Sand Loop Level 111 Solution Walkthrough | Sand Loop 111
How to solve Sand Loop level 111? Get instant solution for Sand Loop 111 with our step by step solution & video walkthrough.




Sand Loop Level 111 Guide: The Blue Hydrangea Puzzle
This level is a deceptive logic trap. At first glance, Sand Loop Level 111 looks like a pretty standard floral arrangement—a pixel art piece resembling a Blue Hydrangea or a berry bush. But don't let the pretty colors fool you. This is a Key Unlocking level masked as a color-fill challenge.
The primary hook here isn't the speed of the sand; it's the board layout. You are staring at a cross-shaped grid bisected by a massive Vertical Gold Key and four distinct Ice Blocks. The real frustration? Your dark blue cups—essential for the flower centers—are locked behind the thickest ice block (35 hits) in the bottom right corner. If you burn through your easy colors too fast without chipping away at that ice, you will deadlock.
Sand Loop Level 111 Solution: The Blue Hydrangea
Before you tap a single cup, look at the target image on the top screen. This isn't just "blue flowers." It is a specific pattern of alternating shades.
- Color Palette Deep Dive: You are juggling four main colors. Deep Green for the leaves, Orange/Yellow for the sandy background, Cyan (Light Blue) for the flower petals, and Royal Blue for the flower cores.
- The "Danger Zones": The flower petals are the trap. The Cyan and Royal Blue pixels are checkered closely together. It is incredibly easy to accidentally drop a Royal Blue load onto a spot meant for Cyan. Since your Royal Blue supply is heavily guarded by the Ice-35 block, wasting even one cup early on can force a restart.
- Fill Order Prediction: You must prioritize the background (Orange) first to clear board space, followed by the Green leaves. Save the complex Blue/Cyan checkerboarding for when you have the full board unlocked.
Tackling the Vertical Gold Key in Sand Loop Level 111
The screenshot reveals the main antagonist: the Vertical Gold Key running down the center-right of the tray. This isn't just a blocker; it is a wall.
This key completely isolates the right-side reserves. Specifically, it protects a stack of Royal Blue cups and a generator. Until you turn this key, you are playing with only half a deck. To turn the key, you usually need to clear the cups adjacent to its head (the top circular part).
The problem? The head of the key is surrounded by Cyan and Green cups that are also frozen or blocked. You cannot simply "rush" the key. You have to peel back the layers on the left side of the board to create enough movement to activate the key mechanism.
Sand Loop Level 111 Step-by-Step Walkthrough
This level requires a strict dependency chain. You cannot access B until you clear A. Play slowly. The "5 slot" capacity is a trap; keep it mostly empty.
1. Breaking the Top Seal (The Orange Openers)
Look at the very top of the bottom tray. You have two lonely Orange Cups sitting above the chaos. These are your starters.
- Tap both Orange Cups immediately.
- Let them fill the yellow background sand.
- Why? This is the only move you have. It clears the top row and allows the cups below to slide up. This movement is critical because it brings the Ice-6 (Top Left) and Ice-15 (Center) blocks into play. If you don't move the top orange cups, the board is frozen.
2. The Left Flank Assault (Ice-20 and Ice-6)
Now focus entirely on the left side of the cross. You will see a stack of Green and Cyan cups sitting on top of an Ice-20 block.
- Ignore the right side for a moment. You need to churn through cups on the left to break that Ice-20.
- Load Green Cups whenever the sand stream turns green. This is safe because the leaves are at the bottom of the art, but usually, the game logic allows "bottom" fills early if the path is clear.
- Keep your conveyor belt light. Do not put 5 cups on the belt. Put 2 or 3. You need gaps to let the sand color switch.
- Once the Ice-6 (top left generator) breaks, it will start spitting out extra cups. Be careful. These can clog your belt if you aren't pouring fast enough.
3. Turning the Key and the Ice-15
As you clear the left side, the cups surrounding the Gold Key head will become accessible.
- You need to clear the specific cup touching the key mechanism. Usually, this is a Cyan or Orange cup in the center column.
- Once the key vanishes, the wall between left and right disappears. The cups will reshuffle.
- Warning: This reshuffle can mess up your planning. The cups from the right side (Royal Blue) will slide left. Be ready to catch them.
4. The Grind: Smashing the Ice-35
Now you face the final boss of Sand Loop Level 111: the Ice-35 block in the bottom right.
- This block holds the majority of your Royal Blue cups hostage.
- "35" means you need a lot of activity near it to break it. You need to rapidly cycle cups from the White Cup Generator (labeled '5' at the bottom) or neighboring stacks.
- You might have to "waste" pours just to chip at the ice. If you have a White cup and the sand is white/neutral (or if you can dye it), send it through.
- Focus purely on volume here. Get cups moving near that block.
5. The Final Floral Assembly
Once the Ice-35 shatters, you finally have access to the deep Royal Blue cups.
- Now, slow down.
- The art requires precision. Watch the sand dispenser. When it turns Cyan, load only Cyan. When it turns Royal Blue, load the cups you just freed.
- Do not mix them. The visual difference between the two blues is slight on the small conveyor belt, but obvious on the canvas. If you pour Royal Blue into a Cyan spot, you might run out of cups before the level ends.
- Use the White Generator Cups (from the bottom generator) as jokers if you run out of a specific color, assuming the sand color matches the need.
Finish the leaves (Green) last if any remain, as they are usually at the lowest layer of the pixel art logic. Clear the board, watch the checkmark appear, and get out of there.


