Sand Loop Level 134 Solution Walkthrough | Sand Loop 134

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Sand Loop Level 134 Guide: The Mt. Fuji Sakura Puzzle

Art Subject: This level features a pixel art rendition of Mt. Fuji. You'll recognize the classic white snow cap, the deep blue base of the mountain, a cyan sky, and vibrant pink cherry blossom branches reaching in from the left.

Level Type: This is a hybrid Unlock & Ice Breaker level. You are dealing with frozen blockers that require repeated hits and a locked gate mechanism that restricts access to the right side of the tray.

The Hook: The trickiest part of Sand Loop Level 134 is the Cyan Sky vs. Blue Mountain confusion. The cyan cups are abundant but locked behind ice, while the deep blue cups needed for the base are scarce early on. Mismanaging your limited conveyor slots (0/5) while trying to chip away at the ice will deadlock you fast.

Sand Loop Level 134 Solution: Painting Mt. Fuji

Let's break down the image target so you don't waste precious paint.

Color Palette Deep Dive:

  • Dark Blue: The bottom-most layer. This is the base of the mountain.
  • White: The snow cap of the mountain. Crucial for the center.
  • Cyan: The dominant background color (sky). You need a lot of this.
  • Pink: The cherry blossoms (Sakura) on the top left.
  • Maroon/Dark Red: The branches holding the pink flowers.

The "Danger Zones": The pink flowers and maroon branches are detailed and messy. If you send a "continuous pour" of pink, you will likely overshoot and ruin the white snow cap or cyan sky nearby. Short, controlled bursts are better here. The other danger zone is the Dark Blue base. It’s a solid block of color, but if you send those cups too late, the sand falls on top of the white snow, ruining the crisp line between snow and mountain.

Fill Order Prediction:

  1. Dark Blue Base: Paint this first to establish the bottom edge.
  2. White Snow Cap: Fill the center triangle.
  3. Cyan Sky: This takes the longest and requires the most cups.
  4. Pink/Maroon Details: Save these for precision work once the big blocks are done.

Tackling the Golden Key in Sand Loop Level 134

The specific obstacle here is the Golden Key positioned in the middle column, directly below the "16" Ice Block.

This key is annoying. It is physically blocked by the ice above it. You cannot activate the key until you destroy the "16" Ice Block. This means the entire right side of the board—which is full of useful White and Cyan cups—is effectively held hostage until you clear that ice.

Your entire early game strategy must focus on sending cups specifically to chip away at that ice block. Do not get distracted by painting pretty flowers. If you don't break that ice, you don't get the key. If you don't get the key, you run out of cups.

Sand Loop Level 134 Step-by-Step Walkthrough

This level is a "Dependency Chain" puzzle. You need A to break B to unlock C.

1. Breaking the Ice (The "20" and "16" Blocks)

Start by looking at the left side. You have a "20" Ice Block and a "16" Ice Block. The "16" is the priority because it guards the Key.

  • Tap the Cyan and Pink cups available on the left side immediately.
  • Don't worry about where the paint goes on the canvas yet. Your goal is purely volume. Get cups on the belt to smash the ice.
  • Critical Tip: Keep your slot usage at 3/5 or 4/5. Do not hit 5/5. If you fill the belt, you can't tap the specific cups needed to hit the ice, and you'll be stuck waiting for slow pours.

2. Turning the Golden Key

Once the "16" Ice Block shatters, the Golden Key becomes accessible.

  • Tap the key immediately.
  • This unlocks the bottom-right section of the tray. This area is packed with Dark Blue and White cups.
  • Now you can finally start painting the actual mountain. Prioritize the Dark Blue cups now. They are at the bottom of the tray stacks, so you might need to burn a few white/pink cups to reach them.

3. Painting the Mountain Base

With the key turned, focus on the Dark Blue cups.

  • Send them in a cluster. The bottom of the image is a solid block of blue.
  • If you see ? (Mystery) Cups, take the gamble now. In Sand Loop Level 134, mystery cups often turn into the color you are most deficient in (usually Dark Blue or Maroon).
  • Watch out for the Maroon cups mixed in at the bottom right. Do not send them yet. If you send Maroon now, it will float in the sky where the cyan should be.

4. The Pink Blossom Finale

By now, the Blue base and White snow cap should be mostly done. You are left with the Cyan sky and the Pink/Maroon details.

  • The top left corner is tricky. It mixes Pink (flowers), Maroon (branches), and Cyan (sky).
  • Alternating Rhythm: Do not send three Pink cups in a row. Send Pink -> Maroon -> Pink. This helps draw the speckled pattern of the flowers without creating a solid pink blob.
  • Use your final Cyan cups to fill in any gaps in the sky. If you have leftover White cups, just let them run—white is neutral enough that it rarely ruins the sky if the snow cap is already full.