Sand Loop Level 112 Solution Walkthrough | Sand Loop 112
How to solve Sand Loop level 112? Get instant solution for Sand Loop 112 with our step by step solution & video walkthrough.




Sand Loop Level 112 Guide: The Country Cottage Puzzle
Art Identity: This level features a quaint Country Cottage on a Hill. It's a landscape scene featuring a white house with a deep red roof, nestled among rolling yellow and orange hills, set against a bright cyan sky with white smoke puffs.
Level Type: Logic Level (Key Unlocking). While there isn't an ice block timer ticking down, the layout is extremely cramped. You have a very strict dependency chain involving multiple colored keys and locks that dictate exactly when you can access certain colors.
The Hook: This level is tricky because the White cups are heavily gated behind locks. You need white for the house walls and the smoke clouds, but the game deliberately hides them behind a Red Lock and a Golden Lock. If you waste your early, accessible cups, you'll deadlock before you can even start painting the house itself.
Sand Loop Level 112 Solution: The Cottage Landscape
Looking at the top screen, the pixel art gives us a roadmap for our pour order.
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Color Palette Deep Dive:
- Cyan: The dominant sky color. You need a lot of this, but it's mostly available on the right side.
- Yellow: The primary ground color. Available in abundance but blocked by the center Golden Lock.
- Orange: Used for shading the hills. Critical for the edges of the landscape.
- Deep Red: The roof and chimney.
- White: The house walls and smoke. This is the scarcest resource early on.
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The "Danger Zones":
- The Smoke Clouds: These are small, detached white pixels in the blue sky. It is very easy to miss the timing here and pour blue over where a white cloud should be.
- The House Windows: The house is white, but it has tiny red/dark pixel details for windows. Don't drown these out.
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Fill Order Prediction:
- Lower Ground (Yellow/Orange): The bottom of the canvas fills first. You'll need to clear the yellow/orange mess in the tray to get to the keys.
- House Structure (Red/White): Once the ground is set, the house builds up.
- Sky & Smoke (Cyan/White): The final stage is filling the sky while carefully inserting white cups for the smoke puffs.
Tackling the Golden Lock in Sand Loop Level 112
The primary obstacle in Sand Loop Level 112 is the Golden Lock sitting dead center in the tray.
This isn't just a blocker; it's a structural nightmare. It prevents the entire central column of cups—mostly Orange and Yellow—from moving. Worse, the Golden Key needed to open it is buried at the very bottom of the central column. You cannot get to the Golden Key until you clear the columns to its left or right to create space, or until you trigger other mechanisms to shift the rows.
Actually, looking closely at the bottom row: The Golden Key is accessible if you clear the column above it, but that column is locked by the lock itself! This means you must find the Golden Key elsewhere or unlock it via a side route. Wait—the Golden Key is at the bottom center. The lock is above it. You need to clear the side columns (Left or Right) to let the Golden Key slide out sideways or clear the cups above the lock? No, usually in these layouts, you have to clear a side path (like the Right column of Blue/Orange) to let the central pieces fall or slide into a usable position. In this specific layout, the Red Key is also at the bottom left. You have a dependency chain: You likely need to clear the accessible cups to reach the keys at the bottom.
Sand Loop Level 112 Step-by-Step Walkthrough
1. Clearing the Initial Clutter (Right Side Focus)
Your first moves are dictated by what is free. The left side is jammed by a Red Lock. The center is jammed by a Golden Lock.
- Action: Focus immediately on the Right Column. There is a stack of Orange, Yellow, and Blue cups.
- Why: You need to burn through these to reach the bottom row where the Golden Key (small, gold) key is sitting.
- Tip: Send the top Blue and top Orange cups up the belt. Even if the colors aren't perfect for the very bottom pixel layer, you need to clear slots. Get that right column moving.
2. Unlocking the Golden Central Column
Once you've cleared about 3-4 cups from the right side, the stack should shift or allow you to access the bottom layer.
- The Red Key: Notice the Red Key is at the bottom left. To get it, you might need to clear the Yellow/White/Red stack above it, but that stack is blocked by a Red Lock. This is a catch-22.
- The Real Path: Actually, look at the Golden Key. It's at the bottom center. You need to clear the cups above it (which are locked) OR clear the side cups so the key can slide? No, usually you clear the unlocked columns.
- Correction: The Right Column is the only fully unlocked column. Clear the Orange/Yellow/Blue on the right. This will eventually allow you to grab the Bronze/Gold Key located at the bottom right (wait, looking at the image, there is a Bronze Key at the bottom right corner!).
- Execute: Tap the cups in the right column until you hit that Bronze Key at the bottom right. This opens the Bronze/Gold Lock in the center.
3. The Red Lock and the House Base
Once the center column is unlocked (Gold Lock gone):
- Action: Now you have access to the heavy amount of Yellow and Orange in the center. Use these to fill the "Ground" section of the art.
- The Red Key: As you clear the center column, the Red Key (bottom left) becomes accessible, or the cups blocking it can slide into the empty center space.
- Trigger: Tap the Red Key as soon as it's free. This blows open the Left Column (Yellow, White, Dark Red).
- Critical: Now you have access to Dark Red. You need this for the house roof. Do not waste the Dark Red cup on the yellow ground!
4. Painting the Sky and Smoke
The final phase is the most delicate.
- The Trap: You will have a lot of Blue cups for the sky. You also have a few White cups (from the left column) for the smoke.
- Timing: The smoke clouds are higher up in the image. You must alternate Blue -> Blue -> White -> Blue.
- Don't Rush: If you just spam all the Blue cups, you will paint over the sky where the smoke belongs. Watch the preview on the top screen. When the fill line reaches the chimney smoke, ensure a White Cup is next in line on the belt.
Keep your queue clean—never have more than 2 cups on the belt during the Sky phase so you can react to the smoke puff requirements instantly.


