Sand Loop Level 4 Solution Walkthrough | Sand Loop 4
How to solve Sand Loop level 4? Get instant solution for Sand Loop 4 with our step by step solution & video walkthrough.




Sand Loop Level 4 Guide: The Pixel Duck Puzzle
This is the "Pixel Duck" level. It looks cute, but don't let the simple farm animal vibe fool you. This isn't just about painting a bird; it's a tight lesson in color prioritization. While earlier levels might have let you spam buckets onto the belt, Sand Loop Level 4 punishes you if you don't respect the outline.
The hook here is the Outline vs. Fill conflict. You have a massive amount of Cyan for the background and White for the body, but they are gated behind specific Dark Blue and Orange cups needed for the tiny details like the feet, beak, and outline. If you dump the big colors too early, you'll ruin the crisp edges of the duck.
Sand Loop Level 4 Solution: The Pixel Duck
Look at the top screen. You are painting a white duck floating in a cyan void.
- Color Palette Deep Dive:
- Cyan: The dominant background color. You have tons of these cups.
- White: The body of the duck.
- Dark Blue: The outline of the duck. Critical for definition.
- Orange: The beak, feet, and head crest.
- The "Danger Zones": The feet and the beak are tiny. If you pour White or Cyan while the sensor is passing over these small orange/blue areas, you will contaminate the image. The biggest risk is the Dark Blue outline. It's thin. If you miss it, the White body bleeds into the Cyan background, and the level fails.
- Fill Order Prediction: The game logic usually draws bottom-to-top or layers specific colors. Here, the Dark Blue outline acts as a container. You generally want to get those defining features (feet, outline) down so the White body has a "border" to sit inside.
Tackling the "Blocked White Cups" in Sand Loop Level 4
The biggest obstacle in Sand Loop Level 4 is the Supply Tray Blockade.
Look at your starting tray in the lower half of the screen. You have two White cups sitting right in the middle, but you can't touch them. They are physically blocked by a Dark Blue cup on the left and an Orange cup on the right.
This is a forced dependency. You literally cannot paint the duck's body (White) until you have cleared the outline (Dark Blue) and the features (Orange). The game forces you to play the detail cups first. Do not try to clear the Cyan cups around them just to get to the White ones faster. You need those Cyan cups for the background later, and wasting them now clogs your belt slots.
Sand Loop Level 4 Step-by-Step Walkthrough
This level has a strict 5-slot capacity on the belt. You need to manage the flow so you don't choke the pour station.
1. Clearing the Critical Blockers
Your first move is obvious but crucial. Tap the Dark Blue cup (top left) and the Orange cup (top right).
- These are the keys to unlocking the White cups.
- Get them onto the belt immediately.
- The Dark Blue will handle the duck's outline and the water line.
- The Orange will handle the feet and beak.
Why this matters: Until these two are gone, your White cups are dead weight. Getting them out of the tray opens up the middle lane.
2. The Cyan Spacer Tactic
Once the Blue and Orange are on the belt, you'll see gaps in your tray. Now, tap one Cyan cup. Just one.
- You don't want to flood the belt yet.
- This single Cyan cup acts as a "spacer" or buffer while the Blue and Orange do their detailed work.
- If you send too many Cyan cups now, they might pour over the feet (Orange target) or the outline (Blue target), messing up your percentage.
3. Unleashing the White Body
Now that the blockers are gone, the White cups are accessible.
- Wait for the Dark Blue and Orange cups to finish their initial pour.
- Tap the White cups to send them onto the belt.
- Timing is key here. The White cups need to pour inside the lines drawn by the Dark Blue cup. If they arrive too early, they overlap the outline.
- Watch the progress bar on the pour station. When the Dark Blue is about 70% empty, drop the White cups.
4. Flooding the Cyan Background
You are in the endgame now. The duck is mostly visible.
- You should have a bunch of Cyan cups left in the bottom and sides of the tray.
- Rapid-fire these onto the belt.
- The background is the largest area to fill, and it's mostly "safe" space, meaning precise timing matters less here than with the beak or feet.
- Keep your belt full (4/5 or 5/5 slots) with Cyan cups to finish the level quickly.
Pro Tip for Sand Loop 4: Don't get lazy with the last few Cyan cups. Even though it's just background, ensure there is a small gap between the last White cup pour and the heavy Cyan pour to prevent the white body from getting "snowed on" by blue sand.


