Sand Loop Level 41 Solution Walkthrough | Sand Loop 41
How to solve Sand Loop level 41? Get instant solution for Sand Loop 41 with our step by step solution & video walkthrough.




Sand Loop Level 41 Guide: The Snowy Mountain Puzzle
Sand Loop Level 41 isn't about speed. It's a logic gate check. We are dealing with a pixel art piece I call "The Snowy Peak." It features a large white mountain in the center, a cyan sky, and a striped footer of green and orange earth.
This level is tricky because it separates your resources. You have a massive stockpile of colors locked away in a 3x3 grid, and a single, lonely Green cup on the left that acts as the trigger. Most players get stuck here because they stare at the locked grid, trying to figure out how to crack it, ignoring the obvious starter on the left. The hook here is Supply Chain Management. You have a 5-slot capacity limit, but the grid holds 9 cups. If you pop that lock without a plan, you will jam your conveyor belt and deadlock instantly.
Sand Loop Level 41 Solution: The Landscape Palette
Before we start tapping, look at the target image. It dictates your pour order. In Sand Loop 41, gravity is your friend, but layer order is your enemy.
- Cyan (Sky): Takes up the top corners.
- White (Mountain): The massive center chunk. This is the bulk of your sand volume.
- Green & Orange (Hills): The bottom third of the image. This is a striped pattern.
The Danger Zones: The bottom section is the killer. It’s not a solid block of color; it’s a staircase pattern of Green and Orange. If you pour these carelessly, the colors will bleed into each other's "zones," ruining the crisp edges of the steps. You need clean, distinct pours for the bottom layers. The White mountain and Cyan sky are more forgiving, but that bottom stripe section requires precision timing.
Fill Order Prediction: You generally paint from the bottom up in terms of visual layers, even though sand falls from the top.
- Base: Green and Orange stripes.
- Core: White mountain.
- Top: Cyan sky.
Tackling the "Golden Lock" in Sand Loop Level 41
The specific obstacle in Sand Loop Level 41 is the Golden Lock blocking the main 3x3 tray.
This isn't just a barrier; it's a floodgate. The key to this lock is hidden underneath the single Green cup on the far left. This creates a forced dependency. You cannot access the Orange, White, or Cyan cups until you clear that first Green cup.
Why is this a trap? Because once you grab that key, the lock vanishes, and all 9 cups in the main grid become available simultaneously. If you panic-tap them onto the conveyor, you will hit your 5/5 slot cap immediately. You need to keep the belt moving. If the belt stops because the output area is full, and your input slots are full, it's game over. You have to treat the unlocking moment as the start of a rhythm section, not a race.
Sand Loop Level 41 Step-by-Step Walkthrough
This level requires a strict "Dependency Chain" approach. You must clear A to get B.
1. Clearing the Key Guardian
Your very first move is non-negotiable. Tap the Green Cup on the separate left-hand tray.
- Do not look at the main grid yet.
- This cup will travel to the dispenser, pour its green sand (starting the bottom left corner of the hills), and disappear.
- Once it vanishes, the Golden Key underneath is automatically collected.
- Crucial: Wait for the pour to finish. Watch the "0/5" counter return to "0/5" before you make your next move. You want a completely empty belt for the next phase.
2. The Orange/Green Stripe Phase
Now the main grid is unlocked. You are staring at three rows of cups.
- Top Row: Orange, Green, Green.
- Middle Row: White, White, Orange.
- Bottom Row: Cyan, Cyan, Orange.
The bottom of the picture needs Green and Orange. Conveniently, the top row of your tray has exactly that.
- Tap the Orange cup (top left of the grid) and the two Green cups (top center/right).
- Space them out. Tap Orange, wait one second, tap Green, wait one second, tap Green.
- Why wait? The bottom of the image is striped. If you cluster the cups too close on the conveyor, the dispensers might overlap the spray, making the edges of the "stairs" look muddy. Give the sand time to settle.
3. Navigating the Capacity Trap
At this point, you have cleared the top row of the grid. Your belt has 3 cups on it. Your capacity is at 3/5.
- Do NOT tap the Cyan cups yet.
- You still need to finish the lower "earth" layers. Look at the middle row of the tray. There is one Orange cup on the right side.
- Tap that Orange cup now.
- This completes the bottom "Hills" section of the artwork. Let these cups finish pouring. Do not add more cups until the Green/Orange sections are totally solid.
4. Filling the White Mountain
Now that the messy stripes are done, you have the easy part. The center of the image is a giant white triangle.
- You should have two White cups sitting in the middle row of your tray.
- Send them both.
- Since the White area is one big blob, you don't need to space these out. You can tap them back-to-back. This creates a continuous stream of white sand that fills the mountain peak quickly.
5. The Cyan Sky Finish
You are left with the bottom row of the tray: Cyan, Cyan, Orange (wait, check the grid again—actually, looking at the tray logic, that last Orange might be needed for the far right corner of the hills).
- Correction: If you missed an orange spot in the corner, use the final Orange cup now.
- Finally, send the Cyan cups.
- The sky is the topmost layer. It will fill in the remaining gaps at the top of the canvas effortlessly. Since it's the last color, it can't "mess up" anything below it because the lower pixels are already occupied by sand.
Summary for Speed:
- Left Green (get key).
- Top row Orange/Greens (stripes).
- Middle row Orange (finish stripes).
- Middle row Whites (mountain).
- Bottom row Cyans (sky).


