Sand Loop Level 135 Solution Walkthrough | Sand Loop 135
How to solve Sand Loop level 135? Get instant solution for Sand Loop 135 with our step by step solution & video walkthrough.




Sand Loop Level 135 Snapshot
The Canvas Goal
Sand Loop Level 135 presents a vibrant, multi-color pixel art scene dominated by magenta and purple blocks in the upper half, with cream-colored accent regions scattered across the top. The lower portion transitions into pink, orange, yellow, and green sections—creating a landscape that looks like a stylized sunrise or abstract flower. You're filling in cream, magenta, purple, orange, yellow, green, and pink zones. The color progress meters show you're starting at 0/5 slots used on the conveyor, which means you've got breathing room to plan your first moves carefully.
Your Starting Position
You've got a 5-slot conveyor belt capacity to work with, and it's currently empty. Looking at the supply tray below, you have immediate access to cream, light pink, magenta, and purple cups in the top row. The tricky part? Orange, yellow, and green cups are stacked or partially blocked in the lower section. You'll need to clear space and unblock those colors strategically—this isn't a "just grab and go" level. The level also shows 12 moves and 3 attempts available, so timing and planning matter more than speed-clicking.
Win Condition
Complete all color regions without overfilling any single color or running out of moves. You need to load cups in the right sequence so each pour hits its target zone, maintain at least 1–2 empty conveyor slots to avoid deadlocks, and resist the temptation to "continuous pour" once a meter gets close to full. One accidental overspill ruins the run.
Why Sand Loop 135 Feels Hard (The Actual Bottleneck)
The Real Puzzle: Unblocking Without Jamming
Sand Loop Level 135 isn't actually about complex pouring logic—it's about cup economy. Orange and green are buried or blocked in the lower rows, and you can't access them until you've cleared the right gaps. If you load the wrong cups too early, you'll jam your 5-slot belt and be forced to waste moves waiting for blocked cups to cycle through. This is the level's core trap, and it's why a random approach feels impossible.
Three Traps to Avoid
Trap One: Loading cream and magenta first without a plan. Yes, they're available, but the canvas has enormous magenta and purple regions—overshooting magenta early means you'll lock yourself out when green and orange actually need pouring. Trap Two: Trying to "complete" one color fully before moving to the next. Sand Loop 135 rewards a balanced, parallel approach where you pour a little magenta, then a little purple, then unlock and pour orange. Greedy early dumps always backfire. Trap Three: Forgetting the conveyor lead time. You tap "pour" now, but the cup doesn't reach the dispenser for another 1–2 seconds of belt movement. If you load cups in the wrong order and then panic-tap, you'll pour the wrong color into the wrong zone.
Personal Take
I choked Sand Loop 135 twice because I got impatient with the unblocking phase. I loaded five cups, cranked the belt, and then realized orange was still stuck under a blocker—so the belt just cycled my magenta cups over and over, burning moves. The level looks straightforward because the canvas is pretty and colorful, but it's actually a timing puzzle wearing a pixel-art mask. Once you respect the slot economy and unblocking order, it clicks.
Step-by-Step Walkthrough to Beat Sand Loop Level 135
Opening Rhythm: Build a Balanced Foundation
Start by loading one cream cup, one light pink cup, and one magenta cup onto the belt in that order. Don't fill all five slots immediately—you need two empty slots as a buffer. Tap the dispenser for cream first, watch it cycle through, and let it pour. Your goal in the first 3–4 moves is to establish a rhythm and prevent any single color from hitting its cap. Once those three cups are cycling, take a breath and look at what's blocking orange and green in the tray.
Unblocking Plan: The Two-Step Liberation
Orange sits above some gray blockers and a pinned slot. Here's the trick: remove the gray blocker piece from the tray first (you'll need to use your puzzle tools or clear them by pouring). Once gray is gone, orange becomes accessible. Green is easier—it's only one row deep, so you can access it after moving one or two obstacle cups aside. Don't unblock everything at once; instead, unblock only what you need for the next 3–4 pours. This keeps your tray organized and your decision tree simple. After cream, pink, and magenta are cycling smoothly (around move 5), load one orange cup and let it ride for two pours.
Mid-Game Control: The Four-Color Cycle
By move 7–8, you should have cream, pink, magenta, and orange all cycling through the belt in a staggered rotation. Your conveyor should look like: Cream → Magenta → Orange → Pink → [empty slot] → Repeat. Watch the color progress bars climb. The moment magenta hits 80% full, stop pouring magenta and skip its next cycle—let it pass empty. Do the same for orange if it approaches the cap. This "skip a cycle" tactic is how you avoid overfill disasters. As you approach move 10, unblock purple and yellow so they're ready for the final push.
