Sand Loop Level 68 Solution Walkthrough | Sand Loop 68
How to solve Sand Loop level 68? Get instant solution for Sand Loop 68 with our step by step solution & video walkthrough.




Sand Loop Level 68 Guide: The White Rabbit Puzzle
This is a classic "digging" level. The art for Sand Loop Level 68 features a cute White Rabbit standing on a dark blue shadow, framed by a cyan sky and red outlines.
Don't let the cute pixel art fool you. This isn't a speed level. It is a grind. You have two massive Ice Blocks right in the middle of the board with high HP numbers (14 and 16). This level is tricky because you are forced to play through a narrow central channel to break those blocks before you can access the colors you actually need for the rabbit's outline. You will spend the first half of the level just trying to open up the board.
Sand Loop Level 68 Solution: The White Rabbit
Before you start tapping, look at the color distribution on the top screen. You need to know what you are painting to avoid wasting rare cups.
- White (Cream): The dominant color. This fills the massive head and body of the rabbit. You have a decent supply of these in the center column.
- Cyan (Light Blue): Used for the sky and background clouds. These are mostly on the left side.
- Dark Blue: Used sparingly for the shadow puddle beneath the rabbit’s feet. Do not use these for the sky.
- Red: The most critical color. It forms the thin outline of the rabbit. These cups are buried at the very bottom right and left.
The Danger Zone: The Red Outline. You have very few Red cups available, and they are stuck at the bottom of the supply stacks. If you waste a Red cup on a generic fill or overlap it with the background, you might not have enough to finish the level.
Fill Order Prediction: You will likely fill the Dark Blue shadow and parts of the White body first because that's what the central column gives you. The Red outline will be the very last thing you paint.
Tackling the Twin Ice Blocks in Sand Loop Level 68
The biggest obstacle in Sand Loop 68 is the pair of Blue Ice Blocks labeled "14" and "16" flanking the center column.
These numbers represent hit points. Every time you clear a cup adjacent to these blocks, the number goes down. Until these blocks shatter, they physically block the two Golden Keys sitting directly beneath them.
This creates a nasty bottleneck. You cannot access the side reserves (the grey '?' cups) until you grab those keys. You are forced to churn through the central column of Blue and White cups repeatedly to chip away at the 14/16 health bars. If you play too slowly or let the conveyor belt jam, you'll run out of moves in the center before the ice breaks.
Sand Loop Level 68 Step-by-Step Walkthrough
Clearing the Central Blockers
Your focus at the start is singular: destroy the "14" and "16" Ice Blocks. Ignore the Cyan cups on the far left for a moment.
Start tapping the Dark Blue and White cups in the center column. You have 5 slots on your conveyor belt. Load them up, but keep a rhythm. Every cup you clear from the center reduces the counter on the Ice Blocks. Prioritize the central column over everything else. If the center column runs dry or gets blocked by a color you can't place yet, the level is over.
Tip: Watch the painting. Since you are forced to use Blue and White early, make sure your timing aligns with the rabbit's body (white) and the shadow (blue). Don't just spam taps; if you pour White sand on the Cyan background, you're wasting the ammo you need to break the ice.
Navigating the Mystery Cup Trap
Once you finally chip the ice down to zero, the blocks shatter, and the Golden Keys become accessible. Grab them immediately.
This triggers the next phase. The keys will unlock the grey barriers on the left and right sides, releasing the Mystery Cups ('?'). This is the trap. You don't know what color is inside a '?' cup until it hits the belt.
Often, these cups contain the Red sand you’ve been waiting for. Do not panic-tap. If you flood your 5-slot conveyor belt with mystery cups and they turn out to be colors you can't place (like Red for the outline when you're still working on the sky), you will deadlock. Keep 1 or 2 slots open on your belt as you process the mystery cups so you can cycle them properly.
Filling the Red Outline
By the time you reach the bottom of the stacks, you will encounter the "4" Ice Blocks protecting the final Red cups.
These are your endgame. The rabbit needs a sharp red outline to be complete. Clear the "4" blocks by matching adjacent cups (usually from the mystery pile). Once the Red cups are free, timing is everything. The outline is thin. Wait for the exact moment the nozzle is over the pixel border. A clean burst is better than a continuous pour here. If you miss the outline and hit the white body, it's fine, but if you hit the cyan sky, you might have to backtrack. Finish the red details, and the level is yours.


