Sand Loop Level 83 Solution Walkthrough | Sand Loop 83
How to solve Sand Loop level 83? Get instant solution for Sand Loop 83 with our step by step solution & video walkthrough.


Sand Loop Level 83 Guide: The Yellow Pixel Chick Puzzle
Sand Loop Level 83 introduces a vibrant, massive yellow target that looks like a chubby pixel art chick or duck. While the image is cute, the level layout is aggressive. You are dealing with a cramped 0/5 slot capacity, two locked gates, and some incredibly durable Ice Blocks on the right side that will test your patience.
This level is a logic puzzle disguised as a painting task. The challenge isn't just getting the yellow sand flowing; it’s managing the two keys (Red and Gold) while chipping away at the high-health ice walls that restrict your board space.
Sand Loop Level 83 Solution: The Yellow Chick
Looking at the canvas, your color priorities are distinct:
- The Body (Yellow): This is the dominant color. You will need a constant stream of yellow cups.
- The Beak & Feet (Orange): These specific details require the Orange-banded cups. Do not waste these! If you accidentally fill an Orange cup with Red sand, you might ruin the beak definition.
- The Background (Dark Red/Maroon): The corners and edges are filled with dark red.
- The "Danger Zones": The eyes and the mouth line are single-pixel details. The biggest risk here is overfilling. A steady stream of yellow can easily bleed into the eye sockets if you aren't watching the pour timing.
Tackling the High-HP Ice Blocks in Sand Loop Level 83
The most glaring obstacle in Sand Loop Level 83 is the pair of Blue Ice Blocks on the right side, marked with the numbers 15 and 20.
These numbers represent "Health." To break these blocks, you must clear cups adjacent to them. Every time you successfully send a cup from a neighboring slot to the conveyor, the number ticks down.
- The Trap: You cannot ignore them. These blocks restrict the right side of the board, limiting your available moves. However, you also shouldn't obsess over them initially. Breaking a "20" health block takes time. Treat these as a background task while you hunt for the keys.
Sand Loop Level 83 Step-by-Step Walkthrough
The board is tight. With only 5 slots in your queue, a single mistake can deadlock the game. Follow this dependency chain to clear the board efficiently.
1. Rush the Red Key
Your first move must be towards the top-left corner.
- Identify the Red Key nestled among the Yellow and Red cups in the top-left sector.
- Ignore the right side of the board for a moment. Start processing the cups directly underneath and around the Red Key.
- Send the Yellow cups to the middle dispensers and the Red cups to the far left.
- Once the Red Key drops or becomes selectable, tap it immediately. This unlocks the Red Lock in the bottom-right corner, expanding your playable area significantly.
2. The Gold Key & The Ice Grind
Now that the bottom-right is accessible, you have more breathing room.
- Locate the Gold Key. It sits in the top-right section, dangerously close to the 15 Ice Block.
- You likely cannot reach it immediately because of the ice. You need to start "grinding" that right column.
- Prioritize clearing cups that touch the Ice Blocks. Every clear lowers the 15/20 count. As the upper ice block shatters, the Gold Key will become accessible.
- Grab the Gold Key to open the Gold Lock in the center-left. This connects the two halves of the board, preventing deadlocks where one side runs out of valid moves.
3. Managing the Orange Cups
This is where players fail Sand Loop 83. You will see cups with Orange bands in the tray (specifically for the beak and feet).
- There is no "Orange" dispenser. You must check your tray logic. Usually, these cups need to hit the Yellow dispenser but might require a specific timing overlap with Red, or they simply accept the Yellow sand which the game registers as the lighter beak shade.
- Crucially: Do not send an Orange-banded cup to the Far Left (Red) or Far Right (Dark Red) dispensers. Aim for the middle Yellow dispensers. The game often context-maps these, but if you send them to the dark red pour, you will ruin the art.
4. Filling the Background
Once the locks are open and the ice is cracked, the level becomes a speed run.
- The Dark Red cups (for the background) usually sit at the bottom of the stacks.
- You will need to clear the massive amount of Yellow body cups to reach them.
- Use the Far Right Dispenser for the Dark Red cups. Do not clog the middle yellow streams with these dark cups.
- Keep your queue at 3/5 or 4/5 capacity. Leaving 1 slot open allows you to quickly grab a buried cup if you need to fix a mistake or break the final pieces of ice.


