Sand Loop Level 22 Solution Walkthrough | Sand Loop 22
How to solve Sand Loop level 22? Get instant solution for Sand Loop 22 with our step by step solution & video walkthrough.




Sand Loop Level 22 Snapshot
The Canvas and Color Targets
Sand Loop Level 22 presents a vibrant pixel-art cat face that demands precision and patience. The dominant background is bright lime green, forming the "face" area, with large sections of orange and golden yellow making up the ears and cheeks. Purple acts as the border and accent color, outlining the eyes and mouth. There's also a cream/beige color filling smaller interior regions. The color progress meter at the top shows 0/5, meaning you're starting from zero and need to hit five specific color targets—likely green (primary), orange, purple, yellow, and cream/beige. This isn't a free-pour level; you're filling a structured artwork, and every color has a quota.
Your Starting Setup
You're staring at a conveyor belt with 5 available slots out of a total 5-cup capacity (0/5 display confirms you're maxed out immediately if you load all five). Your tray shows a carefully arranged stack: two cyan buckets (marked "4") sit on the far left and right, each blocking four cups underneath. The center column reveals purple, orange, and purple cups loaded vertically, with cream/beige and orange cups below. The bottom row displays a neat line of loose cups: cream, orange, green, orange, cream. This stacked layout is deliberate—some colors are easy to grab, others are buried. Your job is to load the right sequence without jamming your five slots.
The Win Condition
Fill the cat canvas by meeting all five color targets without overflow, contamination, or waste. You'll need to cycle cups through the conveyor, time each pour precisely, and manage your slot economy so you never get stuck waiting for a cup that's blocked three layers deep. One false move—like pouring orange when you're already close to the orange target—and you'll waste a pour and potentially lock yourself out.
Why Sand Loop 22 Feels Hard (The Actual Bottleneck)
The Real Puzzle: Unblocking the Buried Colors
Here's what makes Sand Loop Level 22 genuinely tricky: the two cyan bucket stacks on the sides aren't just visual noise—they're blocking four cups each. You can't access the colors underneath until those cyan buckets are loaded and cycle through. That means if you desperately need a purple or cream cup early, you might have to waste a slot loading cyan first just to unblock the stack. It's a sequencing nightmare if you're not strategic.
Three Traps That'll Catch You
Trap One: Slot deadlock. If you load all five slots without a plan, you'll have five cups sitting on the belt. When one finishes pouring, another slides into its place—but if the next cup you need is buried under two cyan buckets, you're stuck waiting. Worse, the belt keeps cycling, and you might accidentally pour the wrong color while panicking.
Trap Two: Orange and yellow creep. The canvas is dominated by orange and yellow. It's tempting to keep pouring these "easy wins," but you'll overfill them by 10–15% before you realize it. Once orange hits 80% and you still need green, you're forced to wait or waste pours on purple and cream.
Trap Three: Rhythm lag. You tap to load or pour, but the cup doesn't reach the pour point for another second or so. If you're not planning that lead time, you'll think you're pouring purple when orange is actually under the dispenser. I choked the timing here twice before I realized I was tapping too late.
Why It Looks Easy but Isn't
Sand Loop Level 22 seems straightforward at first—just fill a cat face. But the combination of a full five-slot belt, blocked tray colors, and dominant colors that are easy to overshoot creates a tension you don't feel in earlier levels. You're not just matching cups; you're solving a mini puzzle of which cups to unblock, which to load first, and how to maintain exactly one or two empty slots at all times.
Step-by-Step Walkthrough to Beat Sand Loop Level 22
Opening Rhythm: Load Smart, Keep Gaps Open
Start by loading exactly three cups—not five. Grab the loose orange cup from the bottom row, then load one of the central column's orange or cream cups (whichever pops out easiest), and finish with a cream cup. Why three and not five? You're leaving two empty slots as your safety valve. As these three cycle and pour, you'll load the next batch. Your goal is to keep 1–2 empty slots always so you're never trapped waiting for a buried color to surface.
Tap "load" for the first orange (loose, bottom row). Tap again for cream (also loose). Tap again for the central column's purple. Now stop. Watch these three cycle down the belt. As the first orange approaches the dispenser, tap "pour" at the right moment. When it finishes and the next cup slides into position, decide: is cream about to pour? If so, let it. If not, load the next cup you need.
Unblocking Plan: Free Purple and Green Without Jamming
The two cyan stacks are your unblocking keys. After your first three cups cycle (roughly 15–20 seconds in), load one cyan bucket from the left side. Don't panic—yes, it's not one of your target colors, but it only counts as one pour. Once cyan cycles and pours, the four cups underneath start surfacing. You'll see a purple, then more options open up. This single cyan pour buys you access to half your remaining palette.
Repeat with the right-side cyan stack around the 50% mark of the level. By then, you'll have enough color progress that "wasting" a cyan pour won't hurt you. In between, load the green cup from the bottom loose row—it's vital for filling the smaller green regions on the canvas, and it's accessible immediately.
The unblocking sequence, in order:
- Orange (loose) → cream (loose) → purple (center column)
- Pour all three, load cyan left
- As cyan pours, load green (loose), then an orange from the newly unblocked stack
- Around 50% complete, load cyan right to access final purple/cream variants
- Fill remaining slots with your target colors based on current meter readings
Mid-Game Control: Maintain the Rhythm Without Accidents
This is where Sand Loop Level 22 separates careful players from rushed ones. Around the 30–40% mark, you'll feel the pull to speed up—the canvas is so close to being done, and you want to slam pours. Don't. Instead, watch your color meter. If green is at 60% and orange is at 70%, your next three loads should favor green and avoid orange. Load green, then cream (to make up the beige), then purple (for the border). Stagger your pours; don't fire three in a row.
