Sand Loop Level 29 Solution Walkthrough | Sand Loop 29

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Sand Loop Level 29 Guide: The Cherry Twin Puzzle

Identify the Art: The Pixel Cherries

Sand Loop Level 29 tasks you with painting a pair of vibrant, pixelated Cherries. While the image looks simple—two round fruits connected by a stem—the supply tray is a nightmare of frozen obstacles. This is less about speed and more about endurance. You have heavy ice blocks preventing you from accessing the colors you need for the bulk of the image.

The hook here is the Ice Block HP disparity. The left side has weak ice (8 HP), but the right side has massive, durable ice (20 HP). If you play symmetrically, you will fail.

Sand Loop Level 29 Solution: Color & Layer Analysis

Before you start tapping, look at the top screen. You need to understand the pouring order so you don't flood your conveyor belt with useless cups.

  • The Palette:

    • Purple: Used for the thick outline surrounding the cherries.
    • Red: The primary color for the body of the fruit.
    • Orange: Used for the inner "shine" or fill of the cherries.
    • Green: The stems (very specific, found deep in the stack).
    • Yellow: The massive background.
  • The "Danger Zones":

    • The Stems: The green stems are thin and appear late in the pour. Do not bring green cups onto the belt early; they will just take up space.
    • The Outline: The purple outline is the first thing to be painted at the bottom. If you don't have purple cups ready immediately, you waste the initial sand flow.
  • Fill Order Prediction:

    1. Purple (Bottom Outline)
    2. Red (Cherry Bottoms)
    3. Orange (Cherry Centers)
    4. Green (Stems)
    5. Yellow (Background - fills throughout but finishes last)

Tackling the "20 HP" Ice Block in Sand Loop Level 29

The defining obstacle of Sand Loop Level 29 is the Ice Block layout in the third row.

  • Left Side: Two Blue Ice Blocks with 8 HP.
  • Center: A Red Cup locked behind a White Lock (4).
  • Right Side: Two Blue Ice Blocks with 20 HP.

This asymmetry is a trap. Most players naturally clear cups from left to right evenly. Do not do this. The right side requires more than double the work to break through. The "20" represents the number of clears or hits required to shatter that ice. If you ignore the right side, you will finish the left side, run out of accessible cups, and be left staring at a frozen wall on the right with no legal moves.

You must aggressively prioritize matches and clears on the right side of the board to chip away at that 20 HP block from the very first move.

Sand Loop Level 29 Step-by-Step Walkthrough

1. Opening Moves: The Purple Priority

Your first few seconds determine if you survive the late game.

  • The level starts pouring the bottom of the image, which is the Purple Outline.
  • Look at your top row: You have Yellow, Purple, Orange, Purple, Yellow.
  • Action: Immediately pull the Purple cups onto the conveyor.
  • Constraint: You have a 5-slot limit. Do not pull the Yellow cups yet unless you are forced to. The background (Yellow) is not the priority right now. If you clog your 5 slots with Yellow cups while the nozzle is pouring Red or Purple, you will deadlock.

2. Cracking the Center Lock

In the middle of the tray sits a Red Cup behind a white lock with the number 4.

  • This number counts down every time you clear a cup adjacent to it.
  • Since you need Red cups early for the cherry bodies, you want this open fast.
  • Focus on clearing the Orange and Red cups in the second row (directly above the lock). This serves two purposes: it feeds the "Orange Fill" part of the art and ticks down the lock counter.

3. The "Right-Side" Grind

Once the initial layer is done, the game shifts to filling the Red body of the cherries.

  • This is where you attack the 20 HP Ice Blocks on the right.
  • Every time you have a choice between clearing a cup on the left or the right, choose the right.
  • You need to cycle through the cups sitting on top of that ice repeatedly. If you neglect this, you will run out of Red cups because the bottom reserves are frozen shut.
  • Keep your conveyor belt moving. Even if the nozzle isn't pouring perfectly, you might need to sacrifice a slot to keep chipping away at that 20 HP block.

4. The Green Stem Transition

About 70% through the level, the art moves to the Green Stems.

  • Check your lower tray reserves. Green cups are buried deep, likely under the ice you just broke.
  • By this point, the 8 HP Ice on the left should be long gone, giving you access to the left-side reserves.
  • Warning: The stems are thin lines. The nozzle won't pour green for long. Do not load 3 green cups at once. Load one, let it fill, then load the next. If you load too many, they will pass the nozzle unfilled and you'll have to recycle them, clogging your limited slots.

5. Cleaning Up the Yellow Background

The final phase of Sand Loop Level 29 is mostly Yellow.

  • You probably ignored a lot of Yellow cups in the beginning (as recommended). Now is their time.
  • The background fills rapidly. You can be less precise here. Load the Yellow cups in batches of 2 or 3 to catch the continuous spray of background sand.
  • Watch out for any lingering Purple pixels at the very top of the stem/outline. Keep one Purple cup in reserve just in case the art requires a final outline tap.