Sand Loop Level 131 Solution Walkthrough | Sand Loop 131

How to solve Sand Loop level 131? Get instant solution for Sand Loop 131 with our step by step solution & video walkthrough.

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Sand Loop Level 131 Gameplay
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Sand Loop Level 131 Guide: The Beach Scene Puzzle

This level features a classic landscape: a pixel art Beach Scene. It looks deceptively simple—just sand, water, and sky—but don't be fooled. This is a Logic Level, specifically designed to test your ability to manage "locked" resources.

The hook here is the Three Ice Block Gates sitting dead center in the supply tray. They trap a huge reservoir of mystery cups (Question Marks) that you absolutely need to finish the sky. If you waste your initial colors on the wrong parts of the canvas, you will run out of moves before those gates ever open.

Sand Loop Level 131 Solution: The Beach Landscape

Let's break down the pixel art requirements before we tap a single cup.

  • Color Palette Deep Dive:

    • Sandy Beige: Used for the large beach area at the bottom and the clouds/dunes at the top left.
    • Deep Blue: Used for the ocean water in the middle.
    • Cyan (Light Blue): Dominates the sky and lighter water reflections.
    • Bright Green: Used for the vegetation on the hills (right side) and small tufts of grass on the beach.
    • Orange: Strangely, this isn't a dominant color on the canvas, yet the tray is full of orange cups. These act as "filler" or "mixer" layers, often blending into the sand or acting as specific shading pixels.
  • The "Danger Zones":

    • The Green patches are your biggest headache. They are small, isolated clusters. One is on the far left hill, one on the right hill, and tiny dots on the beach. If you send a Green cup down the line and it misses these small targets because the sand wasn't ready, you've wasted a crucial cup.
    • The Clouds: The beige clouds in the sky look like the beach sand, but they are surrounded by Cyan. You need precise timing to hit the clouds without ruining the sky.
  • Fill Order Prediction: The game forces a bottom-up approach here. You generally want to establish the Beach (Beige) first, then the Water (Deep Blue), and finally the Sky (Cyan). However, the Ice Blocks complicate this. You need to clear specific colors to chip away at the ice count.

Tackling the "Ice Block Trinity" in Sand Loop Level 131

The central obstacle in Sand Loop Level 131 is the set of three Ice Blocks, each labeled with the number 6.

This number means you must clear 6 cups from the column directly underneath that specific block to break it.

  • The Trap: The columns under the Ice Blocks are filled with Mystery Cups (Question Marks). You cannot see what color they are.
  • The Solution: You cannot clear the mystery cups directly because they are blocked by the Ice. Wait, that sounds backwards? Correct. In this specific variation, the "6" usually refers to adjacent clears or a global count linked to specific colors, or—more likely in this layout—you must clear the cups above the ice blocks (the Blue, Orange, Cyan sitting on top of the chutes) to trigger the countdown.
  • Correction based on mechanic: Actually, looking closely at the tray, the Ice Blocks are blocking the bottom feed. You have to clear the cups currently available in the top curved rows (Blue, Orange, Beige, Cyan) and the side columns to "feed" the requirement or simply clear space so the game logic unlocks them.
  • Specific Mechanic: You need to match the colors of the cups sitting on top of the ice blocks (Blue, Orange, Green) to progress.

Sand Loop Level 131 Step-by-Step Walkthrough

This level is tight on slots (5 total capacity). You must keep things moving.

1. The Opening Salvo (Beach & Vegetation)

Start by pulling the Beige and Green cups available at the top.

  • Focus on the bottom of the canvas. The beach needs a lot of Beige. Get those Beige cups onto the belt immediately.
  • Timing Tip: Watch for the Green spots on the beach. Send a Green cup in between two Beige cups so it hits the grass tuft while the Beige fills the surrounding sand.
  • Do not pull the Deep Blue cups yet if you can avoid it. The water is higher up on the canvas. If you pour Blue now, it might fall on the sand area, wasting percentage points.

2. Cracking the Side Columns

You have two tall columns on the far left and right.

  • Left Column: Orange, Green, Green, Blue.
  • Right Column: Orange, Blue, Blue.
  • You need to clear these to free up board space. The Orange cups are tricky. Look for orange/brown shading in the sand or hills. If the canvas doesn't demand pure orange, these might be "throwaway" cups or needed for very subtle shading. Test one early. If it doesn't fill much, save them for small gaps.
  • Prioritize the Green in the left column. The hills need it.

3. Breaking the Ice (The Mid-Game)

As you clear the top layer of cups, the counters on the Ice Blocks (6, 6, 6) will tick down.

  • The moment an Ice Block shatters, it releases a column of Mystery Cups.
  • Warning: Do not shatter all three blocks at once if your belt is full! The mystery cups will flood your limited 5 slots. Break one, use the cups, then break the next.
  • The Mystery Cups are almost certainly Cyan and Deep Blue needed for the sky and water.

4. The Sky High Finish

Once the Ice Blocks are gone, you'll be left with mostly Cyan and Blue.

  • Now you can focus on the top half. The Deep Blue goes first for the water horizon.
  • Finally, unleash the Cyan. Since the sky is the top layer, you can afford to be a bit messy here. Continuous pouring of Cyan is fine once the hills and clouds are safe.
  • The Cloud Trap: Be careful with the Beige clouds in the sky. If you missed them earlier, try to slot a Beige cup in before you flood the sky with Cyan. If you do Cyan first, you might block the cloud pixels.

Summary

Focus on the Greens and Beiges first to clear the bottom sandy area. Ignore the big blue water/sky sections until you have chipped away at the side columns. Manage your 5 slots carefully—don't let the Mystery Cups clog your tray!