Sand Loop Level 63 Solution Walkthrough | Sand Loop 63

How to solve Sand Loop level 63? Get instant solution for Sand Loop 63 with our step by step solution & video walkthrough.

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Sand Loop Level 63 Gameplay
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Sand Loop Level 63 Guide: The Volcanic Eruption Puzzle

This is a classic logic-heavy level that disguises itself as a simple painting task. You're creating an erupting volcano scene. While it's not a speed level, the board layout is incredibly cramped, forcing you to prioritize "Ice breaking" over painting for the first half of the game.

The hook here is the Dual-Ice Blockade. You have two separate Ice Blocks locking down critical cup supplies on the left and right edges. If you focus too much on just painting the red lava, you'll run out of green cups and deadlock the board.

Sand Loop Level 63 Solution: The Volcano

The target image is a stylized volcano eruption.

  • Color Palette: The dominant colors are Green (mountain slopes), Red (center lava flow), White/Cream (smoke/clouds), and Yellow (ground/highlights).
  • The "Danger Zones": The biggest risk is the transition between the green slopes and the white smoke. These areas interlock. If you pour a Green cup while the white dispenser is active (or vice versa), you will contaminate the pristine white sections with green specks, ruining your 100%.
  • Fill Order Prediction: You generally want to establish the Green sides first to clear the board space, then the Red center, filling in White and Yellow as you unlock the corresponding cups from the bottom reservoir.

Tackling the "Ice Block Pincers" in Sand Loop Level 63

The specific obstacle here isn't just one block; it's the two Blue Ice Blocks labeled "1" on the far left and right sides of the tray.

These aren't standard barriers. They are "Pincers" because they choke off your supply from both sides.

  • Left Ice Block (1): Blocks a stack of White and Blue cups.
  • Right Ice Block (1): Blocks a massive stack of Green and Yellow cups.

You cannot finish the painting with the cups initially available in the central open area. You simply don't have enough Green. Therefore, your entire early game strategy must revolve around feeding Blue Cups into the mechanism to break those Ice Blocks. Painting is secondary. If you ignore the blue cups, you will hit a "No Moves Possible" state within 30 seconds.

Sand Loop Level 63 Step-by-Step Walkthrough

1. Breaking the First Seal (The Right Side)

Look at your tray. You have a few accessible Green cups in the middle, but your main supply is trapped on the right under that Ice Block.

  • The Move: Immediately identify any Blue Cups available in the central mix. You need to send a Blue cup up the conveyor.
  • The Target: Time this Blue cup so it hits the Right Ice Block (1).
  • Why? The right side holds your Green reserves. Since the mountain is mostly Green, you need this supply line open first. If you open the left side first (White cups), you'll clog your 5-slot capacity with cups you don't need yet.

2. Managing the "4/5" Capacity Crunch

Notice the "4/5" slot indicator in the middle. You have almost zero breathing room.

  • The Trap: Do not pull cups from the bottom stash unless you are immediately putting them on the belt. If you pull three cups out "just to see what's behind them," you will hit 5/5 capacity.
  • The Fix: Keep your tray lean. Only have 2 cups on the belt at a time. This leaves 3 slots open in the tray for maneuvering the buried Blue cups to the surface.

3. The Red Lava & Green Slopes Rhythm

Once the Ice Blocks are shattered, the flow changes. You need to alternate colors rapidly.

  • Green First: Use the newly freed Green cups to fill the left and right slopes of the volcano. Be aggressive here. Get the green out of your tray to make space.
  • Red Second: The Red cups are usually buried deep at the bottom (as seen in the screenshot). You have to burn through the Yellow/White layers to reach them.
  • The Pour: When the dispenser shifts to the center for the lava, queue up 2-3 Red cups back-to-back. Do not send a stray White cup in between Red pours; the lava needs a solid block of color.

4. The Final White/Yellow Layer

By now, your board should be mostly empty. The final challenge is the White smoke and Yellow base.

  • These specific colors often have short fill times on the canvas. Watch the percentage meter on the cup.
  • If a White cup hits 96% (like in the screenshot) but the canvas still needs a tiny bit more, do not send a fresh full cup immediately. Wait for the dispenser to align perfectly with the missing pixel patch. A common mistake in Level 63 is wasting a full cup on a 2% patch, leaving you one cup short at the very end.