Sand Loop Level 50 Solution Walkthrough | Sand Loop 50
How to solve Sand Loop level 50? Get instant solution for Sand Loop 50 with our step by step solution & video walkthrough.




Sand Loop Level 50 Guide: The Cozy Cottage Puzzle
This is a milestone level. Sand Loop Level 50 presents you with the "Cozy Cottage" pixel art. At first glance, it looks peaceful—a nice house with a red roof, sitting on green grass under a blue sky. Don't be fooled. This is a Logic Level, not a speed run. The difficulty here isn't the speed of the conveyor belt; it's the massive ice fortification blocking your access to the necessary colors.
The hook here is the Vertical Lock. You have almost no access to the center of your supply tray. You are forced to play the edges while the middle remains frozen. If you try to force the center too early without clearing the sides, you will run out of slots and deadlock instantly.
Sand Loop Level 50 Solution: The Red Roof & White Walls
Take a good look at the pixel art target on the top screen.
- The Palette: Dominant Red (Roof), White (House body), Green (Grass), Orange (Trees/Sunset), and Cyan (Sky).
- Fill Order Prediction: The painting usually fills from bottom to top or background to foreground. Here, the Green grass is the safe starter. However, the Red roof is massive. It takes up nearly 30% of the canvas. You will need a steady stream of red cups, but they are buried deep in the bottom of your tray.
- The "Danger Zones": The interface between the Red Roof and the White Walls. The roof has a jagged, pixelated edge that drips down into the white area. If you pour the Red too aggressively before the White is ready, or vice versa, you'll waste precious sand correcting the borders. Precision matters here.
Tackling the "Countdown Ice" in Sand Loop Level 50
The specific obstacle that defines Level 50 is the Central Ice Pillar. Look at your tray layout. There is a stack of locked blocks labeled 16, 8, 6, and 12.
These aren't just walls. They are Countdown Blockers.
- The "16" Ice Block at the top center is the primary gatekeeper. It prevents you from accessing the white and cyan cups directly beneath it.
- How it works: This block only breaks after you have cleared 16 other cups from the board. You cannot touch it directly. You cannot blow it up. You have to ignore it and work around it.
- This forces a specific playstyle: Flank Clearning. You must exhaust the left and right columns (the Orange and Green cups) to whittle that "16" down to zero. If you leave the side cups sitting there, the center never unlocks, and you never get the White sand needed for the house.
Sand Loop Level 50 Step-by-Step Walkthrough
This level requires strict inventory management. You have 5 slots on your conveyor loading dock. Do not fill them with random colors.
1. Breaking the Flanks (The "16" Countdown)
Start immediately with the Orange and Green cups on the far left and right.
- Do not look at the center. It's dead to you right now.
- Load the Green cups onto the belt first. The grass is at the bottom of the picture, so it’s the safest color to pour early without messing up the layers.
- Alternate with Orange cups. The trees/background can be filled safely alongside the grass.
- Every cup you send away lowers the "16" counter on the central ice block. Watch that number drop. Your only goal right now is to get it to 0.
2. Popping the "8" White Lock
Once the "16" Ice Block shatters, you expose the White Lock (labeled 8).
- This lock likely guards the heavy flow of White and Cyan sand.
- The "8" usually requires you to clear 8 more cups or specifically use the cups adjacent to it. Continue clearing the remaining Green and Red cups that have trickled down from the sides.
- Warning: As soon as this lock breaks, you will gain access to the White cups. Do not waste them. The house walls are your next priority.
3. The Red Roof Rush
By the time the center column opens up, you should have dug deep enough into the side stacks to reach the Red cups at the bottom of the tray.
- The roof is the largest single block of color.
- Load 2-3 Red cups onto the conveyor in a row. You want a "burst" of red to fill that roof quickly.
- Keep an eye on the Cyan cups (Sky). They are often mixed in with the Red cups at the bottom. Do not load Cyan cups if the roof (Red) isn't finished yet, or you'll paint the sky over the roof and waste sand.
4. The Final "6" and "12" Blocks
As you near the end, the bottom Ice Blocks (6 and 12) will remain. These usually block the final supply of Cyan or backup colors.
- At this stage, you are likely just cleaning up the sky.
- If you have managed your 5 slots well, these blocks will break naturally as you finish the Red Roof.
- Golden Rule: Keep 1 slot open on your conveyor at all times during this phase. If the "6" block breaks and floods your tray with cups you don't need, you need an empty slot to shuffle them around.
Focus on the sides. Ignore the center until the ice cracks. Paint the grass, then the roof, then the sky. Good luck.


