Sand Loop Level 76 Solution Walkthrough | Sand Loop 76

How to solve Sand Loop level 76? Get instant solution for Sand Loop 76 with our step by step solution & video walkthrough.

Share Sand Loop Level 76 Guide:
Sand Loop Level 76 Gameplay
Sand Loop Level 76 Solution 1
Sand Loop Level 76 Solution 2
Sand Loop Level 76 Solution 3

Sand Loop Level 76 Guide: The Neon Witch Hat Puzzle

This level features a vibrant, neon-style Witch Hat. It's a classic logic trap disguised as a simple color-fill. The visual hook here is the striking contrast between the hot pink hat body and the electric cyan brim, set against a sparkly purple backdrop.

Is it a speed run or a logic puzzle? Definitely logic. While there is no ticking clock, the Ice Blocks flanking the sides (labeled 12 and 16) force you into a specific play order. You cannot just spam colors; you have to earn your space on the board.

Sand Loop Level 76 Solution: The Witch Hat

Take a close look at the target image on the top screen.

  • Color Palette Deep Dive: You are working with Magenta (Hot Pink) for the main hat body, Cyan for the brim and ribbon, Purple for the background sky, and Cream/Yellow for the sparkles and hat highlights.
  • The "Danger Zones": The biggest risk is the sparkles. Those tiny yellow dots scattered around the hat require precise, short bursts of the Cream color. If you over-pour Cream, you'll ruin the purple background. Conversely, if you pour Purple too early, you might cover the spots where the sparkles need to be.
  • Fill Order Prediction: The art suggests a bottom-up approach for the hat structure (brim first), but the tray layout forces you to clear the center first. You will likely paint the main Magenta body and Cream sparkles before finishing the heavy Cyan brim and Purple background, simply because those colors are locked behind ice.

Tackling the "Mystery Block" Obstacle in Sand Loop Level 76

The defining obstacle of Sand Loop Level 76 is the central column of Mystery Cups (the black buckets with question marks) combined with the Ice Blocks on the wings.

Here is the trap: You have a 0/5 capacity limit on the conveyor belt. The center column is blocked by Mystery Cups. The side wings are blocked by Ice Blocks requiring 12 and 16 hits respectively. You literally cannot access the Blue or Cyan cups on the sides until you clear the Ice. And you can't clear the Ice without freeing up space in the center.

You are forced to play the center column first. This means you must deal with the Mystery Cups blind. Fortunately, the colors revealed usually correspond to what is immediately needed (likely Cream or Magenta), but you must play them cautiously to avoid clogging your 5 slots.

Sand Loop Level 76 Step-by-Step Walkthrough

This level is a "dependency chain." You can't paint the brim (Cyan) until you break the Ice. You can't break the Ice until you clear the center. Follow this order.

1. Clearing the Center Jam

Ignore the sides. You can't touch them yet. Your first move must be to tap the two Purple cups at the very top of the center column. Send them to the belt. This starts the background fill and, crucially, clears the top two slots in the tray.

  • Next: Tap the two Cream/Yellow cups directly below them. These are for the sparkles.
  • Key Move: Now you have exposed the Mystery Cups. Tap the top two Mystery Cups. They will reveal their color once they hit the belt. Do not panic if they aren't what you expect; just let them pour. You need to empty this center column to access the bottom Magenta cups.

2. Breaking the Side Ice

Once you have cleared the top half of the center column, you will have access to the bottom Magenta cups.

  • The Grind: You now need to "farm" hits on the Ice Blocks. The Ice Blocks have high health (12 and 16). Every time you successfully pour a cup and it cycles back, it counts as a hit if it's adjacent to the ice (or simply by clearing space).
  • Focus Fire: Prioritize clearing the center bottom Magenta cups. Send them up to paint the main body of the hat. As these cups leave the tray, the side cups (Blue/Cyan) might slide into playable positions, or the game logic counts the cleared space as damage to the ice. Keep cycling the center cups until the Ice shatters.

3. The Cyan Brim Finale

Once the 12 and 16 Ice Blocks shatter, the Dark Blue and Cyan cups on the wings are finally unlocked.

  • Stop and Check: Before you tap them, look at your canvas. Is the pink hat body done? Are the yellow sparkles placed?
  • The Pour: Now, release the Cyan cups. These are for the bright brim of the hat. They act as the "border" of the drawing.
  • Cleanup: Finally, use the remaining Dark Blue cups (which usually act as shading or deep background fill) to finish off any remaining pixels. If you played the Purple cups first as recommended, the top background should already be mostly done, making this final step stress-free.