Sand Loop Level 23 Solution Walkthrough | Sand Loop 23
How to solve Sand Loop level 23? Get instant solution for Sand Loop 23 with our step by step solution & video walkthrough.




Sand Loop Level 23 Guide: The Pixel Duck Puzzle
The Art: This level features a charming Pixel Duck. It has a white body, orange beak and feet, and a distinct cyan outline, all set against a dark blue background. Type: This is a heavy Ice Breaker level. Speed matters less here than sequence. The Hook: The left side of your supply tray is frozen solid. You literally cannot play half the board until you solve the right side.
Sand Loop Level 23 Solution: The Frozen Standoff
Look at your supply tray. It is not balanced.
- Color Palette Deep Dive:
- Orange: Critical for the feet (start) and beak (end).
- White: The primary filler for the duck’s body.
- Cyan: Used for the outline and shading.
- Dark Blue: The background sky.
- The "Danger Zones": The 14 Ice Block in the bottom left corner is your nightmare. It traps a high-value Cyan cup and blocks the column above it. If you need Cyan late in the game and that block hasn't shattered, you are stuck.
- Fill Order Prediction: The sand hits the canvas bottom-up. You need Orange for the feet almost immediately. If you delay the orange cup, you'll waste sand painting the feet white or blue, which ruins your score.
Tackling the Numbered Ice Blocks in Sand Loop Level 23
The specific obstacle here is the Numbered Ice (3, 8, 14). These aren't just barriers; they are "clear counters." The numbers indicate how many actions or clears must happen elsewhere before the ice shatters.
The trap is psychological. You see the 3 on the left and want to click it. You can't. The game forces you to ignore the left side entirely. You are at the mercy of the right-hand column. Your strategy must be aggressive consumption of the right side to tick those numbers down. If you stop clearing cups on the right, the left never unlocks.
Sand Loop Level 23 Step-by-Step Walkthrough
This level requires a strict "Dependency Chain." You cannot touch column A until column B is gone.
1. Unlocking the Right Side
Your very first moves are scripted by the ice. The left side is frozen with 3 blocks. Look at the top right.
- Tap the Orange Cup and the Dark Blue Cup immediately.
- This serves two purposes: it starts filling the background (Blue) and the duck's feet (Orange), but more importantly, it clears the top layer.
- Crucial Tip: Do not hesitate. The faster these cups hit the belt and clear, the faster the ice timers on the left tick down.
2. The Mid-Game Color Swap
Once the top right row is gone, you reveal a White Cup and a Cyan Cup in the second row on the right.
- Get them on the belt. The duck's body (White) needs to start filling now.
- By this point, the
3Ice blocks on the top left should be close to breaking. Watch them like a hawk. The second they shatter, tap the Cyan and White cups that were trapped underneath. You need to mix these into the flow to prevent a single-color overflow.
3. Cracking the "8" and "14" Blocks
Now you enter the grind. You have a 8 block on the right (mid-low) and a 14 block on the left (bottom).
- The
8block will break first. This releases more Cyan and Dark Blue. Use them to finish the background and the duck's outline. - Do not wait for the
14block to break naturally. You must keep cycling cups. Even if you have "enough" white for the moment, keep clearing cups to chip damage that14block. - The final stage usually involves that
14block shattering to give you the last bit of Cyan needed for the duck's neck or head. Save a slot on your conveyor belt for this moment. If your belt is full (5/5) when the ice breaks, you lose precious time waiting for a slot to open. Keep it at 3/5 or 4/5 max.


