Sand Loop Level 308 Solution Walkthrough | Sand Loop 308

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Sand Loop Level 308 Gameplay

Sand Loop Level 308 Guide: The Ship in a Bottle Puzzle

This isn't your standard speed-run level. Sand Loop Level 308 is a "bottleneck" puzzle—literally and figuratively. The pixel art depicts a classic Ship in a Bottle, featuring a red-sailed vessel floating on cyan water, encased in white glass against a sky-blue background.

While the art is charming, the logic required to paint it is nasty. You start with a heavily restricted supply tray where nearly half your cups are held hostage by a single mechanic. This is a Key-Lock level, but the key itself is frozen. You can’t just tap wildly here; you have to perform surgery on the center column before you can even think about the painting.

Sand Loop Level 308 Solution: The Ship in a Bottle

Before you tap a single cup, look at the target canvas at the top. The color palette is deceptive because it uses two shades of blue and two shades of red.

Color Palette Deep Dive:

  • Dark Blue: Used for the deep ocean background or specific shading? Actually, looking closer, the Dark Blue cups in the tray seem to be primarily for breaking the Ice Block rather than painting the canvas. The canvas background is a lighter Sky Blue.
  • Cyan (Light Blue): This is the water inside the bottle.
  • Sky Blue/White: The background sky and the bottle glass.
  • Red: The sails of the ship.
  • Maroon (Dark Red): The hull of the ship and the cork/neck detail on the right.

The "Danger Zones": The biggest risk in Level 308 is the Hull vs. Cork confusion. Both use the Maroon (Dark Red) sand. If you send a Maroon cup too early while trying to fill the hull, you might accidentally paint the cork area on the far right, which leaves a gap in your flow.

Fill Order Prediction: You absolutely must paint the Red Sails and Maroon Hull early. They are "island" colors surrounded by the bottle's white outline. If you paint the White glass or Cyan water first, you risk closing off the pixels needed for the ship, making it harder for the sensors to register the inner fill.

Tackling the "14" Ice Block in Sand Loop Level 308

The screenshot reveals the primary antagonist of this level: a massive Ice Block labeled "14" sitting dead center in the supply tray.

This isn't a standard breakable. It requires 14 units of Dark Blue sand to melt.

  • The Trap: See that Gold Key directly below the Ice Block? You cannot touch it until the ice is gone.
  • The Consequence: See the Gold Bar stretching across the left column? That bar is linked to the Gold Key. Until you melt the ice and turn the key, the entire left column (White, Cyan, Dark Red) is completely inaccessible.

You are effectively playing with only 60% of your tray at the start. You have to melt the ice using only the cups available in the right-hand columns. If you clog your conveyor belt with Red or White cups before that ice breaks, you will stall out because you won't have enough belt slots to cycle the necessary Blue sand.

Sand Loop Level 308 Step-by-Step Walkthrough

This level demands patience. Do not rush the first 30 seconds.

1. Melting the Center

Ignore the canvas. Your only goal right now is destroying the "14" Ice Block.

  • Identify every Dark Blue cup available in the visible columns (Columns 2, 4, and 5).
  • Tap them into the conveyor belt immediately.
  • Crucial Tip: You have 5 slots on the belt (0/5). Do not fill them all. Keep 1 or 2 slots empty. You need the Blue sand to pour continuously onto the ice. If you pack the belt with random colors, the Blue cups might get spaced out, causing the "heat" on the ice to reset or simply waste time.
  • As the Blue sand hits the sensor above the ice, the counter will tick down from 14.

2. Triggering the Golden Key

Once the counter hits 0, the Ice Block shatters. The Dark Blue bucket that was frozen inside will drop, along with the column above it.

  • Now the Gold Key is exposed in the center column.
  • You need one more cup to hit this key. Any color works, but you likely have a Red or Dark Blue handy in the center column.
  • Send a cup to hit the key.
  • Watch the left side of the screen. The horizontal Gold Bar will retract, dropping the entire left column of cups into play.

3. Painting the Ship (Red & Maroon)

Now that the board is open, shift your focus to the pixel art.

  • The Red Sails are the easiest target. Grab the bright Red cups (some have cycle arrows, meaning they refill—use these liberally).
  • Locate the Maroon (Dark Red) cups. You need these for the ship's hull. Be careful: the sensors for the hull are low on the canvas. Make sure you time the drop so the sand lands centrally.
  • Warning: Do not spam the White cups yet. The White creates the bottle outline. If you build the outline too thick too fast, it becomes harder to "aim" the Red sand into the middle of the bottle.

4. Filling the Bottle (Cyan & White)

Once the ship is solid:

  • Switch to Cyan (Light Blue) for the water at the bottom of the bottle.
  • Start introducing White cups. These will form the glass shape and the clouds in the sky.
  • Since the White cups are mostly on the far left (which you just unlocked) and far right, you can alternate tapping left and right to keep the belt balanced.

5. The Sky Background

The final step is the background.

  • Use the Sky Blue cups. Note that these are distinct from the Dark Blue you used to break the ice.
  • The background covers a large surface area. You can usually chain these cups together on the belt (3 or 4 in a row) to get a wide, sweeping fill that covers the top corners of the canvas quickly.

Quick Fix for Deadlocks: If you find yourself with a full belt and no matches, look at the recycle cups (the ones with arrows). Sometimes you just need to dump a recyclable cup to clear a slot on the belt so a critical specific-colored cup can drop from the supply stack. Keep that belt moving; a static belt is a dead run.