Sand Loop Level 27 Solution Walkthrough | Sand Loop 27
How to solve Sand Loop level 27? Get instant solution for Sand Loop 27 with our step by step solution & video walkthrough.




Sand Loop Level 27 Guide: The Ocean Floor Puzzle
This level is a classic bait-and-switch. You're painting an "Ocean Floor" scene featuring a large orange fish, a smaller companion, and green seaweed against a dual-tone blue background. It looks cute, but Sand Loop Level 27 is actually a logic test disguised as a coloring book. The hook here isn't speed—it's the restrictive 5-slot conveyor belt capacity combined with a supply tray that buries the colors you need under layers of "useless" ones. If you pull cups randomly, you will gridlock the board before painting half the fish.
Sand Loop Level 27 Solution: The Underwater Scene
To beat this, you need to dissect the pixel art before you tap a single cup. The image is built in layers, and your pouring order must match gravity.
-
Color Palette Deep Dive:
- Orange: For the two fish bodies.
- Green: For the seaweed plants at the bottom.
- Dark Blue: The deep ocean water surrounding the fish.
- Cyan (Light Blue): The upper water layer.
- Beige/White: The sandy top layer or sky (depending on how you interpret the art).
-
The "Danger Zones":
- The Seaweed (Green): These are at the absolute bottom of the canvas. If you pour blue water first, you'll bury the seaweed spots. The green must hit the canvas early to settle at the bottom.
- The Fish Details: The fish are floating in the middle. They need to be poured alongside or immediately after the bottom water/seaweed layer, but before the top cyan water.
-
Fill Order Prediction:
- Green & Dark Blue: Establish the ocean floor and deep water.
- Orange: Paint the fish while the blue is filling.
- Cyan: Cap off the top of the water.
- Beige/White: Finish the very top layer.
Tackling the "3-Hit Ice Block" in Sand Loop Level 27
The most glaring obstacle in Sand Loop Level 27 is the Ice Block with the number "3" sitting at the bottom center of the supply tray.
This isn't just an annoyance; it's a gatekeeper. This ice block is locking up a critical column of cups. Until you break it, you have zero access to the cups directly above it. Worse, the game tempts you to ignore it because it's buried deep. Don't fall for it. You need to clear the cups sitting on top of it (Green, Cyan, Orange) just to get the opportunity to crack it. This forces you to "waste" moves clearing that central column early, even if you don't need those colors immediately.
Sand Loop Level 27 Step-by-Step Walkthrough
The 0/5 slot limit is brutal here. You cannot afford to have 5 cups on the belt at once unless they are actively being poured. Keep 1-2 slots open at all times.
1. The Green Start (Seaweed First)
Your supply tray has green cups accessible near the bottom. The seaweed is the lowest element on the canvas. Use your first few moves to pull Green cups onto the belt. Do not mix in too many blues yet. Let the green pour uninterrupted to ensure the seaweed clumps form clearly at the bottom of the tank. If you pour blue now, it will mix and make the seaweed look muddy or floating.
2. Cracking the Center Column
While the green is pouring, look at the center column of your supply tray. You have a stack blocking that "3" Ice Block. You need to move the Orange and Cyan cups out of that column.
- Pull the Orange cups onto the belt. The fish are in the middle of the picture, so it's safe to start pouring orange now.
- Pull the Cyan cup if you have space (remember the 5-slot limit!). If you don't have space, hold off.
- Once the column is clear, tap the Ice Block 3 times (or whatever creates a match nearby to break it, depending on the mechanic for this specific ice type—usually direct interaction or adjacent clears). Get that block gone.
3. The Dark Blue & Orange Rhythm
Now comes the tricky middle section. You need to fill the Dark Blue water and the Orange fish simultaneously.
- Alternate your pulls. Don't dump all the blue at once. The fish shape relies on the orange sand piling up in the center while blue fills the sides.
- Watch the "Question Mark" (?) Cups: You have several Mystery Cups in the tray. In Sand Loop Level 27, these are usually fillers (often Blue or White). Treat them with caution. Only pull a Mystery Cup if your conveyor belt has 3 or fewer items. If it turns out to be a color you don't need (like Beige too early), it will clog your output.
4. The Cyan Cap
Once the fish are mostly formed and the dark blue water is level with their heads, switch gears. Stop pulling Dark Blue. Start pulling Cyan (Light Blue) and White/Beige.
- The Cyan needs to sit on top of the dark blue. If you pull these too early, they sink and ruin the two-tone water effect.
- This is where the previously blocked center column becomes vital. You likely have reserves of Cyan/White there. Empty them now to finish the top of the canvas.
5. Final Polish
As the level hits 90%, you'll likely have just the very top left/right corners to fill. This is usually the Beige/White sand. Ensure your conveyor isn't clogged with leftover Green or Orange cups. If you have "trash" cups left, wait for a gap in the pour to sneak them through without ruining the top layer, or just let them pour if the target percentages are already met.


