Sand Loop Level 3 Solution Walkthrough | Sand Loop 3
How to solve Sand Loop level 3? Get instant solution for Sand Loop 3 with our step by step solution & video walkthrough.




Sand Loop Level 3 Guide: The Sunset Bull Puzzle
This stage introduces a classic "Layer Cake" problem. The pixel art depicts a silhouette of a horned animal—let's call it the Sunset Bull—standing against a large yellow sun and an orange sky. Unlike previous levels where you might have had to pick and choose colors from a mixed bag, Sand Loop Level 3 is strictly about vertical management.
The hook here is the Stack Dependency. You literally cannot access the colors you need for the background until you clear the colors required for the foreground. It forces you to play linearly. If you try to rush and flood the conveyor belt, you will hit the slot cap and stall out.
Sand Loop Level 3 Solution: Analyzing the Art
The canvas for Sand Loop 3 is broken down into three distinct color zones. Understanding this helps you predict the flow of the sand:
- Deep Red (The Base): This color occupies the bottom third of the screen and forms the main shape of the Bull. It is the largest single mass of color.
- Bright Yellow (The Sun): This is the large circle in the center. It surrounds the Bull's head and horns.
- Orange (The Sky): These are the corners of the image, the final touches.
The "Danger Zone": The Bull's horns. These are thin red lines projecting into the yellow zone. In Sand Loop 3, the physics engine can be finicky. If you stop pouring red too early, the horns might look "chopped off," and the yellow sand will fill that space incorrectly. You need a solid, continuous stream of red to establish the silhouette before the yellow takes over.
Tackling the Vertical Stacks in Sand Loop Level 3
The specific obstacle in Sand Loop Level 3 is the Tray Configuration. Look at the bottom of your screen. You have three identical columns of cups, stacked vertically.
- Top Layer: 3 Red Cups
- Middle Layer: 3 Yellow Cups
- Bottom Layer: 3 Orange Cups
This arrangement is the puzzle. The game won't let you touch the Yellow cups until the Red ones are gone. It won't let you touch Orange until Yellow is gone. This is a forced dependency chain. You don't need to hunt for keys; you just need to clear the clutter.
The trap here is the Slot Economy (0/5). You have 5 slots on the belt. You have 9 cups total in the tray. You cannot just tap everything. You have to feed the machine in waves.
Sand Loop Level 3 Step-by-Step Walkthrough
Follow this order to keep the belt moving and the colors clean.
1. The Red Rush (Clearing the Top)
Your first move is aggressive. Tap all three Red Cups in the top row immediately.
- This fills 3/5 of your belt capacity.
- These cups will travel to the dispenser and paint the entire bottom block (the ground) and the body of the Bull.
- Crucial Timing: Do not tap anything else yet. Watch the first Red cup hit the pour point. Wait for it to empty and vanish. This frees up a slot, bringing you back to 2/5 capacity.
2. The Yellow Transition
Once the Red cups are clearing out, the Yellow Cups in the middle row become accessible.
- As soon as the Red cups finish the Bull's head, start tapping the Yellow cups.
- You can queue up two Yellow cups while the last Red is still pouring. This ensures a tight transition so there is no gap between the Bull's horns and the sun.
- The Yellow sand will fill the large circular area. Since you have three Yellow cups, the volume is high. Let them ride the belt.
3. The Orange Finish
With the middle row gone, the Orange Cups at the bottom are finally unlocked.
- Check your canvas. The Red ground should be done, and the Yellow sun should be mostly filled.
- Tap the three Orange cups to fill the final 3 slots on the belt.
- These will fill the corners of the sky. Because these are the edges of the artwork, precision matters less here. Just get them on the belt to finish the level.
Summary: Sand Loop Level 3 is a tutorial in patience. Clear the Red row, wait for slot space, clear the Yellow row, wait, clear the Orange row. Don't fight the stack order.


