Sand Loop Level 332 Solution Walkthrough | Sand Loop 332
How to solve Sand Loop level 332? Get instant solution for Sand Loop 332 with our step by step solution & video walkthrough.




Sand Loop Level 332 Guide: The Purple Tulips Puzzle
This isn't a speed level, it's a siege. Sand Loop Level 332 features a lovely pixel art piece of Purple Tulips in a Pot, but the board layout is hostile. You start with zero momentum because three massive Ice Blocks are walling off 80% of your cup supply. You need to grind down those numbers without jamming your limited slot capacity.
The color palette is distinct but tricky because the shades are similar:
- Magenta & Purple: Used for the pot and the tulip petals.
- Green: The leaves and stems (the most complex shape).
- Sandy Orange: The large background fill.
- Light Pink: The table surface at the very bottom.
Sand Loop Level 332 Solution: Analyzing the Art
Look at the canvas. The Purple Tulips art is bottom-heavy. The pot takes up a massive chunk of the lower pixels, while the upper half is mostly background and thin stems.
Color Palette Deep Dive:
- Magenta vs. Purple: Do not confuse these. The pot's rim is Magenta; the shadow/body is Purple. The flowers themselves are a mix. If you swap these, you’ll waste precious cups fixing the shading.
- The Green Web: The leaves branch out aggressively. This is your main "Danger Zone." The green pixels are scattered horizontally. You need a steady stream of Green cups, not a burst, or you'll miss the thin stems and waste paint on the orange background.
Fill Order Prediction: You will naturally fill the Magenta/Purple pot first because those cups are available at the top of the stack. The Orange background will likely be last, simply because the Orange cups are buried deep under the ice on the right side.
Tackling the High-HP Ice Blocks in Sand Loop Level 332
The specific obstacle here isn't a locked key or a hidden color; it's the High-HP Ice Blocks. Look at the numbers: 23, 30, and 20.
These blocks do not break from a single match. They are countdown barriers. Every time you successfully clear a cup from the board (send it to the conveyor), these numbers tick down. The problem? You only have access to the top row of cups initially. You have to cycle that top row perfectly to chip away at the ice below.
If you play too slowly or let your conveyor belt jam, these blocks will never break, and you'll run out of moves. The Center Ice Block (30) is the tankiest and sits directly on top of a Wooden Chest (9), meaning the center column is dead weight for the first half of the level.
Sand Loop Level 332 Step-by-Step Walkthrough
This level is a rhythm game. You have 5 slots in your "hand" (the bottom tray). If you fill them all up with cups that can't pour yet, you lose.
1. The Opening Grind (Top Row Priority)
Ignore the colors initially. Your priority is strictly throughput. You need to get cups off the board to lower the Ice Block counters.
- Tap the Pink and Magenta cups in the top row immediately.
- Get them onto the conveyor.
- Do not stare at the screen waiting for them to finish. As soon as a slot opens in your tray (e.g., going from 5/5 to 4/5), tap the next available cup.
- Warning: The game will tempt you to grab the Purple cup in the middle early. If the nozzle isn't over a purple area yet, wait. Don't clog your tray with a color that can't pour.
2. Breaking the Side Ice (23 & 20)
The left Ice Block (23) and right Ice Block (20) will break before the center one.
- Once the Ice Block (20) on the right shatters, you unlock a stash of Orange and Green cups.
- This is dangerous. Do NOT flood the belt with Orange cups yet. The art requires the Pot (Magenta/Purple) and Leaves (Green) first.
- If you send Orange cups now, they will pour uselessly over the unfilled pot, wasting sand. Keep the Orange cups in the tray until the Green/Purple sections are mostly done.
3. The Curtain (18) and Chest (9)
The Red Curtain on the bottom left has an "18" counter. It protects a crucial reserve of cups, likely needed for the table (Light Pink) or final touches.
- The Chest (9) in the middle is your late-game savior. It usually contains a blast or a "wildcard" fill that helps clean up missed pixels.
- Do not obsess over opening these specific items. They open automatically as you play efficiently. Focus on keeping your tray at 3/5 capacity. This leaves you 2 emergency slots to grab a cup if you need to clear a path.
4. Finishing the Green Stems
Mid-level, you will face the "Stem Struggle." The tulip stems are thin vertical lines.
- You need to time your Green pours carefully.
- Watch the nozzle. When it approaches a stem, release a Green cup.
- If you miss a stem, don't panic. The Orange background fill at the end will act as a "mask," helping define the edges of the stems later. Just make sure the bulk of the green is down before you start blasting Orange.


