the level forces you to prioritize Cyan pours heavily to break those blocks, but the canvas might not need that much Cyan immediately. You have to balance chipping away at the ice with not overflowing the sky portion of the canvas.
Furthermore, you have three 5-count White Locks. These are easier to clear but block critical columns. You must clear these smaller locks to access the cups needed to break the big 30/35 blocks.
Sand Loop Level 320 Step-by-Step Walkthrough
This level is a grind. You have a small 5-slot conveyor belt capacity (0/5), meaning you can easily jam the machine if you pull out too many cups without clearing them.
1. Breaking the First White Locks
Your first moves are dictated by the top row of the tray. You have Green, Orange, White, Green available immediately.
- Tap the White cup first. Get it onto the belt.
- The goal is to clear the 5-count White Locks. You need to pour white sand to count these down.
- Prioritize getting any available White cups onto the belt. Do not flood the belt with Green yet; they will just sit there and take up your 5 slots.
2. The Cyan "Ice" Grind
Once the White locks pop, you open up more space. Now the real work begins.
- You will see Cyan cups trapped under or near the massive 30 and 35 Ice Blocks.
- You must start cycling Cyan cups immediately. Every time you pour Cyan, those numbers (30 and 35) go down.
- CRITICAL WARNING: Watch the sky! The sky is Cyan, but if you finish the sky before the ice breaks, you are in trouble. You might have to "waste" some Cyan pours into the empty void or harmlessly over other colors just to break the ice blocks. Keep the Cyan flowing constantly.
3. Managing the Green Vine Chaos
While you are grinding down the Cyan ice, you will be forced to use Green and Yellow cups to clear space in the tray.
- The Green/Yellow pattern on the canvas is complex. Do not release a Green cup immediately followed by a Yellow cup unless you are sure of the timing.
- Instead, try to release them in pairs of the same color (e.g., Green, Green, gap, Yellow, Yellow). This reduces the chance of the dispenser switching colors too fast and ruining your pixel art.
- The Green vines are thin. If you send a Green cup, make sure the dispenser is actually over a green section.
4. The Final Red/Beige Layer
The Dark Red cups are often buried deep or off to the side.
- Save the Red pours for when the conveyor is relatively empty. Since the fence is a straight horizontal line, you want a clean, uninterrupted pour.
- If you pour Red while the belt is crowded with Yellows and Greens, you'll likely miss the fence and contaminate the flowers.
- Use the Beige cups (often the ones freed from the initial White locks) to fill the bottom sand area. This is the safest area to pour, so use these cups to "dump" sand if you need to clear a slot on the belt quickly.
5. Clearing the 35 Block
The bottom 35-count Ice Block is usually the last thing to break. By the time it breaks, you should have most of the image done. Ensure you have at least one or two slots open in your "0/5" capacity to immediately pull the cup that was trapped inside the ice. If you are at 5/5 capacity when the ice breaks, you lose precious time waiting for a cup to finish pouring. Keep it at 3/5 or 4/5 max.