End-Game Precision: The Final 10–20%
You're now at move 10–11 of 12, and you've got purple and yellow still waiting to fill. Load one yellow cup and one purple cup into the two remaining belt slots. Pour yellow twice (it needs less volume than the big magenta region), then finish with purple. Your last move should be watching purple settle into its zone without any overflow. If you've maintained those 1–2 empty slots throughout and resisted the urge to overfill early colors, you'll slide past the finish line cleanly.
If You Mess Up: Quick Damage Control
Scenario A—You overfilled magenta and can't reach it anymore: Immediately stop loading magenta. Cycle only the colors you haven't maxed yet. If magenta's bar is still sitting at 95%, you're locked out of using the dispenser for it, but you can still win by completing the other colors. Scenario B—Your belt jammed because blocked cups are stuck: Reset your mental map of the tray. Look for the single blocker preventing access. Use a tool swap or undo if you have moves left; otherwise, accept that run and try again with better unblocking order. Scenario C—You loaded the wrong cup order and the wrong color just poured: This one's painful, but it's rare if you've been following the cycling rhythm. Take a move to clear what you can and pivot to the colors you haven't touched yet.
Why This Strategy Works in Sand Loop 135
Conveyor Lead Time + Slot Economy
The key to Sand Loop Level 135 is respecting the 1–2 second delay between tapping and pouring. By loading cream, magenta, and pink first—three well-spaced colors—you create a buffer that lets you observe how fast each color's meter climbs. You're not guessing; you're watching the feedback loop. Keeping 1–2 empty slots prevents the "stuck cup" nightmare where your belt becomes a circular prison and you run out of moves cycling the same cup endlessly.
Preventing the Overfill Lockout
Sand Loop 135's canvas has enormous magenta and purple regions, but they're not bottomless. The moment you overfill either, the dispenser grays out and you lose access. By using the "skip a cycle" tactic—letting a full-metered color pass without pouring—you stay in control. You're not trying to squeeze every last drop; you're filling exactly as much as the canvas needs. This is the difference between a chaotic run (move 8: panic, overfill, stuck) and a clean run (move 8: observe, skip, pivot, win).
Consistency Across Attempts
If you follow this route, you'll hit similar checkpoints every attempt. Cream and pink should always pour by move 4. Magenta should hit 70%+ by move 6. Orange should start by move 8. This consistency means you're building muscle memory and pattern recognition, not relying on luck or random cup orders. Even if you fail an attempt, you know exactly where the wheels came off and how to adjust next time.
Extra Tips and Adaptations for Levels Like Sand Loop 135
Six Mistakes and Their Fixes
- Mistake: Loading all five slots immediately. Fix: Fill three, leave two empty, and restock only when you've verified a cycle works.
- Mistake: Pouring the same color repeatedly until it's "done." Fix: Alternate colors every other pour; Sand Loop 135 rewards balance over aggression.
- Mistake: Trying to unblock all cups at once. Fix: Unblock in phases—unlock orange first, then green, then purple—only as you need them.
- Mistake: Ignoring the color progress bars. Fix: Glance at the meters after every pour; if one color is at 85%+, don't load it again.
- Mistake: Forgetting that the conveyor has a fixed belt speed. Fix: Plan your pours like a rhythm game: tap, wait for the cycle, observe the result, tap again.
- Mistake: Using all three attempts to brute-force different cup orders. Fix: Spend attempt one analyzing the layout, attempt two executing the unblocking plan, and attempt three racing to the finish.
Booster Recommendations
If you're genuinely stuck after two clean attempts, a +1 Extra Slot booster will give you a 6-slot belt instead of 5, eliminating the jamming risk entirely. However, I don't recommend starting with it—Sand Loop 135 is very fair without boosters if you follow the rhythm. A Slow Belt booster is also useful if you keep mis-timing the lead window, but again, only deploy it if you've tried the standard approach three times.
Final Encouragement
Sand Loop Level 135 is a lesson in patience and planning, not reflexes. You've got 12 moves, three attempts, and a puzzle that rewards calm decision-making. Take your time unblocking the orange and green cups, trust the cycling rhythm, and resist the temptation to overfill early. Once you clear it, you'll realize the level wasn't hard—it was just asking you to think two steps ahead. If you want more walkthroughs and strategy guides for tricky levels like Sand Loop 135, head over to sand-loop.com and check out the community solutions. You've got this!