When a cup is 5 seconds from pouring, you're already loading the next one. This overlap is your rhythm. Tap early enough that the belt has time to advance, but not so early that you're sitting idle. If you load too fast, you'll run out of cups and be forced to grab whatever's available—which might be buried or wrong-colored.
Keep one slot empty as a "buffer." If you mess up and realize the wrong color just poured, having an empty slot means the next cup comes through one position earlier than expected, giving you a chance to correct course.
End-Game Precision: The Final 10–20%
When your color meters are in the 80–95% range, shift to "surgical precision." Load one cup at a time. Let it pour. Check the new meter values. Then load the next. This sounds slow, but it prevents the catastrophic overfill that locks you out on Sand Loop Level 22.
Specifically, avoid the temptation to load three cream cups back-to-back hoping to finish cream. The third one might push cream to 110%, wasting that pour and robbing you of the slot for a color you're still 5% short on. Instead, load cream, watch it land, check meter (now 85%). Load orange next if orange is under 80%. This deliberate pace costs 30 extra seconds but saves you 2–3 failed runs.
If You Mess Up: Quick Recovery Tactics
Overfilled a color? Don't panic. Your four remaining colors can still win if you avoid that color for the next 8–10 pours. Keep it loaded in your tray mentally—don't accidentally grab it again. If the overfilled color is buried (like a purple that got stuffed), load other colors until that purple surfaces as a non-option.
Loaded the wrong cup? Tap "undo" immediately if your game offers it, or load a correct cup next and pour it fast to "catch up" the meter. If neither works, sacrifice one slot to a dummy pour (load a cup that's already high on the meter), burn that pour, and reset your focus.
Belt is deadlocked? You've loaded five cups and none are the color you need. Check your tray: is the color you want in the bottom loose row? If yes, restart (tap "undo" or quit + reload). If no, it's buried—load whatever's accessible, pour it, and unblock the stack.
Why This Strategy Works in Sand Loop 22
Conveyor Lead Time + Slot Economy = No Jams
By loading only three cups initially and maintaining 1–2 empty slots, you create a "breathing room" on the belt. When you need a specific color, you have time to load it and wait for it to cycle into position without getting stuck. Contrast this with loading all five slots immediately: you'd be forced to pour whatever's available, and if the next five cups are all orange, you're overshooting orange before you can pour anything else.
The lead time (the delay between your tap and the cup reaching the dispenser) becomes your ally. You load a cup, count "one Mississippi," and by then it's at the dispenser. You're thinking 8–10 seconds ahead, not panicking in real-time.
Preventing the "Overfill Lock"
The "overfill lock" is the classic Sand Loop Level 22 killer: you pour orange until it hits 85%, but then the next three cups in your queue are all orange (because you loaded them carelessly). Suddenly, orange is at 110%, and you wasted three pours. Your four remaining colors can't possibly fill the canvas, and you fail.
This strategy prevents it by never loading more than one cup of any color at a time. You load orange, pour it, check the meter, then decide whether to load another orange. It's serial loading, not batch loading, and it keeps you nimble.
Consistency Across Multiple Runs
If you replay Sand Loop Level 22, this method gives you the same opening 60% every time: three cups, two cyan unblocks, targeted fillers. You're not improvising; you're following a proven sequence. That consistency means fewer surprises and faster completion times as you refine the timing.
Extra Tips and Adaptations for Levels Like Sand Loop 22
Six Mistakes and How to Fix Them
Mistake 1: Loading five cups immediately. Fix: Load three, wait for them to pour, then load the next batch. Patience beats speed.
Mistake 2: Ignoring the cyan bucket stacks. Fix: Plan two dedicated "unblock pours" (one per side) around the 20% and 50% marks. Mark them mentally.
Mistake 3: Pouring the instant a cup reaches the dispenser. Fix: Wait 1–2 seconds and glance at your meter. If that color is already high, load a new cup and skip the pour. Tap "hold" or let it cycle if your game allows.
Mistake 4: Grabbing loose cups randomly. Fix: In order, grab orange → cream → green → orange again from the loose bottom row. These are your reliable early pours.
Mistake 5: Forgetting the "one slot buffer." Fix: If all five slots are full, nothing new can load. Keep one empty at all times except in the final 2–3 pours.
Mistake 6: Rushing the final 20%. Fix: Slow down. One cup, one pour, check meter, repeat. This prevents the dreaded 100%+ overfill.
When to Use Boosters (If Available)
If your Sand Loop version includes boosters like Extra Slot (grants a sixth slot), use it only if you're at 60% and your tray is severely blocked. It's a "nice-to-have," not essential. Slow Conveyor is overkill for Sand Loop Level 22; you're not speed-rushing. Undo is your safety net—save it for a catastrophic overfill in the last 10%.
Final Encouragement
Sand Loop Level 22 is a skill check disguised as a casual puzzle. Once you beat it, you've proven you understand slot economy, lead time, and color budgeting. Stick with the step-by-step method, and you'll clear it in 2–3 attempts. If you need deeper breakdowns or videos, sand-loop.com hosts community solutions and walkthrough clips. You've got this!


