Sand Loop Level 214 Solution Walkthrough | Sand Loop 214
How to solve Sand Loop level 214? Get instant solution for Sand Loop 214 with our step by step solution & video walkthrough.

Sand Loop Level 214 Guide: The Sunset Pier Puzzle
This isn't just a pretty picture; it's a claustrophobic logic test. Sand Loop Level 214 presents a "Sunset Pier" scene. You are painting a golden sun setting over a wooden dock, surrounded by blue water.
The hook here is the board constriction. See those massive "20" Ice Blocks on the far left and right? They effectively cut your playable area in half. You don't have the luxury of picking from a wide tray; you are forced into a narrow central channel. This level isn't about speed; it is about slot management. If you clog your 5 slots with the wrong colors while trying to break that ice, you will deadlock instantly.
Sand Loop Level 214 Solution: The Sunset Gradient
Before you tap a single cup, look at the pixel art target at the top. This is your map.
- Deep Blue (Primary Water): The bottom left and right of the canvas are heavy on solid dark blue. This is your foundation.
- Cyan & White (Sky/Reflections): The top half is mostly cyan sky with white clouds. However, note the tricky cyan "ripples" inside the dark blue water. Do not assume all blue goes to the bottom.
- Yellow & Orange (The Pier/Sun): This is the danger zone. The sun is pure yellow. The pier is a checkered mix of yellow and orange.
- Fill Prediction: The game will ask for the dark blue water first. The pier (orange/yellow) sits on top of the water visually, but usually, the sand fills from bottom to top. Expect to alternate between blue water and the yellow pier planks simultaneously.
Tackling the "Ice Vise" in Sand Loop Level 214
The specific nightmare in Level 214 is the pair of 20-count Ice Blocks.
These aren't standard blockers. They are holding two entire columns of cups hostage (the far left and far right columns). The number "20" indicates how much sand or how many actions must occur adjacent to them (or specifically collected) to shatter them.
Because these blocks freeze the sides, you are forced to play exclusively down the center four columns initially. This creates a bottleneck. If the center columns serve up colors you don't need yet (like the white clouds for the top of the image), you have nowhere to stash them because the side columns are frozen. You must prioritize clearing the cups that touch these ice blocks to chip that number down as fast as possible.
Sand Loop Level 214 Step-by-Step Walkthrough
The dependency chain here is brutal. You can't reach the bottom cyan cups until you clear the rope knots in the middle, and you can't clear the ropes until you clear the mystery cups.
1. The Blue Opening
Your very first moves are scripted by the board layout. You have four Blue Cups available in the top "U" shape. Tap these immediately.
- Why? The bottom of your canvas is dark blue water. These cups will immediately start painting the base layer.
- The Trap: Do not hesitate here. Getting these four cups onto the belt clears the top row and allows the Mystery Cups and side blockers to slide into active positions.
2. The Mystery Cup Gamble
Once the initial blues are gone, you are faced with four black Mystery Cups marked with "?".
- Tap them cautiously, one at a time.
- Do not flood the belt. If a Mystery Cup reveals a White (Cloud) color, it will sit on your belt for a long time because the sky is the last thing to paint. If you have 3 slots filled with useless white sand, you will lose.
- Ideally, you want these to reveal Orange or Yellow for the pier, or more Blue for the water.
3. Cutting the Orange/Yellow Ropes
In the center of the board, you will see an Orange and Yellow cup tied together with a rope.
- Slot Math: Tapping a roped pair consumes 2 slots instantly.
- Check your capacity (the "0/5" counter). If you are at 4/5, you cannot tap the rope. You need to wait for the conveyor to purge.
- These colors are for the pier. Once they hit the belt, the pixel art will start filling the wooden planks in the center of the water. Watch the rhythm. The nozzle needs time to switch between blue water and orange wood.
4. Breaking the Ice & The Sky Finale
As you clear the center ropes, the side columns will finally start to slide and the "20" count on the Ice Blocks will crumble.
- Once the ice breaks, the side Blue Cups and lower Cyan Cups become available.
- The Cyan Shift: Now you are moving to the top half of the painting. The palette shifts from dark blue/orange to cyan/white.
- There is a final rope trap at the bottom: a White and Cyan pair. Save this for the very end. The white is for the clouds at the absolute top of the canvas. If you release this pair too early while still painting the pier, they will just clog your belt and force a restart.


