Sand Loop Level 130 Solution Walkthrough | Sand Loop 130
How to solve Sand Loop level 130? Get instant solution for Sand Loop 130 with our step by step solution & video walkthrough.




Sand Loop Level 130 Guide: The Mushroom Man Puzzle
This level features a quirky pixel art character that looks like a mushroom with a face. It has a massive orange cap, a yellow body, and a bright green background. Don't let the cute design fool you. Sand Loop Level 130 is a "Hard" rated logic level, not a speed run. The hook here isn't just the color mixing; it's the Mystery Cup Grid.
Almost every single cup in the supply tray is hidden behind a gray question mark lid. You are flying blind. You can't plan five moves ahead because you don't know what colors you're unlocking next.
Sand Loop Level 130 Solution: The Mushroom Anatomy
Before you start tapping blindly, break down the target image. Understanding the color density helps you guess what's hiding under those mystery lids.
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Color Palette Deep Dive:
- Green: Dominates the background. You will need a steady stream of green cups throughout the entire level.
- Orange: The huge mushroom cap. This is likely the second most common color.
- Yellow: The body, the face, and the cross on top of the cap. Also the small sparkles in the background.
- Purple: Used exclusively for the outline. These are "danger cups." If you pour purple at the wrong time (like when the dispenser is over the middle of the orange cap), you ruin the art.
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The "Danger Zones":
- The Purple Outline: This is the killer. The outline is thin—usually just one pixel wide. A prolonged pour of purple will bleed into the green background or the yellow body. You need short, sharp bursts for purple.
- The Eyes: The face has tiny details. Missing the timing on the yellow body fill can leave you with gaps where the eyes should be defined.
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Fill Order Prediction:
- Usually, Sand Loop paints from the bottom up or background first. Looking at the progress in the second screenshot, the game seems to prioritize the green background and the orange cap simultaneously. Expect to juggle green and orange heavily.
Tackling the Mystery Grid in Sand Loop Level 130
The specific obstacle in Level 130 is the Checkerboard Mystery Layout.
Look at the tray. It’s a dense grid of alternating Green cups and Grey Mystery lids. You have four exposed Green cups in the top row. Every other cup is locked behind a question mark.
- The Gambling Element: You start with 0/5 capacity. You have to clear the visible Green cups to reveal what's underneath.
- The Ice Blocks: Notice the "2" Ice Blocks in the third row down. These are blocking crucial columns. You cannot access anything below those blocks until you clear 2 cups adjacent to them. This creates a bottleneck. You must clear the cups touching the ice to open up the bottom half of the tray.
Sand Loop Level 130 Step-by-Step Walkthrough
This level punishes hesitation. You have limited slots (5 max) on the conveyor, and you need to churn through the top layer to see what resources you actually have.
1. Clearing the Initial Green Layer
Your first move is forced. You have four open Green cups in the top corners.
- Tap the Green cups immediately. Do not space them out too much. You want to get the green background fill percentage moving.
- The goal isn't just to paint; it's to uncover the row below. As the Green cups leave, the mystery lids below them will pop. Watch closely. They will likely reveal Purple or Orange cups needed for the mushroom structure.
2. Breaking the "2" Ice Blocks
Once you've cleared the top row, you'll see the cups sitting next to the Ice Blocks (marked with the number 2).
- Prioritize these cups. Even if the color doesn't seem perfect for the current pixel row, you need to break that ice.
- The Ice Blocks are the gatekeepers to the lower tray. If you ignore them and just clear easy cups on the sides, you will run out of moves and get deadlocked with a full tray of useless colors.
- Dependency Chain: Top Row Green -> Reveals Row 2 -> Row 2 clears adjacent to Ice -> Ice Breaks -> Bottom tray access.
3. The Purple Outline Trap
Around 30-40% completion, you will start seeing Purple cups.
- Do not spam Purple cups.
- Purple is for the outline only. If you send three Purple cups in a row, the first might hit the outline, but the second and third will pour over the yellow body or orange cap, ruining your score.
- The Sandwich Technique: Place a Purple cup on the belt, then leave a gap, then place a fill color (Orange/Yellow). Let the Purple paint the line, stop, and then let the filler color take over the large area.
4. Managing the "0/5" Capacity
The conveyor has a limit of 5 cups.
- Because so many cups are hidden, you might accidentally fill your conveyor with 5 cups of a color you don't need yet (e.g., 5 Yellow cups when the sensor wants Green).
- Keep your conveyor at 3/5 capacity. Never go to full 5/5 unless you are absolutely sure of the paint sequence. Keeping 2 slots open allows you to quickly grab a "rescue cup" if you suddenly realize you need to switch colors to break an Ice Block or fix a mistake.
5. Finishing the Cap
The final stretch is the big orange cap.
- Once the green background and yellow body are mostly done, the game will demand heavy Orange volume.
- Save your Orange cups if you can. If you see an Orange cup early on but the sensor is painting green, leave it in the tray. You will need a massive burst of Orange at the end to fill that giant mushroom head without waiting for respawns.
By respecting the Ice Blocks and treating Purple cups like dangerous explosives, you'll clear Sand Loop Level 130 without restarting. Good luck!


