Sand Loop Level 110 Solution Walkthrough | Sand Loop 110
How to solve Sand Loop level 110? Get instant solution for Sand Loop 110 with our step by step solution & video walkthrough.




Sand Loop Level 110 Guide: The Tropical Island Puzzle
This is the "Tropical Island" level. It’s a classic layering puzzle disguised as a resource management test. You are painting a pixelated view of yellow sandy atolls sitting in cyan water, with deep blue currents and a beige beach at the very bottom.
The palette is distinct: Beige (Sand), Dark Blue (Deep Water), Cyan (Shallow Water), and Yellow (Islands).
This isn't a speed level. It’s an order-of-operations test. If you tap the wrong stack first, you will bury your beach under an ocean, ruining the level instantly.
Sand Loop Level 110 Solution: The Island Layering
The top screen tells you everything you need to know about gravity. Sand falls to the bottom. Therefore, your pour order must match the verticality of the image.
- Color Palette Deep Dive:
- Beige: The absolute bottom layer. This creates the shoreline.
- Dark Blue: Appears in jagged stripes just above the beige and in the middle.
- Cyan: The filler. This goes everywhere else.
- Yellow: The islands. These float in the middle and top.
- The "Danger Zones": The transition from the beige beach to the blue water is sharp. If you mix these, you get a muddy result that won't trigger the "Complete" percentage. Also, the Mystery Cups (black with '?') in the center stack are dangerous variables.
- Fill Order Prediction: You must build the floor first. Beige is your priority. Do not touch the blue cups until the sand base is solid.
Tackling the Numbered Locks in Sand Loop Level 110
The specific obstacle here isn't just the cups; it's the Numbered Ice Locks ('3' and '2') flanking the center column.
These aren't standard barriers. They are countdown gates. The number represents how many adjacent cups must be cleared or moves made nearby to shatter them. The '2' locks sit near the bottom, while the '3' locks guard the upper section.
- Why they matter: They physically separate the side columns (Beige) from the center column (Blues/Yellows). You don't need to stress about "unlocking" them intentionally; they will break naturally as you play the board. Focus on the color logic, and the locks will handle themselves.
Sand Loop Level 110 Step-by-Step Walkthrough
The trap in Level 110 is the center column. It looks inviting with that bright blue cup at the bottom, but tapping it first is a mistake.
1. Establishing the Beachhead (Beige)
Look at the supply tray. You have tall stacks of Beige cups on the far left and right.
- First Move: Ignore the center stack entirely. Start tapping the Beige cups from the side columns.
- Why: The bottom of the canvas is sand. You need to pour these first to create the floor of the image. Fill the slots (up to 4/5 is fine) with Beige and let them ride the conveyor.
- Visual Check: Ensure the entire bottom strip of the canvas is filled with cream-colored sand before you introduce any water.
2. The Deep Water Transition (Dark Blue)
Once the beige layer is set, look at the Center Column.
- The bottom cup is Dark Blue.
- Tap this now. The Dark Blue needs to settle on top of the Beige sand to form the deep water currents.
- Caution: Do not delay this. If you start pouring Cyan (the lighter blue) before the Dark Blue, the dark stripes will be too high up on the canvas, ruining the pixel art alignment.
3. Cracking the Mystery Cups
After the Dark Blue is gone, you are left with a mix of Cyan, Yellow, and Mystery Cups in the center.
- The Mystery Cups in this level usually reveal Yellow or Cyan.
- Rhythm: Alternate between the center stack and any remaining side cups. The '2' locks should be shattering around this point, giving you more elbow room.
- Placement: The Yellow islands are surrounded by Cyan. It is generally safe to alternate these pours. The game physics will usually let the Yellow settle into mounds while the Cyan fills the gaps.
4. Navigating the '3' Locks
As you reach the top half of the tray, the '3' locks will break.
- This releases the final reserve of cups.
- Keep an eye on the top of the canvas. The sky/water mix at the top needs to be clean. If you have any leftover Beige cups from the sides, do not play them now. They belong at the bottom. If you missed the bottom layer, you might have to restart. Beige at the top is wasted percentage.
Summary: Beige sides first. Dark Blue center second. Then alternate the rest.


