Sand Loop Level 326 Solution Walkthrough | Sand Loop 326

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Sand Loop Level 326 Gameplay
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Sand Loop Level 326 Guide: The Lakeside Sunset Puzzle

This level is a massive endurance test disguised as a simple painting task. You aren't just matching colors; you are racing against high-volume counters that lock away half your supply. The artwork itself is a Lakeside Sunset, featuring a bright yellow sky, a heavy blue mountain range, and a jagged, dark red reflection in the foreground.

Unlike "Key" levels where you snipe a specific trigger, Sand Loop 326 is a "Volume" level. You need to pour a massive amount of sand to chip away at the ice blocks and gates. The primary challenge is managing your small 5-slot capacity while grinding down these high numbers.

Sand Loop Level 326 Solution: The Color Landscape

Before you start tapping, look at the target image on the top screen. You need to understand the four main zones so you don't clog your conveyor belt with the wrong colors.

  • The Palette: The level uses Yellow, Cyan (Light Blue), Dark Blue, and Dark Red.
  • The Danger Zones: The interaction between the Dark Blue mountains and the Cyan highlights is tricky. The cyan appears as thin, zig-zagging lines on the mountain ridges. If you pour Dark Blue too aggressively without checking for those thin Cyan gaps, you might miss a spot and waste sand.
  • Fill Order Prediction: The bottom of the canvas is heavy with Dark Red. Since the game usually fills from bottom-to-top gravity-wise, your early game will demand a lot of red. The Yellow sky is the final step, so don't hoard Yellow cups in your 5 slots early on—they are dead weight until the end.

Tackling the "Number Walls" in Sand Loop Level 326

The specific obstacles here are the Volume Counters. You'll see a Red Curtain labeled "25", two Ice Blocks labeled "30", and a bottom Ice Block labeled "35".

Here is how these specifically work in level 326:

  • These numbers represent the total cups you must pour to remove the obstacle.
  • They do not require specific colors. Any successful pour counts as -1 to these counters.
  • The Trap: The "30" Ice Blocks trap the cups immediately behind them. If you ignore the outer columns, you will run out of accessible cups before the counters hit zero. You are forced to play wide.

Sand Loop Level 326 Step-by-Step Walkthrough

The dependency chain here is brutal. You can't reach the middle cups until the "25" Curtain lifts, and you can't reach the bottom reserves until the "35" Ice shatters.

1. The Red Rush (Breaking the 30s)

Your canvas starts blank, and the bottom of the art is Dark Red. Luckily, the left column of your tray is stacked with Red cups.

  • Immediately start pulling Red cups from the far left and Dark Blue/Orange cups from the far right.
  • Do not touch the Yellow cups in the bottom-left yet unless you have a free slot and nowhere else to tap. They will just sit on your belt and clog up your 5-slot limit.
  • Your goal is purely speed here. Get the Red cups onto the belt to start filling the bottom "reflection" part of the art. Every cup you clear chips away at the 30 and 25 counters.

2. Lifting the Curtain (The "25" Gate)

Once you have poured 25 cups, the central Red Curtain lifts. This is the turning point of Sand Loop 326.

  • Beneath the curtain, you will likely find a cache of Blue and Cyan cups.
  • You need these immediately. By this point, you've probably finished most of the Red bottom section and are moving into the Blue mountain range.
  • Crucial Tip: Watch your slot capacity (0/5). When the curtain lifts, it exposes many new cups. Do not tap wildly. If you fill all 5 slots with Blue cups but the nozzle is currently over a Red section, you will deadlock. Keep 1 slot open at all times.

3. Cracking the Deep Ice (The "35" Block)

The bottom-middle Ice Block labeled 35 is the final boss of this level. It protects the last reserves you need to finish the sky.

  • As you transition from the Blue mountains to the Yellow sky, this block should be close to breaking.
  • If you find yourself needing Yellow but the "35" block is still standing, you haven't poured enough volume. Look for any remaining stray pixels of Red or Blue to fill.
  • Once the 35 breaks, release the remaining Yellows to fill the sun.

Summary: Play the outsides first. Prioritize Red to clear the bottom canvas. Don't hoard Yellow cups. Grind down the counters.