Sand Loop Level 75 Solution Walkthrough | Sand Loop 75

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Sand Loop Level 75 Guide: The Mallard Duck Puzzle

This isn't just a cute picture of a duck; Sand Loop Level 75 is a lesson in inventory management. While the pixel art—a classic Mallard Duck—is charming, the layout is hostile. You are dealing with a split board: a visible left side and a completely obscured right side hidden behind Mystery Blocks (?).

This is a Logic Level, not a speed run. The challenge lies in the Ice Blocks counting down at the bottom of the tray. If you pull cups randomly, you will jam your 5-slot conveyor belt before you even uncover the right half of the tray.

The hook here is the asymmetry. You have full information on the left, and zero information on the right. You must leverage the known cups to survive long enough to solve the unknown ones.

Sand Loop Level 75 Solution: The Duck Canvas

The target image is straightforward, but the sand physics can be messy if you pour in the wrong order.

  • Purple (Background): This is your dominant color. It fills the top corners and surrounds the duck.
  • Green (Head & Grass): You have two distinct green zones. The head is high up, but there is a small patch of "grass" at the bottom left. Do not forget the grass.
  • Yellow & Orange (Body): The duck’s chest is bright yellow, shaded with orange on the back and wing.

The "Danger Zones": The biggest risk is the neck ring. The transition between the green head and the yellow body is thin. If you overfill the yellow body, it might bleed into the head area, ruining your percentage. Conversely, if you pour the purple background too early, you might block the sand flow needed for the beak or tail.

Fill Order Prediction: Physics matters here. Sand piles up. You generally want to build the base first.

  1. Bottom Left Green (Grass): Secure this corner early.
  2. Yellow/Orange (Body): Build the central mound.
  3. Green (Head): Cap the mound.
  4. Purple (Background): Fill the voids last.

Tackling the "Ice Block 5" in Sand Loop Level 75

The immediate threat in Level 75 is the Blue Ice Block labeled "5" on the bottom left.

This block freezes the bottom of the left column. Until you break it, you cannot access the cups trapped underneath it, and your board space is effectively cut in half. The number "5" indicates you must clear 5 cups from that specific column (or directly adjacent, depending on the patch version, but usually it’s about clearing the stack above it) to shatter the ice.

This creates a bottleneck. You are forced to play the cups sitting directly on top of the Ice Block—specifically the Purple, Orange, and Green cups visible in the start screen—whether you want to or not. If these colors don't match your current canvas needs, you have to get creative with your slot usage.

Sand Loop Level 75 Step-by-Step Walkthrough

The board is divided by a gray "T" wall. You cannot cross-pollinate cups between the left and right reserves easily. You must treat them as two separate puzzles that eventually merge.

1. Breaking the Leftside Deadlock

Ignore the right side initially. The "?" blocks are too risky. Look at the left column above the "5" Ice Block.

  • Your conveyor capacity is 5. You need to clear cups to tick that number down.
  • Tap the Green and Orange cups first. The canvas needs a base (Green grass, Orange body).
  • Avoid pulling Purple cups immediately unless you have no choice. The background is the last thing you paint. If you clog your conveyor with 3 Purple cups right now, you’ll have nowhere to dump the sand.
  • Once you clear the stack above the Ice Block, it shatters, releasing the bottom reserves.

2. The Mystery Block Gamble

Once the left side is flowing, you need to start chipping away at the right side.

  • The right side is a wall of Mystery Blocks (?).
  • Do not tap more than two "?" blocks at once. Since you don't know what color they are, pulling three or four is a guaranteed way to deadlock your conveyor.
  • Tap one "?". If it reveals a color you can use immediately (like Yellow for the chest), great. If it’s Purple and you aren't ready for the background, let it sit on the belt and work around it.

3. Cracking the "13" Ice Block

At the bottom right, there is a massive "13" Ice Block.

  • This is the endgame timer. It requires you to clear almost the entire right-side stack to access the final cups.
  • This block usually hides the critical Purple reserves needed to finish the top corners of the image.
  • If you reach the duck’s head (Green) and realize you are out of Green cups, they are likely trapped behind this "13" block or the mystery blocks above it. You must burn through the Yellow/Orange cups to dig them out.

4. The Final Pour (Purple Flood)

By the time you reach the "13" block, the duck should be mostly finished.

  • The final phase is purely filling the purple background.
  • Now you can stop being careful. Open up all the slots.
  • Let the Purple cups stream continuously. The sand will flow down the sides of the duck mound, filling the corners naturally. Just watch the conveyor count so you don't accidentally leave a straggler cup behind the "13" wall.