Sand Loop Level 28 Solution Walkthrough | Sand Loop 28

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Sand Loop Level 28 Gameplay
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Sand Loop Level 28 Guide: The Purple Sailboat Puzzle

This is a classic "Ice Wall" level. The artwork features a Purple Sailboat floating on dark blue water, set against a split background of a yellow sun and an orange sky. While the image is pretty, the mechanics here are aggressive. The challenge isn't just color matching; it’s grinding down two massive ice blocks that are choking your supply lines.

This level is tricky because of the Ice Blocks marked with the number "8". They completely block columns 2 and 5, preventing you from accessing the purple cups underneath until you’ve successfully cleared 8 other cups. It forces a very specific opening sequence.

Sand Loop Level 28 Solution: The Sailboat Art

Before we start tapping, look at the pixel art target on the top screen.

  • Color Palette: The image is split into four main zones: Yellow (top left), Orange (top right), Purple (center boat), and a complex mix of Dark Blue, Cyan, and Pink (bottom water).
  • The "Danger Zones": The water at the bottom is the hardest part. Unlike the solid blocks of yellow or orange in the sky, the water uses "dithering"—a checkerboard pattern where Dark Blue pixels are mixed with Cyan and Pink reflections. This means the dispenser will switch colors rapidly. If you queue a Blue cup followed immediately by another Blue cup, you might miss the tiny Pink gap in between, causing a spill or a deadlock.
  • Fill Order Prediction: The game usually paints the large background blocks first. Expect the Orange and Yellow sky sections to demand cups early, followed by the Purple boat structure. The water details usually come last.

Tackling the "Ice Walls" in Sand Loop Level 28

The specific obstacle in Level 28 is the pair of Blue Hexagon Ice Blocks stamped with the number 8.

These aren't just frozen cups; they are walls. They sit directly on top of the second and fifth columns. You cannot move the cups beneath them (which happen to be crucial Purple cups) until the counter hits zero. Every time you successfully place a cup on the conveyor belt and it pours, the counter drops by one.

This creates a bottleneck: you have to play 8 cups using only the center and outer columns before you can even touch the Purple reserves. If you play too slowly or jam your slots with colors that aren't currently being painted, you will run out of moves before the ice breaks.

Sand Loop Level 28 Step-by-Step Walkthrough

1. Grinding Down the Counter

Your first priority is not the art; it's the math. You need 8 successful pours to break the walls.

  • Start with the Pink cups in the very top center. Even if the art isn't asking for pink immediately, getting them onto the belt clears space for the Mystery Cups below them.
  • Next, tap the Dark Blue cups in the top left and top right corners. These act as "corks" for the side columns. Removing them exposes the Orange cups in the second row.
  • Do not try to dig for Purple yet. It’s physically impossible.

2. Navigating the Mystery Cups

Once the top center Pinks are gone, you are left with two Black Mystery Cups (?) in the center.

  • In Sand Loop Level 28, you have to risk these early. Because the side columns are blocked by ice, your board is cramped.
  • Tap the Mystery Cups as soon as you have a free slot. They will likely turn into Cyan or Yellow, which are needed for the sky or water highlights. Getting these out of the way is the only way to reach the Cyan cups in the third row.

3. The Orange Sky Rush

By the time the Ice Blocks shatter (after 8 pours), the game will likely be demanding a lot of Orange for the top right sky.

  • The moment the ice breaks, the columns will shift. You now have access to the Purple cups that were trapped.
  • Trap Warning: Don't get excited and dump all the Purple cups immediately. The boat is small compared to the sky. Focus on clearing the Orange cups on the far left and right sides first. This keeps your board churning and prevents the Purple cups from clogging your 5-slot limit.

4. Handling the Water Reflections

The final phase is the bottom section. This is where the Cyan and Pink reflections mix with the Dark Blue water.

  • Watch the dispenser nozzle closely. It will do short bursts.
  • Keep your belt order mixed. Instead of loading [Blue, Blue, Blue], try loading [Blue, Cyan, Blue, Pink].
  • If you see the nozzle painting the bottom edge, ensure you have a Cyan cup ready. The cyan pixels are scattered and easy to miss, and if you miss them, you have to wait for the loop to come back around, which wastes precious time.