Sand Loop Level 132 Solution Walkthrough | Sand Loop 132
How to solve Sand Loop level 132? Get instant solution for Sand Loop 132 with our step by step solution & video walkthrough.




Sand Loop Level 132 Guide: The Snow Globe Snowman Puzzle
This puzzle features a festive Snowman inside a Snow Globe. It is a logic-heavy level that tests your ability to manage a limited 5-slot conveyor belt against a massive blockade of ice.
The hook here is the "Blue Blindness" trap. The level forces you to juggle three very similar shades: a glowing Cyan for the globe, a Dark Blue for the night sky background, and a standard Blue for the cup rims. On a small screen, mixing these up is the easiest way to fail. The level also introduces high-HP Ice Blocks (numbered 15 and 20), which means this is an endurance run, not a sprint.
Sand Loop Level 132 Solution: The Pixel Art Breakdown
The target image is a pixel art Snowman. You aren't just splashing paint; you are building from the bottom up.
-
Color Palette Deep Dive:
- Crimson Red: Used strictly for the base of the snow globe and the snowman's scarf.
- Bright Cyan: This is the globe's glass and the immediate background inside the sphere.
- Pure White: The snowman's body and the scattered snowflake crosses.
- Dark Navy Blue: The exterior background (the corners of the canvas) and the snowman's buttons/eyes.
-
The "Danger Zones": Watch out for the Dark Blue Buttons on the snowman's chest. Because the exterior background is also Dark Blue, it is tempting to spam all your blue cups at once. If you send a Dark Blue cup too early while the white body is still filling, you might accidentally paint a button pixel into the white torso, ruining the clean lines.
-
Fill Order Prediction: The gravity mechanics of Sand Loop 132 mean the Red Base must be filled first. The sand falls to the bottom. If you delay the red cups, you'll have to wait for the white sand to settle before the red can fill in the gaps, which wastes precious time.
Tackling the "Double Bar" Keys in Sand Loop 132
The primary obstacle in Level 132 is the Horizontal Gold Key Lock system.
Look at the middle of your tray. There are two Gold Keys.
- Left Key: Blocks the entire middle-left column.
- Right Key: Blocks the middle-right column.
Unlike other levels where keys just open a single box, these keys are Load-Bearing Locks. Until you trigger them, about 60% of your cup supply is inaccessible. The specific trap here is the Dependency Chain: The keys themselves are buried under "trash" cups (random Blue and White cups). You cannot touch the keys until you clear the cups sitting physically on top of them. This creates a bottleneck where you have very few moves at the start and zero room for error in your 5-slot belt.
Sand Loop Level 132 Step-by-Step Walkthrough
You need to play aggressively to break the initial deadlock. Passive play will leave your slots full with no valid moves.
1. Breaking the Weak Ice (Right Side First)
Your eyes might be drawn to the huge "20" or "15" ice blocks at the bottom, but ignore them. Look at the top right. There is a Small Ice Block labeled '3'. This is your entry point.
- Prioritize clearing the Dark Blue cup sitting directly above this '3' block.
- Once that cup is on the belt, the '3' block becomes exposed.
- Focus on clearing this right-side column first. Breaking that weak ice block opens up vertical space faster than the left side, which is clogged with heavier cups.
2. Triggering the Gold Keys
Once you have cleared the top layer of Blue and White cups, the Gold Keys will be exposed.
- Tap the keys the moment they are free. Do not wait.
- Warning: Unlocking the keys will flood your tray with new cups from the middle reserves. Before you tap a key, ensure your conveyor belt has at least 2 empty slots. If your belt is full (5/5) and you unlock the reserve, you might soft-lock yourself because you can't get the new necessary colors onto the belt.
3. The Red Base Rush
As soon as the middle columns unlock, you will see Red Cups. Stop everything else.
- The pixel art requires the Red Base at the very bottom of the canvas to be solid.
- Start loading Red Cups onto the belt immediately. Even if the White Snowman body is partially done, the Red sand needs to settle at the bottom.
- If you leave the Red cups for last, they will have nowhere to go but on top of the white snow, which counts as a "Miss" or contamination.
4. Grinding Down the "20" Block
The bottom-right corner has a massive Ice Block labeled '20'. This is the endurance test. It blocks the final reserves of Dark Blue needed for the sky.
- You don't need to "target" this block directly. It acts as a timer. Just keep a steady rhythm of clearing cups above it.
- Save your Dark Blue cups for the end. You need them for the background corners. If you use them all up early on the snowman's eyes, you won't have enough to clear this final block's dependency chain.


