Sand Loop Level 39 Solution Walkthrough | Sand Loop 39
How to solve Sand Loop level 39? Get instant solution for Sand Loop 39 with our step by step solution & video walkthrough.




Sand Loop Level 39 Guide: The Night Pyramids Puzzle
Sand Loop Level 39 is a deceptively simple-looking logic level that hides a massive endurance test behind a pretty picture. The pixel art depicts a Night Desert Scene featuring jagged red pyramids, yellow sand dunes, a blue sky, and a white moon.
This isn't a speed level. This is a "prison break" level. The hook here is that your most important supply lines are locked behind high-number Ice Blocks. You can't just paint; you have to earn the right to access your colors.
Sand Loop Level 39 Solution: The Desert Layers
Before you tap a single cup, look at the layer cake on the top screen.
- Color Palette: You are dealing with Dark Red (shadows), Bright Red (pyramids), Yellow (highlights), Blue (sky), and White (moon).
- The "Danger Zones": The White Moon is the smallest target. It requires very little sand, but the white cup is buried in the middle column. If you accidentally trigger it while the conveyor is moving fast, you'll miss the moon and spray white sand over your blue sky.
- Fill Order Prediction: Physics dictates the flow here. You must fill the bottom first. That means the Dark Red and Bright Red mountains are priority number one. The Blue sky must wait until the mountains are solid, or you'll create a muddy mess at the horizon line.
Tackling the Frozen Key in Sand Loop Level 39
The defining obstacle of Sand Loop 39 is the Golden Key trapped in the bottom-left corner, sitting on top of an Ice Block labeled "18".
Here is specifically how this trap works:
- The Counter: The "18" isn't a match requirement; it's a kill count. You must successfully load 18 cups onto the conveyor belt to shatter this block.
- The Dependency: The Golden Key will not drop until that ice breaks.
- The Block: Until you get that key, the grey gate blocking the second column remains shut. This creates a choke point where you have very few accessible cups to work with in the early game. You are forced to play with a "short deck" until you grind down that number.
Sand Loop Level 39 Step-by-Step Walkthrough
1. Breaking the "5" and "10" Ice Blocks
Your supply is strangled at the start. You have a "5" Ice Block and a "10" Ice Block on the right side. You cannot reach the "18" count for the key without clearing these smaller hurdles first.
Focus entirely on the Right Side of the tray. Grab every accessible Red and Yellow cup you can. Ignore the Blue cups for now unless they are blocking a Red cup you desperately need. Every cup you clear ticks down the counters on all ice blocks simultaneously. The "5" block will shatter quickly, giving you access to more Reds.
2. Painting the Pyramids (The Grind)
While you are chipping away at the ice, focus your pours on the Red Mountains.
- Capacity Warning: You only have 5 slots on the conveyor. Do not clutter it with Blue cups yet. The sky is the last step. If you load Blue cups now, they will just ride the loop, taking up space and risking contamination if they pour over the red mountains.
- Only load Red, Dark Red, and Yellow cups. Keep the loop tight.
- Watch the yellow highlights on the pyramids—they are thin. Time your Yellow cup pours carefully so they land exactly on the pixel lines.
3. The Key Turn and the Blue Flood
Once you clear 18 cups, the heavy Ice Block in the corner shatters. The Golden Key drops, and the grey gate retracts.
This is the turning point of Sand Loop Level 39. Opening that gate releases a massive stack of Blue Cups that were previously stuck. By now, your mountains should be finished. Switch gears immediately. Stop loading Reds. Begin chaining the Blue cups to fill the large sky section. You can be aggressive here; the sky is a big target and hard to miss.
4. The Moon Shot
Save the White Cup for the absolute final move. It is located in the middle column. Often, players accidentally unblock it while spamming Blue cups for the sky. Keep an eye on it. Once the blue sky is 90% done, load the White cup. Let the Blue finish pouring, leave a small gap on the belt to ensure the colors don't mix, and then let the White cup paint the moon to finish the level.


