Sand Loop Level 79 Solution Walkthrough | Sand Loop 79
How to solve Sand Loop level 79? Get instant solution for Sand Loop 79 with our step by step solution & video walkthrough.




Sand Loop Level 79 Guide: The Autumn Forest Puzzle
This is the "Autumn Forest" level. It’s a beautiful pixel art piece featuring warm, rusty colors—reds, oranges, and a creamy off-white sky. Don't let the cozy vibes fool you. Sand Loop Level 79 is a grind. It is not a speed level; it is an endurance test. You are facing a "Lock and Block" setup where your primary goal is churning through enough cups to melt massive ice barriers. The hook here is the vertical column of Ice Blocks on the far right. They hold your keys hostage, and they require a staggering number of clears to break.
Sand Loop Level 79 Solution: The Warm Palette
The art is distinct because it lacks cool colors almost entirely. You are working with a very specific, muddy spectrum.
- Dark Red (Maroon): This forms the heavy ground layer and the shadows of the trees.
- Bright Red: The vibrant foliage on the left and right trees.
- Orange: The lighter tree highlights and falling leaves.
- Cream/White: The speckled background sky.
The Danger Zones: The Dark Red and Bright Red cups look dangerously similar in the tray, especially when they are moving fast. If you feed Dark Red when the game asks for Bright Red, you will create contamination lines in your tree trunks. Also, the "Mystery Cups" (grey cups with question marks) are heavily used here. They hide their color until they hit the belt, making it easy to accidentally flood your limited 5 slots with the wrong color.
Tackling the "Ice Tower" in Sand Loop Level 79
The specific obstacle that defines this level is the Right-Side Ice Column. Look at the right edge of your tray.
- Top Ice: 25 clears.
- Pink Key Ice: 20 clears.
- Middle Ice: 25 clears.
- Red Key Ice: 18 clears.
These numbers (20, 25, 18) represent the number of cups you must successfully pour to break the ice. You cannot touch the Pink Key until you have cleared 45 cups (25 + 20) from the board. This forces you to play aggressively. You cannot afford to be picky. If a cup matches the current pixel requirement, send it. You need volume to get those keys.
Sand Loop Level 79 Step-by-Step Walkthrough
This level is a dependency chain. You must clear volume to get keys, to open locks, to access the final colors.
1. The Red Rush (Top Row)
Your board starts with a top row of six Dark Red cups. You have no choice here. Tap them all immediately.
- The game usually starts painting the bottom ground layer (Dark Red) first.
- Do not hesitate. You need to start chipping away at that top "25" Ice Block on the right immediately.
- Keep your slot capacity at 3/5 or 4/5. Do not hit 5/5 yet; you need wiggle room for the Mystery Cups.
2. Gambling on Mystery Cups
Once the top row is gone, you are left with a field of grey Mystery Cups. This is the tricky part.
- You need to pull these cups to continue painting the ground and lower trees.
- The Trap: Do not tap 5 Mystery Cups in a row. If they all turn out to be White (Sky) while the painter is still working on Red (Ground), your belt will jam.
- Tap 2 Mystery Cups. Wait to see their color. If they match the current target, tap 2 more. Rhythm is better than speed here.
3. Cracking the Pink Key
Focus your eyes on the "20" block on the right. As you paint the red/orange trees, that number will drop.
- Once it hits zero, the Pink Key will fall.
- Prioritize getting this key onto the belt immediately.
- The Pink Key unlocks the Pink Lock on the left side of the tray. This usually unblocks a stash of Cream/White cups needed for the sky later. If you delay this, you will run out of available moves.
4. The Final Red Key Push
By the time you reach the sky (Cream colors), you should be chipping away at the bottom Ice Blocks.
- The Red Key is buried at the bottom right (behind the "18" block or near it).
- This key opens the Red Lock at the bottom center.
- This lock usually guards the final reserve of cups needed to finish the last few pixels of the image. If you reach the end of the painting and are missing 3 pixels, it's because you haven't opened this Red Lock yet. Clear whatever trash cups you have to smash that "18" ice block and finish the level.


